Recently, it was requested that we invite a Network Engineer to talk about how you fine people clash in violent concert within the construct of our games. To learn more about this profession, what would you ask someone who practices the discipline?
This is not a Mail Sack. This is a chance for you to learn about a member of our team, what they do, and how they prepared themselves for those career challenges.
Go!
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[quote][b]Posted by:[/b] Enormous Corgi [quote][b]Posted by:[/b] Hujgup Network Engineer seems an awfully specific jop title. Does Bungie's internal network really crash that often?[/quote] You seem to be... confused. Network Engineer != IT.[/quote] Though the gaming industry equates Network Engineers with programmers who handle netcode, a clarification should be made. [url=http://bungie.net/Account/Profile.aspx?memberID=2758679]dazarobbo[/url] was [url=http://bungie.net/Forums/posts.aspx?postID=73488727]right[/url] in assuming these series of questions are meant for [b]Network Engineer[/b]s [u]ie.[/u] Information Technology personnel who specialize in computer Networking (and often have a Cisco networking certification). This is the technical definition of a [b]Network Engineer[/b]. This article probably refers to software engineers who specialize in Networking - technically [b]Network [u]Software Engineers[/u][/b] ([i]see: Butcher, Timmins, Aldridge[/i]). I'd compare this label confusion to the Reach's [u]co-op[/u] multiplayer lead ([i]Lars[/i]) and the [u]competitive[/u] multiplayer lead ([i]Carney[/i]). One is primarily responsible for Firefight and the other for traditional versus multiplayer. The Reach credits don't specify this difference. For those of us who care, it'd be awesome if the Destiny games could have more specific credits, as opposed to listing job titles. I realize, especially with the new universe, everyone contributes to every facet of the games. However, wouldn't it be nice to actually know the team responsible for client netcode? [Edited on 07.17.2012 1:17 PM PDT]