[b]Situation[/b]: When being hit with accurate shots, you can still aim perfectly fine. Destiny does not include a "flinch" mechanism.
[b]Background[/b]: Many popular FPS games have implemented a "flinch" mechanic where if you're being shot at while aiming down sight (ADS), your aiming "flinches" a little bit to a random direction. You won't flinch if the enemy bullets don't connect onto you. One can counter* a guardian sniper by spraying him with bullets from a far distance, hindering & hurting the sniper from aiming, but not killing him.
[b]Assessment[/b]: Players in the Destiny Alpha were able to perfectly aim down the site while being barraged with bullets.
[b]Suggestion[/b]: Include a "flinch" mechanism to increase competitive gameplay and realism into Destiny. I know most of us aren't only Halo fans, but have played COD & Battlefield. The "flinch" mechanism doesn't really make that much of an impact close range, but it does medium-long range. Furthermore, the "flinch" should be just enough to prevent headshots, but not overly exaggerated where it becomes impossible to aim while being shot at.
[i][b][u]Additionally, the "flinch" mechanism was implemented in previous Halo's, but one bullet took the person out of ADS. I don't think that should be implemented and that the player should be able to maintain ADS while being shot at. [/u][/b][/i]
[b]Counter-arguments[/b]:
-Some can argue that Guardians have advanced shields that will prevent the user from flinching upon getting shot. What if include flinching when the shields are down?
-It will make sniping too difficult as it already is by scrambling to get ammo.
-flinching in combination with gun recoil will make it too hard to aim
-this is the future, 2014 realism doesn't come into play
-and others...
[b]What do you think?[/b]
-
It had flinch...you made this long thread for nothing bro [spoiler]Fail[/spoiler]
-
Did you just do a SOAP note? Are you a Doctor?
-
Its allrdy there.
-
You must mean suppression
-
No flinch
-
Flinch made many halo players hate the current halo. In halo at one point it was implemented. Prior to that, when you were scoped in, if someone shot you it forced you off the scope. In Destiny, my sniper rifle was uncommon and I remember it not even having a reticle when I wasn't zoomed in. A better question is....what would you have out of these 3 options... 1- being hit takes you of ADS 2- Flinch 3- neither I didn't mind ether of the first two....being descoped in Destiny sounds disastrous though...I've dealt with flinch...although I really disliked it...it was terrible in the beginning...being hit by 1 bullet sometimes jerked your aim up to the ceiling it felt like. You eventually get the hang of it though.
-
No, I had experience with this system on BF3 and BF4. It sucks.
-
Id support the system i think. not sure how to balance with all the weapons destiny wants to release and all the enemy factions but i like the idea of a flinch type system for when being shot.
-
Honestly it's just the sniper that needs flinch... I head shot people with no problem when they are filling me with a full auto gun.. On the other hand I don't think full auto needs flinch, some of the full auto guns I tried spray all over the place.