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1/4/2013 1:55:59 AM
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Thoughts on Resident Evil 6. *SPOILERS*

Alright, I finally finished Resident Evil 6, and I was deeply disappointed Ada did not have an ending herself. My favourite campaign was probably Leon's and Jake's/Ada. I absolutely hated Chris's, except the last bit. I used Helena in it all the way through because I like her. Ada's campaign was fun also, just disappointed it didn't have an after credits ending. She has been hired for a new job. I can see her making an appearance in the next RE, but I really want Jill and Claire the most. The ending of RE6 after beating all the campaigns shows Jake fighting what looks like more B. O. W. S. So does that mean Jake is possible once again for the next RE? Remember his line saying he will not become like his father. There was a lot of deja vu in this game. I love the idea of multiple campaigns to find out where everyone ends up, but I mean come on. Chapter 5 in all the campaigns, (Ada chapter 4) have those immortal B.O.W.S chasing you while you find stuff. It was quite a stupid idea. I also did not like the fact that there were repeated fights. It is cool and all but I hope it is different next re game. I want different campaigns once again, but this time I want Capcom to make it better, and not give us a case of total deja vu. Anybody feel the same way? Did there really have to be a driving sequence every campaign? Carla Radames..... ahahah what a mind**** The way they showed this Ada clone was quite brilliant, because it had me confused for a bit. I know Ada isn't necessarily evil or good, but she is wise. That is all I have to say really. I enjoyed the game, but it had much potential to be better. Chris's campaign was a bore. [Edited on 01.03.2013 6:03 PM PST]
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  • [quote][b]Posted by:[/b] TH3_AV3NG3R [quote][b]Posted by:[/b] Lightning Yuna AI takes no damage and doesnt steal your stuff![/quote] Awesome! Just -blam!- yes! Much improved, but wish there was an option to remove the partner all together. [quote]In 6 you can run, sprint, roll, dive, slide, jump back, counter, you name it![/quote] Do they work well? [quote]QTEs are there in specific moments in the campaign and some are anoying. But a TU is going to be released that allows you to take them off.[/quote] If this is true, I wish all games did this. I hate QTEs.[/quote] Of course all that freedom of movement works. There is so much that your character is capable of doing and if it werent for that I couldnt survive in merceneries. Except the useless cover system. You dont press a button or anything but aproach any cover while aiming and your character takes cover whether you want it or not. However, its just a minor problem as cover isnt really needed. I hate QTEs too but I deal with them. Thank God for the TU.

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