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#Halo

1/3/2013 7:32:33 PM
26

The reason why all you guys seem to dislike H4

It isn't Halo. That's just the problem here. It's fun, but it isn't Halo.

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  • Well, now that you mention it. Here's why I don't really like it. The campaign is too short, and there's nothing memorable about it. None of the multiplayer maps are really memorable either, except for maybe Haven, Adrift, Abandon, and Ragnarok. The DLC maps aren't really that great in my opinion. Many of the vehicles were taken out as well. Same with the weapons. This is a Halo game without the Plasma Rifle. What were they smoking when they decided to take one of the ORIGINAL weapons out of the mix? Also, the ending was anticlimactic. There were pre-rendered cutscenes, something that's never been done in Halo, and for good reason too. It completely takes you out of the experience. They started a character arc with Dr. Halsey, and never finished it. Cortana's "death" was incredibly cheesy and forced. She clones herself, and jumps on the didact. How would that stop him? where is the climactic fight between the Chief and the Didact? Also, why did the Forerunners look like Lord Voldemort? Also, why do they speak in British accents? The Forerunner have been hyped up and shrouded in mystery since the beginning of the series. This is the payoff we get? What was up with the plot, too? It's about a character that has almost no ties to the original trilogy making a laser death ray to incinerate all the humans. Where's the creativity in that? Another thing. The covenant were hardly established at all. You couldn't find skulls or dual wield, some of my major gripes with Reach. Multiplayer is just not Halo, either. Since when do killstreak rewards belong in Halo? Being able to loadout with the plasma pistol is one of the dumbest design choices I've ever seen in this series so far. Vehicle combat is rendered completely useless in the few stages you can actually use a vehicle. Going back to the campaign, there's nothing really notable that happens in this game's 8 mission long story. Halo 1 had a strong moment that we all remember, seeing the borders of the Halo Ring for the first time. Halo 2 had Metropolis and all the Earth levels. Halo 3 had one of the best levels in the whole series, The Covenant. Halo Reach had Long Night of Solace, and Lone Wolf. Halo 4 has... That one part with the really fast ghosts that's almost impossible to do in co-op, and that one part where you're flying a longsword that's also really hard to do in co-op. This might sound nit-picky, but the volume of the music in the cinematics was a huge issue for me. You could barely hear any of the music, and it took much of the dramatic impact away from what could have been great moments in the game, such as the scene when The Chief arrives at the complex near the decommissioned Halo ring, when that massive ship is coming out of slipspace. That would have been a really cool moment in the game. Another scene that the dramatic impact was completely taken away from was when Master Chief crashes the longsword into the Didact's ship in the final mission. Most of the sound effects were of low quality as well. I'm not talking about the gunfire, but many of the sounds The Chief's armor makes when he's moving around in cinematics sounds... fuzzy. It was small things like that, that really put me off from getting the most enjoyment out of this game. Another thing I didn't really like about Halo 4 was the armor types. Almost every helmet looks completely ridiculious and does not fit the Halo aesthetic at all. Many of these helmets have no visor. In previous games, you can clearly tell when someone has different armor, but the combination of huge lens flare, and mostly small-looking armor types, the only difference between people is the visor color and maybe the helmet if you get a good look at them. What else, the extremely bright landscapes make the red armor look pink. I'm not against colors in games, I'm sick of brown and bloom, but lens flare is not an acceptable excuse for putting "vibrant color" into your game. I've actually found myself prone to headaches when playing on bright maps like Ragnarok, where the ground itself reflects the light from the skyboxes. To end this wall of text, I hope that Halo 5 is a better game. I really, really do. Halo has been one of my all time favorite series for a very long time, and I don't want to see this new company ruin everything Bungie did for the world of online multiplayer to make a quick buck.

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