What is the best way the solve the spawn killing 'problem' in multiplayer? I saw one comment by EazyB that said "They need to do something to prevent spawn campers. Like given to person who spawned a second or two where they are invincable and can't shoot so they could find cover. Just a thought."
And that's a good idea, but is two seconds enough? What about on Blood Gulch, it usually takes more than two seconds to get in/on the base. Something cool would be if you could spawn automatically behind campers who have barely moved a certain distance in a certain amount of time.
Regardless of my thoughts, Bungie is going to have to think of something, so what do you propose to them?
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A other solution to this question is to have a area around the spawn and if some one on the oppiset team is in the area then it counts as he's commited suiside or u could make them invisable or just leave them but if they done it on live every one would send em cheating feedback.