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This thread is inspired by another: view original post

3/29/2013 7:34:36 PM
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Classes and Their Base Stats

This thread will try to propose a very simplistic system in order to grasp the essential differences between the three confirmed classes. I wanted to visualize their unique strengths (and weaknesses) that affect gameplay using ‘numbers’, on which you could base your preferred style of play. Let me further explain that awesomely crafted image above. Using [url=http://www.bungie.net/en-us/Groups/Post?id=59905278&groupId=19148]Hylebos’ speculation[/url] on classes, I took the four character statistics shown in the first ViDoc. Let’s call these Abilities. The player summary already shows some Ability Scores, but these do not seem to be base statistics. This character has seen battle and gained experience, which could have resulted in improved ability scores. But what if you only first started playing, what would they be like? I came up with a simple way to capture the four classes’ unique starting abilities in numerical form (once again, based on Hylebos). In my system, a class has seven (!) points to distribute over the four abilities: Energy (NRG), Shields (SHI), Agility (AGI), and Discipline (DIS). The maximum amount that any ability may have, is three. For aesthetic reasons, and gaming nostalgia enthusiasm, I ascribed A-ranks to three-point-abilities, and D-ranks to zero-point-abilities. As a result, the base stats in the above image are my personal estimates which sound fairly reasonable if you ask me. I like how you can anticipate each class’ play style more quickly this way. The Hunter is likely to be the fastest moving class, all that armour must slow the Titan down. And the Warlock will likely rely the most on his incredible Traveler powers, shielding himself from taking too much damage. However, all of this is based on speculation and there are still so many unanswered questions regarding classes. Not to mention the different races we now know of thanks to the GDC presentation. Surely they will play some role in ability distinctions. But see if you can come up with your own base statistics for each of them. What are your expectations?

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  • I hope Bungie keeps away from rolling your character stats or stats in general only due to it confusing prior Halo fans who have no idea what's going on by either them not involved on the Internet or have yet to understand what Destiny is. I'd rather a player simply starts off normal and can enhance only his armor, ships, and weapons by participating out in the wilds. If anything if a player wants to change his appearance in game they need to visit a NPC or stall to change a hair style or some sort of physical labor animation that increases the player stamina if that's even applicable... this is so anyone can achieve a equaliberium with veterans at least in physical attributes. On watching the earlier VIDOC the trio running through the ruins were keeping an even pace, which leads me to consider that movement speed is locked for all classes. So other than aesthetics all base classes should be dependent on the armor ratio they can equip. Going to be interesting as these tidbits start ramping up as we get closer to launch.

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