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#feedback

7/19/2014 6:11:01 PM
114

Fireteams are awfully clunky for such a socially-oriented game

Currently, if you join a person's fireteam - even if you're standing right next to them in the world - it forces you go back to orbit and then reload the map area, often placing you leagues from the person who sent you the invite. Likewise, having your partner leave and disband the fireteam causes you to drop back to orbit and reload the area you were just in. Instead of feeling like a social MMO, it feels more like a traditional multiplayer game where you go to a lobby and form a group before undertaking a mission, and leaving that party forces you to exit back to the lobby again. It needs to be much more seamless, where I can drop in or drop out of a group dynamically without being forced to sit through a loading screen just to get back to the same area I was already in.

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  • Indeed. My problem with this is that when you have a full fireteam, You're only able to play multiplayer or explore. I can't even play a mission with my crew (4 players). If I want to play a strike mission or a story mission, then one of my crew has to be left behind. The game really dissapointed me in some ways. The gameplay is good, I can play it for hours. But the socializing on this game is really bad.

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