Rain is no stranger to gaming. It is used effectively in games like Splinter Cell, Heavy Rain (lol), and many others... However, it serves nothing more than an environment feature for us to admire. For now...
Can a game create something as simple as rain and make it something more? Even if it is only for a brief moment? Well, in Metro Last Light; they seem to try that theory out a little bit at a key moment. It serves as a strange addition to a world ravaged and decayed.
You will see what I mean in the video below.
[url]http://www.youtube.com/watch?v=fock08hIUc0[/url]
[Edited on 10.01.2012 3:17 PM PDT]
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[quote][b]Posted by:[/b] Ushan It's an atmospheric that generally implies sadness, seriousness, or somberness. I don't think that developers should rely on it solely to create those feelings, you need the music as well, but I do believe that it can be an effective way to alter the player's mood.[/quote]Also you would need very fleshed out characters that you feel a connection with as well a great sound. Not something that gets lost with a foot step. Something that feels like it is surrounding you.