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Destiny

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Edited by Hylebos: 4/5/2014 9:41:31 PM
23

Destiny's Design: Exotic Exclusivity

[quote][b]WARNING:[/b] This thread contains unconfirmed speculation. Be careful! [b]WARNING:[/b] Game Design can be very situational. Proceed with Caution! [b]WARNING:[/b] I'm not a very succinct writer. Good luck making it to the end![/quote] [quote][b]1) Introduction[/b][/quote]Ever since Bungie revealed the existence of the exotic tier, I've seen many Guardians express their interest in making the exotics as hard and unlikely to obtain as possible in an attempt to preserve the mystique of the exotic class and the prestige of the Guardians who are able to obtain them. While I certainly agree with the general notion that exotics shouldn't be so common that you are constantly tripping over them as you explore the solar system, lately I've found myself questioning the supposed benefits of making exotics super rare and exclusive. Is this really the best direction for Destiny's experience? Or is there a better way to design the game? For your reading convenience this thread has been broken up into several posts. Please use the hyperlinks at the bottom of every post to navigate around the thread, and please respond to this original post if you would like to leave a comment. Enjoy the read, and let me know what you think! [b]Destiny's Design: Exotic Exclusivity continues on the next post. [url=http://www.bungie.net/en/Forum/Post?id=64293439&path=1]Please click this Hyperlink to continue reading![/url][/b] [spoiler][b]Table of Contents 1) >> Introduction / Original Post << 2) [url=http://www.bungie.net/en/Forum/Post?id=64293439&path=1]Analogues, Exclusivity, and the Exotic Experience[/url] 3) [url=http://www.bungie.net/en/Forum/Post?id=64293438&path=1]Exotic Acquisition[/url] 4) [url=http://www.bungie.net/en/Forum/Post?id=64293434&path=1]Epilogue[/url][/b][/spoiler]

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  • First off, great post. It makes a nice change from some of the other stuff on here! My thoughts on the exotic items are that there should be a mixture of ways of getting them, almost like sub categories of exotic items. For example some can only be obtained from random drops/treasure chests but maybe aren't quite as powerful as other exotic items, some can be obtained by completing specific difficult tasks and some can be crafted by using different rare items. Like you said, you don't want them to be so common that everyone has them, yet at the same time you don't want them to be so difficult to get that it puts people off.

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