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#Halo

9/29/2012 5:44:13 PM
14

Interesting (and complicated) ranking question

Okay, here we go: Normally, when you're trying to rank up, you can tell the average number of games you need to win to increase your rank. For example, when I was on my TS 49, I needed roughly 8 wins to go up. I KNOW that it's actually based on the ranks of players and this average isn't terribly accurate; I'm just trying to keep things simple here. However, when you reach a 50, you obviously can't progress any further. So what happens to the wins you gain on the 50? I can say for certain that if you have 10 wins on a 50, you're probably not going to go down to a 49 from 1 loss. So basically, view it this way: Each rank has a "ceiling" that you'll hit after a certain number of wins. When you hit the ceiling, you rank up. Each rank also has a floor that makes you go down. But with a 50, where exactly is the "ceiling"? Does it just go on forever? For example: Let's say I get 100 wins on a TS 50 in a row (not that I could do that, it's just an example). Do I have to lose 100 times in a row to go back down? Or is there an invisible ceiling on a 50? Even if I got 100 wins, only 25 would matter, and I'd go down after 25 losses? I know this question isn't really relevant anyway; it's purely for discussion value and interest. I'm just curious if anyone actually has an answer to this or not. My guess is that wins are just tallied on the 50 forever, making the system more and more certain that you belong there, but I have no idea for sure.
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  • [quote][b]Posted by:[/b] meagsIZbeast there is no rank locked 50 if thats what you mean. Every 50, no matter how many wins, can be lost. The ceiling you are referring to isnt important really. No one can say if there is a spot that you stop gaining trueskill, nor can anyone disprove that. The only way to know is by beating all the top players, with the best records, every time and never lose a single game. But even if you did, losing to anyone would drop your trueskill dramatically so you would still be able to lose it eventually. As for what affects losses, the party size doesnt matter. Only the aggregate trueskill of the other team matters. Streaks dont matter in themselves, but rather add to the players trueskill, as long as that player had beaten other good players in the first place. The streak in of itself doesnt matter though.[/quote] I was under the impression that streaks worked thus: The more games someone plays in a certain playlist, the less deviation is available for wins or losses. As the gamer plays consistently, the deviation or "uncertainty" continues to drop. However, if the player begins to have sudden, unexpected results (winning 25 games straight is an example, if a bit extreme), the deviation and uncertainty begin to rise, allowing the player to move more quickly in either direction. SO if someone is on a streak and is on the opposite team, if I beat them, does that uncertainty get tallied in the enemy team's aggregate?

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