Designers Tyson Green and Lars Bakken are joined by Producer and famous griefer Joe Tung, to reflect on the Beta that was.
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Nice my first post! I got to say Lukems you were my first second post and now your my 1st post, you're the best! [Edited on 06.13.2007 5:29 PM PDT]
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2nd, gotta love knowing latin when bungie uses it! lol
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It was fantastic. We appreciate it, Bungie!
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[quote][b]Posted by:[/b] Michael Shade It was fantastic. We appreciate it, Bungie![/quote]
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Nice update.
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beta was amazing keep up the good work
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816 years!? awesome! glad i could play in some of that
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I never got to play the Beta :( Love reading about it though
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first page! yeah! i havent even read the story yet haha
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Interesting read. I'm glad one of the MP designers recognized the Carbine as being too powerful.
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ya and the warthog
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there should be some news about that AR issue going on on the halo 3 forums
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Bungie won't say anything about AR for weeks. Just my opinion.
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Thanks for that. 816 years!?
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Hmm... no mention of the Custom Games? That's a little surprising.
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nice update im still waiting for one about campaign though :(
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alright update
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Luke, are you guys planing on having a podcast soon?
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Nice. :D Pfft, of COURSE you can jump into the trees.. Silly Bungie developers. Making trees we can jump into and not assuming we're going to monkey our way about..
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I'm glad they adressed the out of Vahalla glitch.
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thanks for the beta bungie i enjoyed it
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Noiice update. Anyway I hope they don't make the warthog too weak... because it'll become useless once again like in halo2. [Edited on 06.13.2007 6:12 PM PDT]
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[quote]TG: I’m just starting to dig into that data, so I can’t say for 100% sure. I’m curious about capture/detonation rates on CTF and Assault in particular. But I think, in general, no. Not many surprises, just affirmation of some things we were hoping (like Territories being fun) and things we sort of already knew (like VIP being kind of campy on Valhalla). [/quote] NOOOOO! Territories was NOT fun! It was teh Sux0r!
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Interesting..
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Yes we do. The beta was amazing Bungie. Now I have to go back to Halo 2 until September (Although it is satisfying to stay up until 5 a.m. and win 11 out of 13 Hardcore games). Nevertheless, not sleeping to play the beta was even more awesome. And in the post...you were right, us Halo players will get somewhere if we want to(my favorite being all the redness outside Valhalla, it was as if Moses himself was a forerunner). Although I hardly believed those words in postgame lobby telling me how to get into a custom game and play with gravity, speed, swords, and pistols. Glitches have always been a part of halo and always seem to add to playability (BxR, Doubleshot). There was only one thing with the Beta that even frationally peed me off....i wanted to pause, rewind, and fast orward saved games, but I perservered and my montage came out great. The maps were great, as were the weapons/vehicles, and respawning was either great of awful depending on who was holding what position. It was all amazing and just makes me more anxious to play the full game. Thanks Bungie. (Why was Team Skirm taken out and replaced with ranked and unranked equivalents of BTB?....just a little question)