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Surf a Flood of random discussion.
Edited by King PWNinater: 3/22/2013 1:17:12 AM
3

The Halo Bulletin. 3.20.13: Weapon Tuning?

The Title Update: [u]New announced changes this week[/u] [spoiler]Note: These aren't all, these are just the ones listed this week. To see the rest, view the other bulletins or wait for me to post them later.[/spoiler] Enabled “X-Markers” on the HUD to designate when and where teammates are killed. Updated Active Camo to fully reveal players when they fire all weapons. Reduced the auto aim, magnetism and damage on the Gauss Warthog. Fixed an issue in which some players at SR-130 did not see their Specialization on their in-game Player Card. Fixed various issues with ordnance navigation markers. Fixed various join-in-progress issues with Flood. [b]Added the ability to make weapon adjustments via backend tuning.[/b] [quote][i]"If your ears perked up with that last one, you probably understand what this means. Previously added weapon adjustments, such as the Bolt Shot Nerf that went live last month, needed a title update in order to be released. With this title update, we are adding the ability to make weapon adjustments outside of the standard title update process. This will allow us to fine tune and tweak the Halo 4 sandbox as often or not as often as needed. One thing to keep in mind is that even the tiniest of changes affects the sandbox as a whole, so these adjustments will be closely scrutinized and carefully tested before being released. We’ll be sharing more about the different things we can do with our soon-to-be-acquired weapon-tuning “knobs” in our PAX East panel, so keep your ear close to the ground for the latest on that particular aspect of the title update."[/i][/quote] Holy crap. So we can change weapon damage and possibly other stuff like Fire rate, bullet magnetism, and aim assists. That is amazing. I actually remember asking for this, early in the developmental stage of Halo 4.

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