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5/23/2007 5:41:39 PM
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Beta: We're Taking Your Questions

Are some things about the Halo 3 Public Beta confusing you? Do you want to know more about a feature or why you keep getting owned in Oddball on Snowbound? Here's where to ask. [url=/news/content.aspx?type=news&cid=12495] click for full story [/url]

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  • [quote][b]Posted by:[/b] Llatsin Thanks Bungie for the beta! it's been a lot of fun, and the promise it's showing for the retail game is astounding! Now into my questions/comments: Why not hide the matchmaking number "rank" from player view? All that number does is cause some... people (I'm trying to be civil)... who don't understand the number's purpose to quit before the end of games they're losing (one of the biggest problems with Halo 2 matchmaking). For the leaderboards, you could use the kill/death ratio, or a formula with k/d and objective captures as the method instead of that number. The k/d ratio or a formula would be more accurate in telling who's actually the best players anyway. Why do you include slayer gametypes in objective based playlists like BTB or Team Skirmish when there's already playlists dedicated to just slayer? Another one of the reasons Halo 2 multiplayer is frustrating is because unless you have a ton of friends who play and want to setup custom gametypes all the time, you are stuck playing matchmaking playlists. When you want to play specific gametypes you can't because the matchmaking dictates the type. That problem is made even worse when you want to get in and play a few objective games, only to be forced to play slayer over and over. Continuing with that thought, why not allow players to specify the type of game they want to play, and then let the matchmaking find the available games out there? You could even allow multiple selections. For example, have an "Advanced" option in matchmaking where you could specify you want to play only "One Flag - CTF", or "One Flag" and "Oddball", or "Slayer", "KOTH", and "VIP". Matchmaking would then go out and find the available games and put you in the closest according to the normal matchmaking algorithm, no matter which playlist that game is actually in. This is a request, not a question: Please make the trip mine silent (or at least way more quiet), smaller (harder to see), and "stickier". The trip mine doesn't stick well to anything unless you put it on a stationary vehicle, and it's so loud the only time people die from it are new players who don't know what it is, or if someone drops it in the middle of a big battle. It's tactically useless against anyone that knows it can be blown up by being shot or 'naded. And since it takes a second or two to arm before it will actually blow up (and since it doesn't stick), you can't use it one on one aganist a player, or against a vehicle at the last second (it won't stick to the vehicle and they'll just run over it before it arms and run you over also. Basically it's only tactical use is to place it at the end of a man-cannon jump (if you can call that tactical), as a warning system in the base (they'll have to blow it up alerting you to their presence), to deny access to a vehicle, or (as seen in the Bungie video) to drop it when a vehicle is charging at you and you have time to deploy and let it arm before they get there... and even then a good driver would be able to turn in time. Thanks again for a great game![/quote] Yeah, I agree with everything he said, and I'm gonna add some stuff too. I have no doubt you guys have noticed this, but Snowbound almost always gets vetoed. What will be changed in Snowbound to make it more...(searching for adjectives) interesting? The only advantage that it offers at the moment is a ghost, but the ghost can't do much with all the hills and obstacles. Also, people can still get ghosts inside of the underground through a certain unshielded tunnel. Will that tunnel be shielded later?

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