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#Halo

10/15/2012 9:07:22 AM
34

Bungie Bitter?

As the countdown reaches the final weeks before launch of 343 Studio's new Halo, I can't help but turn my thoughts back to the developer who created this whole franchise. And as I see that Bungie has for the greater part become very quiet as of late (not unlike a parent whose only child has grown and left home), I wonder what the feeling is here about this game and the job 343 is doing. I understand that the squabbles with the publisher may have entailed a gag order of some sort on any commentary from Bungie, as such could no doubt undermine the success of the new Halo. Indeed, it would have very much the same effect as Cervantes' withering rebuttal of the many authors who attempted to continue his Don Quixote while he was still in the process of finishing the work himself. But the more I look at this game, Halo 4 seems to me to be very much a work appropriate to the 'Covenant' school of thought, which is to say, more an effort of imitation than innovation. The manifold pressures on 343 have to be great, about that there can be no doubt. They are under extreme duress to deliver a title that will not only match the success of its predecessor, but also effectively compete in a marketplace that is dominated by essentially similar FTS games. Their solution, from what I can gather watching videos such as this: http://www.youtube.com/watch?v=zmOoGucyMNg&feature=g-u-u is apparently to adopt the style of another hugely popular franchise, which for the sake of dignity will not be named here, and blend it with the basic formula of classic Halo. Now this foundation has always revolved around several key components: one will recall the formula of Weapon+Grenade+Melee as the cornerstone of this foundation. The arena style gameplay, which drops players in at equal strength and leaves them to compete for better weapons on the map, is also paramount. This is now being changed, more to match the style of the other franchise which we declined to name. What concerns me is that, on the one hand, I do not believe a true 'Halo' multiplayer experience can be carried off with this hybrid formula; and on the other, 343 is seemingly adamant about having 'brought something new and fresh' to the experience, when in fact they have done nothing more than taken two solid franchises and made from them a very strange centaur. This creature, it may be said, has too many limbs, and it remains to be seen whether it will not move clumsily and haphazardly, even laying balancing issues aside. As someone who is a writer of stories and philosophy, I cannot imagine the importunity of another person or party taking over control of a 'work' which I have been meticulously crafting for nearly a decade, and moreover mishandling it, or what is worse, borrowing only the title and prestige which is rightly mine and applying it to the fruit of their tyronism. And when the chief concern seems not to have been contributing a quality product, but rather the beginning of a new chapter in a series which, like Cervantes, I had firmly set in the ground as finished, and that this is furthermore being done to serve crude material ends---I say, this is a worthy outrage. There is so much cause for annoyance and exasperation at the incredulity of this new developer. They have demonstrated that they are competent for menial tasks, such as remastering a finished game to current generation standards (and this is indeed a fine project for a burgeoning studio); but the distance that exists between creating a work and merely amending a work is truly vast, and really of two different species altogether. When I then hear that they already have pretension to announce a trilogy before the leading title has even been completed, I cannot repress indignation at the arrogance and upstart flamboyancy of this studio. Here they are planning to develop three games across a lustrum or thereabouts, and yet they cannot set aside adequate time and resources to bring out a Beta version for the inaugural title. It is not so much that the game is being mishandled, but that it is being taken so far out of the spirit of the originals which concerns me. Whatever they have carried over from earlier games is not their property: they 'inherited' it from Bungie, and whatever superficial embellishments they may make here and there does not change that fact. The supposed 'new' content is, in the face and in the heart, borrowed or adapted from other franchises, the convenience of this being that Halo has steadfastly avoided these conventions and kept to their own formula. Nor is this all. The importance of this formula cannot be underrated; in attempting to capture a 'new audience' (which is only to say, the audience held by other franchises) they will necessarily have to dilute the idiosyncratic features and create a product that has mass appeal among the foremost of its virtues. Again the dedicated player will find himself more and more in the minority. For all its accessibility and wild variation, order has always been at the core of Halo, down to the respawn timers of weapons and vehicles and the equal strength of all players. The goal of this, I believe, is to force gameplay to revolve around real talent acquired through careful practice and learning, rather than simply awarding those players who spend the most time idling away at an achievement bar. This idea of rewarding players who do nothing in the game is entirely misguided: it makes the inept lazy and the skilled apathetic. In Halo Reach I noticed and continue to observe a real disinterest in winning, in contributing to the team effort, in favor of excelling individually and earning as many credits as possible for oneself. This behavior is reinforced by the fact that winning confers only a miniscule addition to the final tally of credits, and losing only a small deduction. With unlockable features which actually give a benefit to gameplay (whereas, hitherto, all 'unlockables' have been strictly decorative), this 'me first' behavior can only get worse. Already in Halo Reach things are bad: everyone confines himself to a party of a few players, rather than interfacing with the team as a whole; in every game there is fighting and fratricide for the best weapons; teams do not choose to keep together even after winning, and so on. Again, this selfish style of play can only preponderate with the new inclusion of rewards which cater to playing for oneself first and the team last. --Is Bungie bitter? It certainly has every reason to be: I have touched on several multiplayer issues, but the alterations to the narrative in the campaign must be intolerable. I do not understand why 343 thought it wise to bring in a second race of 'forerunners' for the sake of combat alone, and why every contrivance is being made to keep the Covenant in the game, when there is no good reason for the war to still be on. Here again we are perhaps seeing the limits to the creativity of a new developer who is struggling to strike a balance between what is known to work and what ought to work in theory. I thought Ensemble handled the Halo RTS very well; yet I am sure that, at the time, Bungie was quite displeased to have another studio take over production of a marquee title. So what, in a word, is the general feeling? I understand if courtesy and ligation do not allow Bungie to speak freely on the issue of their franchise being handled or mishandled;--they have certainly kept quiet the indignation at having their property confiscated by the very publisher whose foray into the domain of console gaming they carried single-handedly. Will Bungie ever pass judgment on the new Halo? And is there any favorable opinion about all this questionable change? I am not one to speak from ignorance: I will be playing Halo 4 myself before I deliver my verdict. But there can be no doubt, with things being as they are, that Bungie has cause to be bitter and more than bitter. As hopeful as I am that this new game will be worthy of its predecessors, the nearer we draw to release, the less promising it seems. --Quixote [Edited on 10.15.2012 1:11 AM PDT]

