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Destiny

Discuss all things Destiny.
Edited by boots12344: 5/28/2013 5:23:43 PM
20

Shields & Health

Aye aye to shields

90

Nay to shields, health bars are all I need

16

Who still uses health bars, make damage realistic

16

Shields that can be equipped

52

Considering most sci-fi shooters have some sort of shield implemented in the game, would you want to see a shield in Destiny? If not, would a more "realistic" damage system like in BF3 or, dare I say it, COD, be better in this case? Health bars are also an option. Personally, I think a permanent recharging shield would work best. One idea could be that you pick up a shield, but once its broken during combat, you'll have to get a new one. Basically, non-recharchable shields once they're broken. If its only partially depleted from combat, a period without combat will recharge it (as in 2-3 minutes or less). Gimme your thoughts

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  • I think that you will have extra health but no shields. And I think that you should only be able to pick up shields in multiplayer.

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  • Halo has a good shield system, I would like to see something like that.

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  • what if instead of auto health regeneration your suit is equipped with a healing gel and after a little bit of not getting hit by bullets the suit injects you with the gel. it kinda is like an auto regeneration but you can only use it a certain amount of times before restocking. this just goes along with the technology of the game. personally i would much rather go with cod style regeneration. but i just wanted to throw that other idea out there.

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    • I could go either way. I just don't want to see a player running about taking ridiculous amounts of damage and surviving it all. I'd much prefer a game where players are made to think tactically, rather than made to think "how can I get a better shield??"

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    • I want shields you can equip and upgrade that regenerates but you also have a health bar that doesn't or only does very slowly after you have been out of combat for a while

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    • I would like an equipped shield. There would be different points on the bar where if your shield dropped below that point, it would only recharge to that point. Then, one you make it back to the city, you can repair it to full. Also I hope there will be a defense skill tree that will allow you to increase your recharge speed, or raise the amount of damage it takes for your shield to drop one point on the bar.

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      • I think a Borderlands 2 approach would be good.

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        • I would go with being able to equip shields, this leaves customization options. The health bar shield combo, you could make missions that involve not using shields. just a thought.

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        • If you look in the official reveal trailer that was way back on February, there was one part that showed some sort of HUD on a computer screen, and at the top there was a long bar. Anyone know what part I'm talking about?

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        • Halo shield are good, but after our shield depleted, I prefer to use CoD kinda vision if you keep taking damage after your shied down

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        • There's not really anything realistic about the COD healing system. By that logic every soldier would be wolverine.

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        • Edited by A ToplessZombie: 5/28/2013 6:18:04 PM
          "I need a drop sheild, drop sheild"

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        • Edited by Fletchy: 5/29/2013 2:59:34 PM
          I like the idea of shields, that way if you're ambushed, you have a chance. And for equipable shields, imagine play Competitive multiplayer and trying to beat a guy who's already unlocked shields while you have none. RAGE!

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        • Not that getting shot, having your eyes bleed, then healing in 2 seconds is more realistic than shields... But yea, they need shields.

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        • Tons of games have armor as hit points these days. Needs more legit health bars.

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        • I don't know you guys... I'm kinda over shields. They've been done to death. Borderlands' shields were fun, but they really felt like candy rather than anything tactically relevant. Keeping with the more serious tone of the game, I'd prefer less variety or no shields at all, particularly if health correlates to speed. I actually think the idea of shields that burn out are really cool. I want a reason to avoid firefight or rushing into battle half cocked. In Halo I just run and toss grenades repeatedly until things die. I don't have to play smart, so I'd like the incentive here.

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        • I've always liked Halo's health system. I think it should be similar with the option to buy stronger and/or faster recharging shields. But once they are equipped they are permanent as in they won't break for good. You could still un-equip it and sell it though.

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        • Shields definitely. And if we can equip other ones, that's great. Personally I miss the health system from Halo: CE. That always made the most sense to me. I assume there will be some sort of health system in Destiny though.

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        • Seeing equipable shields would be cool. It isn't a Bungie game without shields!

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        • I think there should be equippable shields personally.

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