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#Halo

10/25/2012 8:18:34 PM
4

Halo Reach, Forge, and Boundaries

A mistake that I've always had an issue with on the new maps was the implementation of boundaries. Sure, you don't want a player on a jetpack just leaving the map but the boundaries on the maps are horribly restrictive. In certain gametypes where jetpacks aren't there, they shouldn't exist. If someone wants to try to sticky-jump to that sweet sniping spot, let them. At their own risk of blowing up or being spotted. Boundaries are the biggest issue on Forge. I was just on Highlands Forge, messing around. I thought I've try to turret glitch to get myself inside that red watchtower. I flew up to the watchtower nest and what do I get? RETURN TO BATTLEFIELD 10. 9. 8. . . Well, no thanks. No thanks at all. Alright, whatever. I'll just build on top of this building, I can easily fly up to the to- RETURN TO BATTLEFIELD 7.6.5. . . Ok, on top of this rock with the two trees? Plea- RETURN TO BATTLEFIELD 4.2. . . What about those three towers with the large roofs? Surely I ca- RETURN TO BATTLEFIELD 1. BOOM! Thanks a lot Bungie. Really great Forge possibilities from Halo 3 to Halo Reach. [Edited on 10.25.2012 12:19 PM PDT]
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#Halo #Reach

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  • [quote][b]Posted by:[/b] tsujen Sooo you want an unlimited amount of room to forge in with zero boundaries.. You know how BIG that map would be? [/quote] No. What I'm asking for is less boundaries, more logical hard barriers. Like Halo 3. Halo 3 was way more open ended in forge and boundary placement than Halo Reach. They put boundaries everywhere. It's ridiculous.

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