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9/21/2012 9:19:12 PM
92

Reverse Mail Sack 2.0

Walk through the door backwards and enjoy the turnabout. The [url=http://www.bungie.net/News/Blog.aspx?mode=news#cid32199]Reverse Mail Sack[/url] is live. Drinking from the fire hose was its own challenge this week, so I am giving you an art puzzle to solve. It's time for all of you to emulate game designers. One of the questions you answered related to great movies that would make great games. Show me. Choose one of the selections that made the cut in the article. Produce a screen shot from your game. Link the image here. Do not use the image provided in the Sack. Make creative decisions about the format of your game (i.e. FPS, MMO, RPG, side-scroller, et al) and imagine a graphical user interface. What are the objectives? What tools come into play? What's the threat? We'll sort it out and concoct a way to pick a winner on Monday.

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  • [quote][b]Posted by:[/b] Kalriq My entry; Inception: The Game [url=http://kalriq.deviantart.com/art/Inception-The-Game-328624650]I've put the bulk of the details in the picture, but I'll write them out here for those who just want to look at pictures. The game is essentially a first person shooter, with third person elements (think Skyrim, you can drop in and out, but the game plays like an FPS), while actions can be performed in third person (rappelling, zip wires, ladders etc.) The single player isn't really anything special, other than providing a flavour for the gameplay in this sense. It's a non linear storyline, with some free roam, but an endgame goal after working through a series of heists. The focus is the multiplayer. Either cooperative or competitive. A selection of heists would ship with the game to start people off. The game would feature a comprehensive 'dream editor'(picture something like FarCry 2, combined with the Sims, so you can terraform environments, and make interesting buildings from a large selection of different objects) in which Architects can create dreams from scratch, over multiple 'depths' to add greater scale or difficulty to their ideas. Once a scenario's been constructed, players can enter it, and try and complete the heist, provided they aren't killed by the target's security. Anyone can be an architect outside of the game, however, once in a heist, only one player can assume the role, giving them the power to affect the map on the fly, to try and outfox the security - baring in mind, that every action they make to edit the dream will increase the ferocity of the security/inhabitants against them. For the sake of balancing, within a dream, the architects powers will be relatively limited, they can blow things up to distract enemies, and block entryways to force security to use an alternative route. Competitively, not only will players have the inhabitants of the target's subconscious to deal with, they'll also have to compete against another human team for the same goal, leading to architects tactically raising the awareness of the target's security, in order to sabotage the other team, as they move towards the goal. The game would feature a form of progression system, allowing architects to unlock new ways of controlling the dream from inside, and new tools for the map editor, while regular players can unlock new, more powerful weapons and abilities for use in the dreams, such as disguising themselves as a figure from the target's memories to confuse security, without raising awareness. The HUD is relatively straight forward, you get a comprehensive minimap, to view enemy locations and the architects handiwork, ammo counters, an awareness meter(think police stars in GTA) and a counter to tell you what level of the dream you're on.[/url] Player created heists would all get the opportunity to be featured on the global playlists if they're popular enough within the community and survive developer testing, while stat tracking will allow people to recruit the best possible 'mercenaries' for their teams if they're looking for specific skill sets. That's me done, I spent far too much time on this! Enjoy imagining the game![/quote] lucky guy, now you have won twice. Gratz.

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