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11/30/2007 11:35:10 PM
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Bungie Weekly Update: 11/30/07

Applying soothing unguents to the Internet's furious rage, one calming paragraph at a time. The Weekly Update. [url=/news/content.aspx?type=topnews&cid=13019] click for full story [/url]

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  • I skipped about 11 pages of all the thread replies, but the one playlist of Halo 2 that i absolutely loved, : Team Swat. Any chance of seeing Team Swat anytime soon? Also, why is it that Bungie takes the stance of no old maps in Halo 3? in my opinion, Halo 2 had some of the greatest maps ever created. Cmparing Zansabar to Last Resort: for all Last Resorts detail it still demolished the base. What was so great about Zansabar was that you could easily defend it. with Last Resort there are so many ways to get into the Base that if gets unbelievably frustrating trying to defend. HIgh Ground: I love the idea of High ground. a base with bunkers and a big 50 Cal. at the top. but you have this great base and bungie tore it apart. on the defensive side, there is no reason to even use the front bunker. your vision is limited through the small windows, and the huge opening through the side makes it nothing but a free invitation to the base. The bunker should have been on the other side of the base overlooking the road to the main gate. thats the most frustrating thing about high ground. A base that is unprotectable. it would have been sweet to have the bunker in a wide view postion with either 1 or 2 50 Cal. mounted machine guns guarding the entrance. almost similar to, dare i reference another videogame, Return to Castle Wolfenstein The Beach. Like SnowBound, that is truelly its own brandnew map. Pretty much undeniable. Hate Construct, absolutely hate it. Guardian, very similar to Lockout, i like lockout better though. I think Guardian is scaled smaller than Lockout. Plus there isn't really any good high ground sniping postions.

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