Last night Bungie took on one of our multiplayer designers' former employers in a Humpday Challenge. This challenge proves emphatically that, at least when it comes to game designers, we're awesome. It also proves that one Multiplayer Designer might not be enough.
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Next time you play King of the Hill on Lockout, do primary weapon shotgun, secondary random. Camo off the hill, no weapons on map. It's fun! =D