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1/15/2009 10:11:07 PM
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Breaking In - Rob Adams

On honesty, inspiration, and matching shoes. [url=/news/content.aspx?type=topnews&cid=16876] click for full story [/url]

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  • "I want to be a level designer. Though I am more interested in creating the actual map (geometry, crates, etc.) and making it fun and competitive. That job is separate from an environment artist right? Because I would be terrible at making stuff look good. [Edited on 01.15.2009 3:27 PM PST]" [b]Most studios have "designers" who's job it is to lay out the very basic flow of the map, objectives, enemies, triggered events, etc. These guys are responsible for the "fun" part, the gameplay, and the overall feel of the level. The environment artist works with the designer to make sure the "fun" also looks really cool and fits into the overall look of the game. Environment artists need heavy design skills because of how much their work influences the gameplay.[/b] [Edited on 01.26.2009 3:27 PM PST]

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