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8/8/2012 1:38:49 AM
14

Post-mortems of Halo Reach (or any other recent Bungie game?)

I was browsing through my University Library the other day, and came across a book which contained all of Gamasutra's 'Post Mortem' articles from quite a while ago. This book was pretty old, and so featured a fantastic article from employees of Bungie discussing Myth: The Fallen Lords. For people that don't know what a gaming 'Post Mortem' is, it's basically an analysis of how well the devs felt the game came out based on their initial plans and expectations. What makes them unique is that you actually get to see devs [i]criticising[/i] their own projects, and it's a much more personal, honest view of how a final project compares to the original idea, and what the journey was like on the way. Anyway, it was great to hear from Bungie employees in this way, and I'd love to see it done again, maybe alongside or in the style of the mail-sacks. I'm sure I'm not the only one who wants to know what Bungie thing of how things panned out for Halo: Reach post-launch. It's a side of the industry we rarely hear anything about, and it would really help brighten up this darkness a bit! [url=http://www.gamasutra.com/view/feature/3283/postmortem_bungies_myth_the_.php] Here's a link to an online copy of the Post-Mortem of Myth that I mentioned. [/url]

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  • A week to make every map, interesting. (There are a TON of Myth MM maps) Most of the maps are really big and I can imagine all the scripting in Myth was a pain. But all the campaign and MM maps are pretty fun, well done, and actually make use of strategy such as controlling a high point on a hill or hiding trow in the water. [Edited on 08.07.2012 7:56 PM PDT]

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