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#Halo

4/13/2004 7:03:13 AM
32

Halo 2 multiplayer spawning solutions

What is the best way the solve the spawn killing 'problem' in multiplayer? I saw one comment by EazyB that said "They need to do something to prevent spawn campers. Like given to person who spawned a second or two where they are invincable and can't shoot so they could find cover. Just a thought." And that's a good idea, but is two seconds enough? What about on Blood Gulch, it usually takes more than two seconds to get in/on the base. Something cool would be if you could spawn automatically behind campers who have barely moved a certain distance in a certain amount of time. Regardless of my thoughts, Bungie is going to have to think of something, so what do you propose to them?

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  • safe respawn is easy to do when there are only 4 players in a map, it's a bit tougher with 16, or better yet, 32. [quote][b]Posted by:[/b] Digital Chaos I'm against all you guys here. You can't stop spawn killing - It just can't happen. You can't advantage spawn killers by spawning them invisible. What if they spawn on a map like wizard invisible, that 2 - 3 seconds is enough to melee someone going for the flag in the back. It would just make Capture the Flag to hard. If your team can do it - I say go for it. The stronger team will have the opposition being spawn killed. Especially on a map like Blood Gulch. [/quote] that's where balance comes into play. A map like wizard doesn't have many issues with spanw killing. Maybe a quick second or so of shield recharging when spawing (so that you don't take damage - like when charging overshield) would completely wipe out spawn killing in wizard. However, something like Blood Gulch needs a bit of protection. Much of this issue can be taken care of with level design. Each team could have 2 bases, one flag base, and an armory/safe base that the other team would have a hard time getting into and is spawn killing protected. Whenever you respawn you have the choice of spawing in the safe base and getting a better weapon/ammo/vehicle but being further away from the flag or you can spawn at the base, but you have to worry about spawn campers. Also, if you do resapawns as deployments - i.e. time based - then spawn camping isn't as necessary a tactic for successful CTF play.

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