[b]There is a stark contrast between Halo 4 Multiplayer and Halo Reach multiplayer.
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Can you point out what is different between Halo 4 multiplayer and Halo3/Reach multiplayer and explain whether it is for the better or for the worse?
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Example:
I played in the two Halo 4 Infinity Slayer matches below, and was a little frustrated to say the least. See if you can guess which player I was in both.
Remember. these are [u]TWO HALO 4 INFINITY SLAYER MATCHES[/u].
Key:
Place /Points /Kills /Assists /Deaths /Average Life /K.D. /Spree /Medals
Match A
1st / 325 / 21 / 2 / 19 / 0:21 / +2 / 3 / 44
2nd / 265 / 13 / 11 / 14 / 0:28 / -1 / 4 / 36
3rd / 235 / 17 / 8 / 8 / 0:48 / +9 / 5 / 30
4th / 190 / 9 / 6 / 12 / 0:33 / -3 / 2 / 28
Match B
1st / 255 / 18 / 4 / 17 / 0:32 / +1 / 3 / 32
2nd / 255 / 14 / 10 / 5 / 1:37 / +9 / 7 / 36
3rd / 235 / 18 / 4 / 10 / 0:53 / +8 / 3 / 29
4th / 195 / 10 / 10 / 11 / 0:48 / -1 / 3 / 29
[Edited on 11.15.2012 10:26 PM PST]
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Oh really, then you're telling me that there was never a time when you wanted to finish off a guy you had been dueling with because it would help the team in that specific scenerio, but your shields were down and you didn't know if you were one shot or three. Let's say that you were three and he is only one. What then? With health you know you can suffer at least 2 more shots if your jumping and squating and moving side to side to go in for the kill. Without health bars, you may run because you [u]think[/u] that you are one shot. It's to ambiguous, health was an improvement. PS ...again with the rudeness, chill out. [Edited on 11.14.2012 7:29 PM PST]