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Destiny

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Edited by FairlySplendid: 8/20/2014 7:28:43 PM
13

Embracing Destiny: Hands-on First Impression from gamereactor

[b]gamereactor.eu:[/b] "A couple of weeks ago we travelled to Seattle to sit down with Bungie and get a glimpse of their post-Halo vision. This is what we came away with."

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  • Excellent find, and answered a question I asked for the Mail Sack! Thanks!

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  • Excellent find, I've been feeding off this wave of articles and the more I read the more amped I get for the game. I laughed when I saw the deactivated ghosts thing, I have a short story that uses something similar to track a Guardian that lost connection to the Tower. I know they may serve as more of codex or lore thing but it would be nice if you caught a mini mission while on Patrol that way.

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  • Good job us

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  • Good find USplendid!

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  • Edited by OutHouse: 5/1/2014 5:05:02 PM
    pretty interesting In Bungie We Trus7

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    • Very good read!!

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    • Here's another. [quote]There'll be [b]multiple locations[/b] to travel to around [b]Earth[/b], and the stars beyond. Each offers a sprawling sandbox to explore - [b]the E3 demo of Old Russia is but a tiny corner of that particular locale[/b] - and you choose exactly how you explore through The Director, a menu-driven guide to the worlds that gives you a list of modes to choose from, which define your time on the ground.[/quote] [quote]At one point in our third play of the Strike, Peter directs us to the end of one corridor after our Horde-like encounter with waves of multiple nasties. There's a [b]massive hole[/b] burrowed through the earth, which he leads us down into. He points out the [b]network stretches on for kilometres[/b], and if followed, would take us through high-level enemies and loot, and eventually spill us out into the massive valley which was demoed at that morning's presentation. We only have to stick to our path if we want a quick Strike; [b]there's good reason to range further[/b].[/quote]

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    • Saw this; "...but expect that to be different on higher difficulty settings." Does this mean there are different difficulty settings or is this a mistake?

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      • You always find great articles m8

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        • Thx for finding this

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        • In fact, having given it a re-read, it's one of the better articles to have come out of the "infosplosion". Mountains of small details and tidbits in it. Things like this. [quote]You'll also pick up deactivated Ghosts hidden in locations (the purpose of which is a secret for now).[/quote] Colour me intrigued.

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          • Thanks, U!

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          • It's a good article. It's interesting to read multiple accounts and impressions of the same material. The more tiles there are the clearer the mosaic.

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