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Destiny
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Progo Claus

Progo Claus

Edited: 9/9/2013 6:05:15 PM
[i]This post assumes that Destiny will have a resource and crafting system of some form[/i] Veterans of RPG games, specifically MMO's (I know, Destiny is a shared-world shooter), will agree with me that all-to-often resource gathering is boring, with the only incentive being the crafting at the end. You run around,pick-in-hand and spend hours hunting down ores, or spending large amounts of money to buy from vendors (think Skyrim, WoW). This can be solved. A loot based resource system, where you get your materials and components from dead enemies and vehicles, would be far more entertaining. I don't mean for it to be an obnoxious system that requires you to loot every body, more like only bosses and vehicles drop materials, and the quality/quantity of the items from a vehicle would depend on how damaged it was. Now of course what was fun about Skyrim style mining/gathering was that by exploring places (like the Throat of the World) players could reap rewards in the form of resource deposits. We know that Destiny will have mile-long tomb ships, and other forgotten and spooky places, so what if these locations contained caches of resources or had rare components that could be looted? The perks of these two ideas are that looting is purely combat and exploration based, that way you don't feel "obligated" to check every body, container, or have trouble finding resources, there will be places where there clearly is loot in every box, and places that obviously have no loot. Also if the resources/components that could be looted from vehicles were affected by how the vehicle was destroyed, then it would encourage precision kills and add a new dimension to killing your enemies* (in Skyrim you could still wear that bandit's armor after lighting him on fire and dragon-shouting him off a cliff, that's fun, but not exactly realistic lol! [yes, I understand dragon shouts aren't realistic either]). Is this a good idea, or should Destiny stick with mining and refining? Or just not have resource gathering at all? *So if your fireteam has a Hunter, let him shoot the alien out of the drivers seat while the other two distract it, it'd make for some fun set-ups and reward the hard work.

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