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#Halo

11/5/2012 8:37:58 AM
34

Halo 2 using Halo: Combat Evolved's engine?

[b]EDIT: a few users such as joe campbell and banj0 didn't know why i suggested this idea: i though after the criticism Halo 2 received for it's weapon sandbox, pistol, aim assist and glitches players (especially those attached to Halo: Combat Evolved) would satisfied be exploring the world of Halo 2 using it's younger brothers engine no this isn't a remake it's a demake so don't bother pointing out dual wielding, vehicle jacking or any other obvious feature from Halo 2 because they won't return ofcourse some changes would have to be made for the new enemies and vehicles[/b] would you like a demake of Halo 2 using Halo: Combat Evolved's engine + being able to cycle between Halo: Combat Evolved and Halo 2 graphics? [Edited on 11.18.2012 3:10 AM PST]
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  • [quote][b]Posted by:[/b] Sliding Ghost Btw, do you think a game lacking polish should be accepted? I'm having conflicted thoughts about Halo 4. While the amount of glitches clearly means it's going to be like CE and Halo 2 (worth the replayability), there are also potentially detrimental glitches that I'd rather not encounter.[/quote] That's an interesting question that brings us into the mindset of what games glitchers actually appreciate (as glitchers). Games that are broken (in a none game ruining way) are more appreciated by us then ones more perfected, opposite of what developers want or expect. Aside from the psychological part of things, I did not know detrimental glitches could exist. I have yet to play the campaign yet, which is exactly why I'm going dark till I've played through it. The only bad thing is no theater, which is a real killjoy for me (Huh, its like CE and H2 again). They've mentioned releasing a patch so theater works in campaign, and thats why it was so freaking smart of them to release everything on a disk 2. It allows them to patch anything but campaign, because instead of it being on the disk, its in the hard drive.

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