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#feedback

Edited by Kurodius: 7/20/2014 1:09:10 AM
7

3 MAJOR gripes about the game as it stands

I've put a number of hours into the game and I have developed some major gripes that hurt my impression of a game that has great potential and solid groundwork. Here they are: 1. Auto aim This is something that seems small at first, but over time has annoyed me to no end. When I am watching the cover of an enemy, the cursor clearly auto tracks enemies when they come out. I am getting far more headshots than I deserve to as the cursor seems to always nudge towards the face of what I am shooting. I would far prefer this kind of hand-holding to be turned off for me, and there is nowhere in the game that I can flip that switch off, and it bugs me every time I notice it (which is often). 2. Class diversity This point may be due to our limited availability to the game, so we only really know the early game, but classes feel really homogenized. Every class has a grenade skill, every class has a double jump, every class has an area of effect explosion super ability, and every class can use every weapon. That last point is especially a big problem when this game is 90% shooting. That means that 90% of the game has nothing to do with my class choice. This could be solved with lower ability cooldowns (which would require tweeks to power for balancing) or with unique weapons to classes that fit their theme. Titans could use weapons with more impact so they're more cc heavy. Hunters could use silenced weapons so stealth could be more utilized. Warlocks could have more aoe guns like grenade launchers so they are more effective against large clusters. Or how about just one really unique weapon for each class, like the Titans having gauntlets that increase melee power and the fire trigger actually places a deployable physical shield like the Hive knights. 3. The Story (or clack there of) This is my biggest problem with the game at the moment, to the point where I could ignore the prior two if I found the story to be engaging or satisfying. At the moment we have almost nothing about the world in the actual game. We're picked up by the ghost, we are told we'll have a lot of questions, but we get so few answers even to basic aspects of the world. We are simply told Traveler = good, Darkness = bad, shit's gone really bad because of the darkness and you're a guardian so go fight now. We are given 3 playable races and we have no explanation in-game for 2 of them. What is up with the Awoken, what are they like, why are they purple, where did they come from? What are the Exos, are they wholly sentient, do they care about the apparent slave robots that seem less advanced, how were they built, why were they built, why would the traveler choose them to fight, do they have a culture? These are some basic worldbuilding aspects that are missing in action at the moment. Our player characters also seems to be a mindless and faceless drone who will obey what anyone with a commanding voice tells them. The player character has 2 lines of dialogue as one of 3 character that speak in-cutscene (the pc, the voice, the pc's ghost) and they are "will it fly" and "what can I do." The ghost says we've been dead for a long time. What killed us, how and why are we alive, are all guardians resurrected dead people? Who is the "Voice of the Traveler," is he human, how was he chosen to be the Voice, is the following of the traveler like a religion, is he a military leader or a spiritual one, is he the soul governance of the last city of humanity? We have almost no context of what is actually going on and I guess you could see that as mysteries to be solved later in the game, but this isn't a demo, this is a beta so I expect to dip my toes into the story at least a bit. On missions the only story we get is "the fallen are doing X, we must stop them from doing X" and we get some mention of an AI by the name of Rasputin. Why should I care in the slightest about this AI? Why should I care about anything that's going on? They say how much everyone and everything is in danger, but we see nothing of it other than apparently ancient ruins in old russia. "Why yes Voice, I would prefer that you tell me everything about all these crazy battles you're talking about, please go on. Where are you going? You said you knew I had questions so come back here and answer some dammit."

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  • I agree with the story aspect needing more work, but in a different way. It doesn't have any good characters. Take borderlands for example, that game is nothing but interesting characters, each with their own personality. All the missions and side quests I've found basically amount to some random person saying "go do that" and nothing more. No motivation or anything

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  • They could tone the auto aim down a bit.

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  • I couldn't disagree with 2 more The auto aim is a but much but it's better than the alpha Story seems pretty shallow ATM, I hope they're hiding things from us.

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    • 1. Actually I remember seeing a option to turn it off, I think it was called aim assist 2. No thanks, the current structure creates a much more fun, creative structure, encouraging people to mix classes and loadouts, if anything your suggestions would homogenize each class, as every titan would use the same kind of loadout etc. 3. Its called pacing, by not giving us the full picture the game lures us to continue playing, so we can learn these answers as we play, its not a story telling style that appeals to everyone, but it's in no way a bad one. Thats my 2 cents on these points.

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      • You make great points, I don't agree with your class diversity however, since we have only been introduced to one of possibly 2 other subclasses. And It's just far too early to start talking about the story.

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        • Absolutely agree on the story. So much potential stuff just gets hand-waved off. The Voice cracked me up... 'I COULD tell you all of this stuff, but I'm not going to... Just go kill shit.' The other thing that kills me is all of the (probably pricey) voice actors doing stuff like 2 line merchants. There is just a lot of squandered potential so far. Yes, it is a beta (and early on to boot!) and content is limited right now, but as the story progresses, I don't see a whole lot of backtracking to cover more specific stuff happening. I know I shouldn't expect a lot here... This is more or less how the Halo games were. It would just be awesome to have that stuff fleshed out more to make the PvE side of the game more engaging. The more riveted I am by the story and the 'why' of what I'm doing, the more invested I am in doing it.

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        • Its a beta not a complete experience so putting it up for a review like a full title isnt really doing much. This is your chance to find issues and experience but a small taste of destiny before september. When bungie said the beta will be treated like a release they meant goving you a taste of most of the different contents of the game.

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