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#Halo

7/26/2012 4:40:00 AM
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CE vs Reach Comparisons

Figured I may as well follow through. This list will continually grow and change. Sliding Ghost and nesteggfailure are free to add as they will and I'll add them to the OP. [quote]Characters[/quote] [b]Elites[/b] CE: -consistently competent enemies -clear roles & colour progression for each rank -each rank had predictable behaviours and fighting styles -competence and abilities increased with rank -increased difficulty results in increased aggression and numbers; slightly increased ROF, damage, and punishment capacity -melees avoidable and damage/speed progressed with rank -only Spec Ops Elites threw grenades -Active Camoflouge Elites had no shields as compensation for stealth Reach: -Competence highly variable -ranks difficult to discern from one another -simplicity of colour progression replaces with random colour scheme -no clear indicator or role between several ranks (General v Zealot v Bob) -increased difficulty results in damage sponge and massive ROF/damage increase in addition to -movement unpredictable at all times, no pattern to movement -melees unavoidable, always massive damage (one-hit kill with difficulty) -all Elites throw instant grenades -all Elites have shields more later
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  • [quote][b]Posted by:[/b] Sliding Ghost If I were to dedicate all night to this endeavor, this thread might reach it's second page by morning. But I'd like to take this opportunity to focus on particular enemies so I'll make my list on friendly AI less severe. [b]Friendly AI[/b] [u]CE:[/u] -[url=http://badcyborg.net/Halo/Fun/Level5/TBM/BattleRemarks.html#Big-squad_battling]marines in large numbers can kick ass[/url]. Covies won't be able to concentrate on just one marine. Constant/suppressive fire will force Elites to strafe and take cover and Jackals to roll, rendering them largely unable to retaliate for long periods as they'd usually would. -marines stay in their seats in most cases, allowing you to leave them behind for long periods or position them in defense positions (best combined with a sniper wielding passenger). Only instances where they will get out of a vehicle (Scorpion, Hog) by themselves: *the flipped Hog on AotCR *the Scorpion on AotCR -it is possible to save: *all the marines on Halo (you can drive the life pod survivors away so they don't get picked up by the Pelicans) *all the marines during the T&R boarding battle *all the marines from the SC beach landing (you can prevent their deaths after activating the Cartographer by driving them deep into the Cartographer structure beforehand) *all the marines on AotCR *the 3 marines that can be found being overwhelmed by the Flood *the marines that accompany you to the large tower Of these, only 2 are not worth doing (hint: both encounters found on 343 Guilty Spark, where marines make their last appearance and are supposed to be waging a hopeless battle against a new threat). -marines will berserk when they take a lot of damage. This is not necessarily a flaw. It conveys their aggression towards Covies quite well -in most cases, marines will stick with you and follow you. Only known instances where they charge regardless of your supervision: *at the beach landing stage on SC -typically, if you are not around or do not help out, marines will be pwned by the following: *plasma grenades thrown by Grunts *superior Elite numbers (obviously) *Jackals (only because of their shields, though they will give marines a chance to hit them by rolling) *sword Elites (obviously) *Hunters (obviously) [u]Reach:[/u] [i]Note: I'll be referring to troopers as marines for simplicity[/i] -marines are damage sponges -marines show poor performance in nearly everything they do. They do not at all demonstrate any effort. Their rof is minimal. They do not at all demonstrate any emotion. They die because they stood there doing nothing. -it is inconceivable to save all marines in a given location by fighting. The only way to save them all is to block them -marines have sluggish response, turning, and getting in vehicles, probably intentional -marines rarely stay in vehicles. Often, if you hop out, they'll hop out as well. If you leave them for several seconds, they will get in your vehicle and likely drive off with it, perhaps off a cliff or they will splatter you with it. If you block the driver seat then get on the turret, the marine who was operating it will charge into battle instead of waiting around for you to get back behind the wheels -fireteams are purely aesthetic. Most of it is scripting -it is virtually impossible to develop genuine concern for marines, even named ones, unless they are gunners -marines can now throw grenades from behind cover though I have only seen it on LNoS from behind sandbag and this seems to be the only new capability introduced -marines don't use the DMR at it's proper range yet they use the plasma rifle, concussion rifle, and needle rifle at their proper range. Probably intentional and possibly evidence that marines share AI with Covies to some extent as Covies can also be seen using these weapons at longer ranges -marines at the end of Exodus suffer from non-complacency, meaning they don't notice the Covies, though they will put shots into recently killed Covies. The Covies mostly don't notice them either. This is probably intentional, or the marine AI is swapped with Moa... -marines with heavy weapons or mounting heavy weaponry (Wraith mortar, rocket hog) will shoot at dead bodies or departing dropships instead of dealing with the threat at hand -marines are only useful if they are wielding power weapons or in turrets -marines are essentially moving ammo, designed to be killed by the enemy or to be betrayed for their guns (which reflects Reach mp behavior...) -marines are not reliable for distraction. The enemy is designed to focus on the player -Pelicans often deploy 10 marines at a time. They always charge into battle instead of taking up defense positions. They get owned hard -Noble Team sucks. Enough said[/quote] True, from Halo 1 to Halo 3, I take cared of my marines, kept them alive if I could. But in Reach they don't do anything, they are slow, silly and not worthy to be cared off.

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