JavaScript is required to use Bungie.net

#Bungie

7/17/2007 11:21:08 PM
138

Marathon: Durandal XBLA Q&A

We chat with Freeverse, the developers of the [i]Marathon: Durandal [/i]Xbox Live Arcade game and find out why this is more than just a port. [url=/news/content.aspx?type=topnews&cid=12664] click for full story [/url]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • [quote][b]Posted by:[/b] Hippieman Seriously, download the DirectX Texture Tool (part of the DirectX XDK) and open up the Marathon 2 DDS files and look at them. Rarely was anything redrawn, just smudged around. The only advantage Alpeh One has over us is they use 1024X1024 textures and we use 512X512. (This is due to the 150 MB file size limit Arcade games have, otherwise we'd use 1024 textures).[/quote] Well, yeah I know that. They are very much the same wall textures as the originals with a few touchups, but that's not my point. All I'm saying is that they were all in almost exactly the right place in the case of the original release and in Aleph One, all of them making sense in their proper place. All of it familiar. None of the original placement/alignment of any of the textures were changed in Aleph One from what I can tell. From the screenshots of thes XBL arcade re-release, though, it seems like they changed a couple things I wish they'd have left alone. Take the footage of the game from the E3 2007 arcade montage trailer. While you can still clearly tell it's Waterloo Waterpark, it looks different. And some of it not in a good way. Some of the textures(albeit a few) are incongruous with the original or simply out of alignment in varying degrees. It also seems darker than I remember it being. Really, I don't mind the cosmetic changes to the textures themselves that much at all, it's just the placement and lighting that I hope they do right. Lastly, make no mistake, I greatly appreciate their going to the extent that they have to bring it to the 360. I'm greatful for it. So I really don't have much room to complain. I just was always hoping for essentially a port of Aleph One to the arcade. Meaning all of this that I've mentioned is basically wishful thinking on my part. It's up to you to agree or disagree with it. It doesn't really matter to me. I'm still most likely going to get it regardless of the outcome. There's obviously other things about it that will be great improvements. Some of it you really wouldn't be able to tell just by screens. All of which I'd likely be pretty stoked about. I always just tend to frown a bit when I see a door texture used where I don't think it should be, or if it's a couple inches out of alignment, or if something's there that wasn't before. Nothing I can't get past really. Just "nitpicking" as it were. [Edited on 07.26.2007 1:00 AM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon