JavaScript is required to use Bungie.net

#Gaming

originally posted in:Psykana Librarius
Edited by Psy: 4/8/2014 2:41:27 AM
22
6
Psy
Psy

BBC - Aggression from video games 'linked to incompetence'

http://www.bbc.co.uk/news/technology-26921743 [quote]Feelings of aggression after playing video games are more likely to be linked to gameplay mechanics rather than violent content, a study suggests. Researchers carried out a range of tests, including making a non-violent version of popular game Half-Life 2. Games modified to have counter-intuitive, frustrating controls - leading to feelings of incompetence - produced more aggressive reactions. The team called for more sophisticated research into violent gaming. "There's a need for researchers who are interested in these questions not just to pull two video games off the shelf from the high street," said Dr Andrew Przybylski from the Oxford Internet Institute, who carried out the research along with colleagues from the University of Rochester in the US. "We need to have a more sophisticated approach so we're all reading from the same experimental methods." The link between violence and video games is a heavily debated topic among psychologists. One recent study suggested that playing violent video games for long periods of time can hold back the "moral maturity" of teenagers. Problems arose with teenagers who spent more than three hours every day in front of a screen, continuously playing these violent games without any other real-life interaction. Evaporating foes The study from the University of Oxford, however, believed it was the first to look at the impact gameplay mechanics had on aggression. The findings have been published in the Journal of Personality and Social Psychology. Continue reading the main story “Start Quote The aggression stems from feeling not in control or incompetent while playing” Prof Richard Ryan University of Rochester The research sought to establish whether it was violence in games which made players feel more aggressive, or a combination of other factors. Six separate studies were carried out. One of them involved modifying Half-Life 2 - a critically-acclaimed, but graphic, shooting title. The researchers created a modified version in which rather than violently removing enemies, the player would instead "tag" foes who would then evaporate. This version was tested alongside the normal, violent version. However, only some of the gamers were given a tutorial before playing the game so they could familiarise themselves with the controls and game mechanics. The researchers found that it was the players who had not had the tutorial who felt less competent and more aggressive, rather than people who had played the more violent version of the game. Thwarted "We focused on the motives of people who play electronic games and found players have a psychological need to come out on top when playing," said Dr Przybylski. "If players feel thwarted by the controls or the design of the game, they can wind up feeling aggressive. "This need to master the game was far more significant than whether the game contained violent material. Computer game More research into long-term effects of video gaming is needed, researchers say "Players of games without any violent content were still feeling pretty aggressive if they hadn't been able to master the controls or progress through the levels at the end of the session." Further research is needed, Dr Przybylski said, into longer-term effects of video game violence beyond initial feelings of aggression. Co-author Prof Richard Ryan, from the University of Rochester, said: "The study is not saying that violent content doesn't affect gamers, but our research suggests that people are not drawn to playing violent games in order to feel aggressive. "Rather, the aggression stems from feeling not in control or incompetent while playing. "If the structure of a game or the design of the controls thwarts enjoyment, it is this not the violent content that seems to drive feelings of aggression." The chief executive of Tiga, a British video games trade body, said it was encouraging to read a study that took a more nuanced approach to the link between video games and aggression than some previous research into the topic. "If developers can design more effective game-play processes then it could be possible to minimise a player's feelings of exasperation and irritation - admittedly something good developers will want to achieve in any case," said Richard Wilson. "Indeed, creating a game that is challenging without feeling unfair or frustrating is often the mark of a great developer. "It's also important to understand, as part of this debate, that most video games are not violent. "Previous research published by Tanya Byron in her 2008 independent review 'Safer Children in a Digital World', found little evidence to suggest children who play video games become desensitised to violence." [/quote] At long last, a study into violent video games that doesn't go in assuming that violent games make violent people. Discuss this extraordinary breakthrough into the bleeding obvious. 'Games don't make me violent, lag does.' 'Mad cuz the game is bad' Flappy bird isn't violent and that caused more real world violence than every GTA game combined.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • These mass shootings are all the fault of EA's crappy games!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Frustration makes one frustrated.... fascinating stuff. [spoiler]science![/spoiler]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Ttasmmv: 4/9/2014 5:48:23 PM
    I was listening to an audio-book, and what was narrated in this section of the novel was a character's disgust at her son's enjoyment in competing in a military computer-game. A violent computer-game. It's archaic, and barbaric, she thought. All she could see, all she could comprehend, was the violence. It reinforced my belief that some people outside the gaming community truly misunderstand competitive games. In a competitive game (where humans compete against other humans, not A.I.) the violence façade is rarely thought of. Rules, possibilities, probabilities, actions, and reactions occupy a player's mind. The ultimate challenge is seen as war, where the participants lives are at stake, and so many competitive games take on the façade of war, and thus contain violence, but it's not for violence that players of such games play. They play for the thrill of competition, of outwitting another man: for the challenge! Indeed, if a man was looking for violence he'd be better of playing a non-competitive game where the violent depictions are not won by wit, but are arbitrarily given to any and all who desire them. To play a game like Postal [I]is[/I] baffling and worrisome, and those who enjoy it should raise a psychological red-flag . . . In the past: psychologists thought chess players hated their fathers, but loved their mothers, because they always viciously attacked their opponent's king (a dominant male figure), and fervently protected their queen (a maternal figure). They seemed to have overlooked the fact that the game's objective is to capture the opponent's king; that the queens are the most powerful pieces on the board; and that a player will--above all--protect his own king, because when he losses that he losses the game. I wonder what psychologists think of chess players nowadays . . .

