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6/14/2007 1:27:46 AM
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Post-mortem: The Halo 3 Public Beta

Designers Tyson Green and Lars Bakken are joined by Producer and famous griefer Joe Tung, to reflect on the Beta that was. [url=/news/content.aspx?type=topnews&cid=12542] click for full story [/url]

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  • Please don't change the warthog durability to suit the naysayers. Once people become GOOD at the game, the durability demonstrated in the Beta will be perfect. Indeed, as the Beta neared conclusion, I found it increasingly more difficult to wreak havok with it. People were learning to cope. If you react to the complaints, it may seem more balanced in the beginning, but as players become better and better, the warthog will become more and more useless. People need to keep in mind that the Warthog is an armored combat vehicle. It's durability is consistent with the concept. Of course destroying a warthog is going to be difficult for a single person, but this should not come as a surprise. It's called TEAM slayer for a reason. As to poor spawning, I think this could easily be fixed by giving players a very brief period of enhanced durability that lasts perhaps five seconds or until they've fired on or attacked someone. The problem with spawning is largely due to spawning in an open area near an enemy. A brief period of durability would allow them to take cover if need be. My last point is that I like the new needler, although I do agree that it is a little powerful. I don't think reducing damage or tracking is necessarily the answer. Perhaps reducing the reticule size, which is currently large, would help make this weapon a little more skill oriented. From what I've seen, the needles only track a target if the reticule was aimed at the target when they fired. A smaller reticule would make tracking the target a little more difficult but still worthwhile.

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