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#Gaming

1/21/2014 8:18:17 PM
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why is Halo4 always going to be in the shadow of Halo Reach?

For you personally which game do you prefer and why? Halo 4 or Halo Reach?

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  • Reach MLG is better. Everything else about Halo 4 is better than Halo Reach.

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  • Neither, but if I 'had' to choose then lolReach.

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  • In my personal opinion, Halo: Reach was a great video game. However, Halo 4 can't maintain more than 20K people a year after launch, there's no motivation to keep play whatsoever, and the competitive community that's surrounded Halo since Halo 2 dropped it like a rock, faster than they did Reach. Halo: Reach is the definite victor in my mind.

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  • It won't be when Halo 5 comes out. When Halo 5 comes out, Halo 4 will be regarded as one of the best Halo games if not the greatest video game ever made.

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    • Edited by Luis: 1/23/2014 4:01:30 AM
      Cuz reach had the best armor customizations,and multiplayer was better IMO,when I played reach I never dropped the remote,but in 4 there was some days when I wasn't in the mood to play

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    • Reach sucked a little bit less ass than 4 that's why.

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    • Why bother to even ask this question anymore it's obvious why people don't like Halo 4.

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      • I ignore every part of the story in the Halo Series after Reach. I just act like it's a what if title. The Story was perfect. Leave it alone.

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      • What the hell? How is it in Reach's shadow? Obviously Halo 4 is superior without question. Reach was an abomination.

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      • Halo: Reach. Halo 4 sucks even though I play it once in a while.

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      • Halo 4:[spoiler][u]Pros[/u] -[b]Master Chief + Cortana's Story[/b] (Strongest part of Campaign) -[b]Promethean Enemies[/b] -[b]Promethean Weapons[/b] -[b]Cutscenes[/b] (Like a movie) -[b]Characters[/b] (Solid) -[b]Master Chiefs HUD[/b] ([url=http://fc00.deviantart.net/fs70/f/2012/260/5/4/halo_4_hud_by_alexnator-d5f1cfy.png]Pic for reference[/url]) -[b]Art Style/Graphics[/b] (Not as good as Reach, but still good) -[b]Helpful New Forge Tools[/b] (Duplicate, Lock/Unlock, Magnets, Anti-Gravity) -[b]Dynamic Lighting in Forge[/b] -[b]Spartan Ops Cutscenes[/b] -[b]Bloom[/b] (No longer an issue) -[b][i][u]ARMOR LOCK IS OUT![/b][/i][/u] [u]Cons:[/u] -[b]Unanswered questions in Campaign[/b] (Relies on extended universe for context) -[b]Campaign not repayable[/b] (Unlike past games, with Reach as the exception) -[b]Covenant Enemies[/b] (Step down from Reach) -[b]Only three types of Prometheans[/b] (Can get repetitive easily) -[b]Boring levels[/b] (Except for the first three) -[b]No Campaign Theater[/b] (WTF) -[b]Music[/b] (Not as good as past games) -[b]Original Weapon/Vehicle sounds replaced[/b] (Warthog, Man-Cannon, Battle Rifle, Grenades, the list goes on and on) [url=http://www.youtube.com/watch?v=KMaKVDEBqoY]-[b]No Forge World equivalent[/b] (Until over five months after release) -[b]File Sharing System Broken[/b] (Until 2-1/2 months after release) -[b]Custom Game Options stripped[/b] ([i]Huge[/i] step down from Reach) -[b]Game-modes taken away[/b] (Invasion, Race, Juggernaut, Infection, etc)[/url] -[b]Spartan Ops Overall[/b] (Not a worth successor to Firefight [i]at all[/i]) -[b]Fully customizable Loadouts[/b] (Just... doesn't work at all) -[b]Forced Sprint[/b] (Sprint is good, [i]when it's optional[/i]) -[b]AAs are back[/b] (Woo hoo) -[b]No UNSC flying vehicle[/b] (WTF) -[b]Multiplayer maps[/b] (Except for Haven and Adrift) -[b]No set weapon locations on maps[/b] (WTF) -[b]Instant Respawn[/b] -[b]No playable Elites[/b] (WTF) -[b]Spartan Armor[/b] (For the most part, sucks) -[b]Ranking system[/b] (Following in Reach's footsteps) -[b]Playlist Management[/b] (Speaks for itself) -[b]UI[/b] (Huge step down from Reach) Overall, a disappointment. Perhaps another year of developing the game and a multi-player beta could have resolved a-lot of the issues.[/spoiler] Halo: Reach:[spoiler][u]Pros:[/u] -[b]Art Style/Graphics[/b] (Better than Halo 4) -[b]Covenant enemies[/b] (Best in the series) -[b]Music[/b] -[b]Pillar of Autumn[/b] (The level) -[b]Sandbox levels[/b] -[b]Firefight customization[/b] -[b]Custom Games options[/b] (Best in the series) -[b]Spartan customization[/b] (Best in the series) -[b]Forge[/b] -[b]Forge World[/b] (Better than Forge Island) -[b]Theater[/b] (Better than Halo 4) -[b]UI[/b] (Best in the series) -[b]Strict Loadout system[/b] -[b]Optional Sprint[/b] -[b]Optional Evade [/b] -[b]Health system[/b] -[b]Spartan/Elite armor[/b] (Better than Halo 4) -[b]Large amount of weapons/vehicles[/b] (More/better than Halo 4) -[b]New/Unique gamemodes[/b] (Invasion, Race, etc.) -[b]Voting System[/b] (For maps/gamemodes) -[b]Notable difference between playing as an Elite and playing as a Spartan[/b] [u]Cons:[/u] -[b]Overall Campaign[/b] (Broke canon, boring levels, pointless story for most part) -[b]Multiplayer Maps[/b] (Excluding Powerhouse, Zealot, Reflection, Boneyard, and Spire) -[b]Firefight Maps[/b] (Not as good as ODST) -[b]Ranking system[/b] (Not as good as Halo 3) -[b]Playlists[/b] (Too many) -[b]No DLC restrictions[/b] (Made buying DLC pointless really) -[b]Quit Ban[/b] (Accomplished nothing) -[b]AAs[/b] (Only fun in FF/Custom games, NOT multiplayer) -[b][u][i]ARMOR LOCK[/b][/u][/i] -[b]Forge World maps in MP[/b] (Too many) -[b]Forge objects[/b] (Too gray) -[b]Bloom[/b] (Great idea, but not implemented very well) -[b]DMR/Sniper Rifle anti-vehicle capabilities[/b] (WTF) -[b]Limited Elite usage[/b] (Only available in specific game-modes and Custom Games) -[b]No Elite customization[/b] (WTF) Good Halo game, but with filled with a-lot of small issues[/spoiler] I enjoyed/played Halo: Reach [i]a-lot[/i] more than Halo 4, so I pick Halo: Reach.

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        • H2> any game ever Strictly my personal opinion

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        • Edited by Frost: 1/23/2014 4:29:47 PM
          The only thing that I liked better about Reach was its forge. Halo 4's forge is shit Both games were, overall, shit

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        • Better forge

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        • Because Reach had a better multiplayer than Halo 4, and most people care only about the multiplayer. Halo 4 had a better campaign though.

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        • Because I want to be a spartan, not a power ranger. [b]Serious note[/b] the community, loadouts, Specs, sprint AND a power up. I didn't want a future CoD without iron sights (luckily an improved version of that is coming with titanfall) generally I enjoyed them both but if I had to make the choice of playing one it'd be reach.

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        • Reach was better overall, but 4 had some better specifics.

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        • Edited by Enlightened One: 1/23/2014 4:23:44 AM
          The first 3 Halos were the best.. That's why I want Halo CE, Halo 2 and Halo 3 on Steam with full workshop support!

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          • I don't get why so many people hated halo reach. I logged so many hours into that game. I think it had the best multiplayer. Halo 4's was good but not nearly as addicting.

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          • Halo reach

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          • 1
            Reach all the way

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          • Halo Reach, because there is an actual good forge and theater mode. It's also better for machinima. Also, don't get me wrong, but I liked halo 4s idea for spartan ops.

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          • Is this even a serious thread? Of course it's Reach. Unless you actually have an opinion, which is frowned upon on the internet. (I'm looking at you BaconShelf or Self or whatever the heck it is)

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          • ohboyherewegoagain.jpg Reach has TU/ZB, Forge World, and great custom and firefight options. Halol 4 is Halol 4. Reach by a longshot, but Halos CE-3 still can't be topped.

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          • Reach CE > ODST > Reach > 3>>>>>>>2>>>>>>>>>>>>>>>>>>>>>>>>>>>4

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