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10/5/2004 10:05:22 PM
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B.net Samurai

I want to try out a type of a game... B.net Samurai (name edited on 10/06/'04) this is a game much like rock, paper, scissors, and requires a game master or overseer, much like mafia. The goal is to score points against other players by either hitting them or or successfully defending against them. If you want to join a game PM a Game Master ( I will be one, so you can PM me), and they should contact you back to tell you whether you're part of their game. The actions in the turn occur at the same time. Players need to PM the game Master with a list of their actions 1) they need to list their offense actions- Which players they are targeting and then their move sequence. Players may only target 3 other Players, or they may not target the same player more than once. For each target, the attacking player needs to list a sequence of 5 Moves, with at least 2 Offensive moves. 2) Then the player needs to list a sequence of 5 moves for his own defense that has at least 2 defensive moves. When the lists are sent in, the Game master matches up the attack lists to their defending target lists and compares them, giving points for each combination to the appropiate player. The moves and their descriptions are listed further down. If the attacking player is able to do 5 superior moves in a row, he achieves a KO which is good for 5 extra points and dealing extra humiliation. Moves Countered: means which other moves it loses to and is a failure Wins: means which other moves it is superor to and is a success Mutual Negation means which other moves it does nothing to, and you don't win or fail to that move Equal to: means what other moves it will have success against, but that move will also be a success to the opponent as well Success points: how many points the player earns for a successful move of that type Fail Penalty: how many points the player earns when taht move fails against the opponents move. [b]Offensive Moves[/b] [u]Punch[/u] countered by: Block Wins: Dodge, Trip Equal to: Kick Success Points: 1 [u]Kick[/u] Countered by: Block, Trip Wins: Flying Kick, Dodge Equal to: Punch Success Points: 1 [u]Flying Kick[/u] Countered by: Kick, Dodge Wins: Punch, Block Mutual Negation: trip Success Points: 2 Failure Penalty: -.5 [u]Trip[/u] Countered by: Punch, Dodge Wins: Kick, Block Mutual Negation: Flying Kick Success Points:2 Failure penalty: -.5 [b]Defensive Moves[/b] [u]Block[/u] Countered by: Flying Kick, Trip Wins: Punch, Kick Mutual Negation: Dodge Success Points: .5 [u]Dodge[/u] Countered by: Punch, Kick Wins: Flying Kick, Trip Mutual Negation: Block Success points: .5 If you want you can say stuff like "1. Punches in the gut" but make sure to highlight the key move word. thouh it's easier to say punch. For when you submit that you want to be part of a game you can have the GM use a different name than your B.net name! [b]For those who want to start a seperate game:[/b] If you want to be a game master, Post a Game Master comment on this thread stating you would like to start a fight game, and invite those who want to play to message you. (please only use this thread to start this game) This Game Master Comment will be what you use to display Players and their status, you will also want to state which round the game is currently on (the round ends after all players have submitted their lists). When statistics change USE THE EDIT BUTTON to modify your Game Master comment post. You will also want to state the time you need the lists turned, and how often( like once a day or something) (Note to everyone who wants to play, GMs and players alike, copy the address of the page where your game is on and paste it into a document so you don't have to hunt for a Particular GM post) The Format for displaying names and status should be something like this; [Quote]Name Points For: Total KOs For: Last person KOed: Points Against: total KOs Against: Last person to get KOed by: (and you can add a colorful line about their last round if you want.)[/quote] any question,comments, or suggestions to make it better? [Edited on 10/6/2004 7:28:30 AM]
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