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#Halo

11/3/2012 10:51:55 PM
36

What "broke" reach?

What do you think "broke" reach as a halo game? Was it the AA's, the campain, or the game play over all?
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#Halo #Reach

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  • -Armor Lock. -No bleed-through. -The vehicles are made out of something weak, like paper mache...or Raditz... -Forge World: Because of that map they pretty much removed forging on other maps. -The majority of the default multiplayer maps are campaign areas. I don't care that they were designed first and built into the campaign. It's incredible lazy and unoriginal. -Sword block: It's one of the dumbest game mechanics I seen in a game. The Energy Sword is a one hit kill anywhere on the body, but as soon as someone puts their arm up. It magically stops it from killing them. -Bloom: It wouldn't be so bad if it was a recoil effect. Like the SMG in Halo 3 and 3. If you fired it it traveled up your screen(I believe that's how the DMR was in the beta.) or like the FAL in Black OPS. It's pretty accurate when you paced it, but when you spammed it. The weapon moved all over your screen. Any of those 2 things allows the player to control it and to know where the bullets are ending up, but bloom is completely random. Instead of reducing spam it increased it. I shouldn't be losing DMR duels because I have better aim and I can fire faster than the other person. I'm losing because I'm firing to fast and I can't control where the bullets end up. The pace I'm firing should give the bloom enough time to reset, but it doesn't. It's just one big derp of a system. [Edited on 11.04.2012 4:40 AM PST]

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