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  • [quote][b]Posted by:[/b] Madness87 I guarantee you, Bungie would have preferred that they got to keep the rights to the IP they created. It's as if Harry Potter is taken from JK Rowling and she can only watch as another writer continues Harry's story.[/quote]Not only the creator, but the fans. [quote]So yes, in my opinion, Bungie is silently bitter, anyone would be. I know I would. Ideally, Bungie was tiring of Halo. Forced schedules tend to do that. But, and I state this as a fact, there isn't a person in the studio, who wouldn't have wanted to hold onto Halo, so that they could revisit it after Destiny. That way, they could come back to the game fresh, if at all.[/quote]Exactly, keeping Halo fresh is accomplished by limiting its exposure, not by changing it after current trends and random [i]exciting new mindsets[/i]. [quote]We finished the fight. Halo's story was done. Microsoft is continuing it for the sake of continuing it. Everything that happens in Halo 4 is what Microsoft and 343 Industries made up.[/quote]Some people go on and on about how Bungie didn't finnish the entire story, didn't tie all loose ends, my question to them is when enough is enough? Let's say that the Master Chief wakes up on the Legendary planetoid, meets some Forerunner, finds out why they left, etc, etc, what would that accomplish? In order to warrant an entire new trilogy, one would have to come up with all sorts of new things to flesh it out. Doing so would inevitably leave the story with just as many loose ends, or an uncannily resolved situation, when its end finally comes. [quote]Destiny is unlikely to match the success of Halo.[/quote]One can only hope it does.[quote][b]Posted by:[/b] ajw34307 The only time Bungie built the assets from scratch is when they first created Halo's engine... From Halo 2 onwards, it was the same engine used but retooled and edited. This is exactly the same thing 343i has done, [/u]and it [i]is[/i] clear that they've pulled it off better than Bungie ever did which you can see just by looking at a video showcasing the visual and artistic design of the game.[/u][/quote]Opinion, that [i]is[/i] all that is. (I'm terrified of certain consensus such as the public believing that 343i's version of Halo is what Halo should have been all along, so I'm going to hit much harder than I actually wan't just to give a voice to the opposition). I get it now. There are those who secretly wished that Halo was a different franchise all along, and are now thrilled that 343i are changing it into the franchise they always wanted. But to believe that 343i's [i]contribution[/i] (visual, in this case) is what is good for Halo, is an opinion, one that isn't biased on the rules of Halo. Bias is everything. If one is indifferent to change, one has othing to say, since this indifference isn't in favour of the foundation that is subject to change, but to the change itself. Halo had a lot a virtues. These virtues were why I--and many other--liked it so much, why I for instance prefered it to Marathon which essentially is a [i]gritier[/i], [i]harder[/i]--in terms of sci-fi--version of Halo. 343i's version of Halo is yet another step in another direction. More than one step actually. So for me it's completely reasonable to become bitter when it no longer is wha it once was. Is that so hard to understand/accept? They have completely different virtues. They do not strive towards the same visuals. They do everything different, even the music, art direction, gameplay, cinematic direction, style of script, how to use culling/design levels, make skyboxes, etc. But of course, it's all for the [i]better[/i] isn't is? Which also is understandable; why would anyone want to devote years of their life on mimicking someone else's style? Here's the thing, if one doesn't mind change, who are one to say that change should be welcomed by those who liked something as it was; liked the Halo [b]because[/b] of how Bungie handeled everything? In my eyes, 343i aren't showing any respect to the crowd that supported Halo cause of what it stood for. Now my support, and my money, have hepled fund a cause I do not agree with (indirectly), which is the cause of my bitterness. And even though this thread isn't about you or me, I believe the reasons I listed are more than enough to turn Bungie bitter. [b]Madness87[/b] summed it up pretty good: [quote]Why do you think they chose independence from Microsoft? Why do you think they worded their contract with Activision exactly like that? So that this never happens to them again.[/quote] [b]343i are keeping Halo [i]alive[/i] by changing it.[/b] You pretty much said it yourself. [quote]People like you need to stop treating 343i like they're the very incarnation of Lucifer just because they're continuing Bungie's work and have changed things around. If the future Halos were developed with that mindset then the series would be driven into the ground because it would remain the same static and sterile experience over and over.[/quote]You either die a hero, or live long enough to see yourself become the villain. [quote]but the very least you can say for them is that their writers have absolutely and completely given the canon their full attention and made it a primary priority for the extra canonical material to be interweaved with the games.[/quote]By kicking out everything that Bungie buildt and replacing it with their own ideals and details, stuff that they like and are willing to invest in. Stuff like the Infinity and Spartan IVs. [quote][/quote]If Bungie isn't bitter I congratulate them; they're far better people than I could ever dream of being. The people over at 343i are a very competent/talanted bunch, I just hope they understand what immence wave they are riding on (they even piggybacked on Bungies own engine!). Maybe in a handfull of years, when they too have tired of Halo, they can prove themselves worthy by creating their own universe from [u]scratch[/u]. I'm looking forward to it!

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