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Edited by KingOfTheNoobs: 2/1/2014 12:55:02 AM
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Bungie, Mind Giving Tips to Some Aspiring Game Developers?

Hello. I'm a 16 year old Sophomore who dreams of one day (hopefully very soon) making video games. Know this right now, this is not another one of those "How do I become a game developer cause I don't know how to use the google search" threads. About twenty kids, including myself, that live in my local community have set up something I consider to be quite extraordinary. All of us aspire to become game developers and we have decided to come together to produce games. As of right now most of us are in for the experience, but nudged in the right direction I feel this group has the potential to do some amazing things in the future. Bungie, your advice and guidance could help nudge us in that right direction. At the moment we don't have an official name for the group, but we do refer to it as Much Wow Such Games (inside joke). For now Much Wow Such Games would like some advice specifically on getting started, how to not get ahead of ourselves, and how to manage things properly. For your consideration, Evan Henry MWSG Senior Story Writer (Added in just for you Ghost of Dawn) UPDATE: We have decided to be called Atrium Studios. A name I quite despise, however 2/3 of the team thought is was the best name out of the three final choices. The choices were Urbane Studios (my personal favorite), Atrium Studios (the one we went with), and All American Sweatshop (don't even ask). I also came up with another name, Afloat Studios. Which one would you guys have chosen?

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  • Edited by Hylebos: 1/29/2014 2:24:07 AM
    If you really want to design games, then I can offer no higher recommendation than The Art of Game Design by Jesse Schell. Beyond that, a lot of it depends on how much programming experience your group has. At your level of education starting with a program like Game Maker might be prudent unless members of your group have had more experience with other languages, it's pretty easy to use and can help teach you many fundamentals of programming without being too code-heavy. Good luck! And remember, you, Evan, are a Game Designer.

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    • I'm developing a game right now I'm only 13 XD inb416

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    • Depending on where you live you can go to game devopers offices and become an intern if they do that. I live in Dallas, Tx and Gearbox is about 10 min away from me, and they have internships there that I'm hopefully going to be in. Also like everyone says, get really good computers for making games.

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    • do you know any C+ and do you have visual studio 12 or 13?

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      • I hope this helps you on your quest, its helped me

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      • After our run in the other day I'm not at all surprised to hear you're sixteen. On a better note, have you seen Project Spark? If you have not, take a look, it's very interesting idea. You and your group, if you have X1s/windows 8 PCs(I don't recall if it's coming to 360 as well). It's something you can focus your efforts into creating a well put together game and get your selves out there. Good luck youngin'.

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        • Wow. That is really cool. I wish I could do that at my school. But everyone there is lame and doesn't like games that much. And there assholes. What you have is very special, so I hope Bungie will help you guys out. [spoiler]Not to mention it's called much wow such games. Best name ever[/spoiler]

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          • Edited by ectomort: 1/29/2014 11:50:49 PM
            Coordinating a group of 20 people is going to be challenging. There's too much potential for rivalries, range of motivation/dedication, overlapping roles/skills, conflicting opinions and other distractions. Over time, some of those initial 20 may lose interest and drift away (especially as they realize how much effort it takes to make something cool.) I suggest forming smaller groups, [i]project teams[/i] (ideally consisting of 2-4 people) who get along, have a common concrete goal, and have a harmonious set of skills. Figure out who wants what role (e.g. game designer, software engineering, media creative, script/dialog, etc.) and build project teams with a mix of the necessary roles. Each project team can periodically share knowledge gained with the larger group (and encourage each other); but leave decision-making for a project team to that team's members. - use github, Google docs, or similar cloud-based services to facilitate collaboration and keep your code and assets accessible to the project team. - start with a humble goal (for instance to build a demo of a certain mechanic) and plan out a schedule. - meet in-person regularly (i.e. weekly) to check each others' progress and stay on the same page. - avoid "feature creep". - design software for automated testing (this will save you hours & hours of frustrating tedium.) Good luck and have fun!

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            • Well I hope you're not the one writing the stories.

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              • Don't wait any longer! Go download Unity and make a 3D or 2D game right away, That will stack up some experience.

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                • If you really want to start developing games, there is no reason to wait. You won't be making crazy triple A titles, but making small games would be good experience. Start with something really small like a mod, and then gradually move up from there. Skyrim modding is fairly easy to get into, and if all twenty of you were working on a project at once, it would go pretty fast after you learned the basics. Once you start, don't stop. Ever. It won't be easy and on rare occasions, it won't be fun. At that point you have to remember why you're doing what you're doing. Keep going until its done and you'll be a great developer.

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                  • 1. Become a thug liek me. 2.

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                    • [quote]Much wow such game[/quote] Or is it a doge joke?

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