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • I actually just had a whole lecture on this subject. Video games especially are more of a form of venting negative feelings and actions, thus preventing violent actions in real life for the average person.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      2 Replies
      • Sorry to everyone I've spawn killed over the years, I now feel somewhat responsible for your ongoing anger issues.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • This is literally proof of the saying "Games don't make people violent, lag does"

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Edited by M37h3w3: 4/8/2014 4:34:16 AM
        I feel compelled to point out that while what amounts to badly made games make the players frustrated anything badly made will make the operator frustrated. A shitty car that's jerking along or falling apart will make the drive pissed off. A book with the page order randomized will piss a person off. There is literally nothing about this study that links aggressive behavior to video games. It links aggressive behavior to shitty design. And anyone under the -blam!-ing sun could have told them that something shittily made will make them pissed off. Not to mention that this study does nothing to prove that shitty design adds +1 to the "I want to kill all the random people" progress bar we all have instead of just making the person angry for like a half hour.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        1 Reply
        • Lol, this study makes more sense about violence in games than any other study--EVER!

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Awesome.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Did it ever occur to them to ask a gamer what upset them? We all could have told em this

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • The sad thing is, as has already been said, any gamer could have just told them this.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          2 Replies
          • Edited by The Squatchmen: 4/8/2014 10:48:47 AM
            Sh*t game is sh*t - That's what pisses off people, just like if a TV or an aquarium was shit, it pisses people off

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • I already knew this, stiff/unresponsive controls make me hate puppy's.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • This brings new life to two statements I often utter to some of my friends for lols. Mad cause bad. Bad cause mad. Glad someone finally thought outside the box.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • What they're saying is "make games easier to play and people will be less violent" I don't know about you guys but I like a challenging learning curve in a game.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            1 Reply
            • I hope people take this on board.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • This is common knowledge. I mean seriously.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • 1
              in the words of a friend: [quote]thanks for admitting you're incompetent [no really][/quote]

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • [quote]The aggression stems from feeling not in control or incompetent while playing.[/quote] *Spawns under an air strike in COD* Yeah, that'll do it. Explains the community too. On another note, my last game in Red Dragon wasn't much fun. I was the only person on a 10 man team holding down one side of the map, while getting bombed to hell by an artillery whore and fighting off two enemies playing as China and the USSR. Not a good situation to be in when playing as Canada. Repeated calls for help went unanswered. Not fun. But then the server dropped.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • where's me TLDR!? >:[

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              3 Replies
              • Door already had thread, but I say what I did in that. I could have told them that!

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                4 Replies
                • 0
                  Fixed the tags <.<

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                You are not allowed to view this content.
                ;
                preload icon
                preload icon
                preload icon