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#Halo

1/6/2013 4:59:13 AM
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Halo 4, Disappointing or Above average? *Kind of Spoilers*

I got Halo 4 yesterday and managed to complete the campaign on normal (so i could enjoy the story) and it was great i loved it. i'm playing through on legendary now to really experience the campaign. But it doesn't really feel like Halo anymore. Parts of it felt like Mass Effect (I think it maybe down to the Didact's character design which made me feel this). Other points felt like Metroid Prime to me too which could be down to the promethean vision ability and the portals looking like Aether to Dark Aether portals. I felt that Chief is too chatty which is a foolish thing to say i know how else would they develop Cortanas story, I'm just use to always playing the silent type in Halo game so it's strange to hear Chief talk so much. I felt as if the Covenant are like push overs now, especially when fighting them alongside the Prometheans even on legendary. I didn't keep up much with the promos before Halo 4's release but i did watch the Forward Unto Dawn YouTube series and got really excited for the game. When Commander Lasky popped up in the campaign I was grinning waiting for references to the series but it came across like Lasky and Chief haven't really met before and I only noticed one nod to them having a history which was later melted away, when Lasky started talking to Chief about his past like they never crossed paths before. I hoped for the writing in that aspect to be a better. Why did they decide to turn your last struggle with the Didact into a quick time event! I was pissed off after that scene I couldn't give a -blam!- about how the rest of the story played out. It really affected it for me. I understand the means to emerse the player but either make it a flushed out cut scene or a truly epic boss battle that the player deserves because you've been taking -blam!- from this turd all through the game and nows your chance to get even. And finally the multiplayer. I don't know if I like it or not. It's worst multiplayer i've played on halo but I still enjoy it. the changes of Infection into Flood is like a dream come true but the lack of Firefight is heartbreaking. Sure we get Spartan Ops but it's so-so compared to firefight for me. My main grievance about the MP has got to be the near Call of Duty game play. If I wanted a Call of Duty online experience i'll play call of duty. it does it better. It's the start of something terrible I think. This is what makes Halo 4 feel like anything but Halo 4. I feel like Ordinance drops have tipped the balance of the game. The majority of the armour abilities suck and the avatar designs and armour designs are some what of an eye-sore. Halo online has always to me been about using the same tools everybody else has and coming out on top with your own wits and skill and not with the having enough kills to call an airstrike. All halos have had this even Halo Wars which wasn't even a Bungie game but if felt like Halo. Personally I think that Reach is the better game (Shoot me dead i know loads of folks disagree) all though Halo 4 has an jaw dropingly awesome story everything else is lackluster. Yet another Halo game that hasn't topped CE. I'd give Halo 4 an 8/10 but still have a small voice telling me i'm being generous and another telling me i'm being harsh. Thats my opinion of the game but what does everybody else think? I'm interested to see what you folks think of the new Halo? =]

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  • I stopped reading at "I felt chief was too chatty". Chief's portrayal in the main serious wasn't accurate of his character as he is [b]always[/b] talking, most of the time it is with cortana. That doesn't mean he is a chatterbox moreso than he actually uses his mouth and his lips aren't stuck together. I suggest you read the Books OP because everyone who has knows this. *Edit I read a little bit more and you clearly haven't read the books because if we fought the Didact 343I would have lost their Story loving fanbase. The Didact is the most prominent forerunner military general who fought both ancient humanity and the flood. Over 9,000 years old (biologically),15 feet tall, and at least 1,000 pounds. If he were to lose to chief (directly) or even let him land a physical hit on him then we would be done with 343I. The ending was a way for everybody to be happy as it didn't shame the didact yet we won. [Edited on 01.06.2013 12:30 AM PST]

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  • Halo 4 is the worst campaign just because of QTEs. I hate them and I will never ever, think they are good.

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  • That is extremely shallow.

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  • [quote][b]Posted by:[/b] TH3_AV3NG3R Halo 4 is the worst campaign just because of QTEs. I hate them and I will never ever, think they are good.[/quote] There's only two..

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  • [quote][b]Posted by:[/b] TH3_AV3NG3R Halo 4 is the worst campaign just because of QTEs. I hate them and I will never ever, think they are good.[/quote] so 2 small QTE's and it's the worse halo, well arnt you a ball of smiling smart sunshine,

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  • I liked it a lot, thought it was really good. However not like i LOVED the old trilogy.

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  • [quote][b]Posted by:[/b] Alf stewert [quote][b]Posted by:[/b] TH3_AV3NG3R Halo 4 is the worst campaign just because of QTEs. I hate them and I will never ever, think they are good.[/quote] so 2 small QTE's and it's the worse halo, well aren't you a ball of smiling smart sunshine, [/quote] Sorry but I played the Halo campaign because it didn't have freaking lame QTEs.

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  • [quote][b]Posted by:[/b] TH3_AV3NG3R [quote][b]Posted by:[/b] Alf stewert [quote][b]Posted by:[/b] TH3_AV3NG3R Halo 4 is the worst campaign just because of QTEs. I hate them and I will never ever, think they are good.[/quote] so 2 small QTE's and it's the worse halo, well aren't you a ball of smiling smart sunshine, [/quote] Sorry but I played the Halo campaign because it didn't have freaking lame QTEs.[/quote] Big deal, there's a quick time event. How could something that small ruin the game. What you're saying is just plain stupid.

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  • [quote][b]Posted by:[/b] BlackKnightKanos [quote][b]Posted by:[/b] TH3_AV3NG3R [quote][b]Posted by:[/b] Alf stewert [quote][b]Posted by:[/b] TH3_AV3NG3R Halo 4 is the worst campaign just because of QTEs. I hate them and I will never ever, think they are good.[/quote] so 2 small QTE's and it's the worse halo, well aren't you a ball of smiling smart sunshine, [/quote] Sorry but I played the Halo campaign because it didn't have freaking lame QTEs.[/quote] Big deal, there's a quick time event. How could something that small ruin the game. What you're saying is just plain stupid. [/quote] I didn't say the QTE ruined the game, all it did was ruin the campaign for me. I don't know why you are making such a big deal over my opinion. Halo for me as something I could always come to when I wanted to play a campaign without QTEs. Well actually, there was more than just QTEs that ticked me off about the campaign but I don't feel like getting into those.

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  • The game was disappointing. It wasn't that Chief was a chatterbox. He was just saying the wrong things. [i]"She said that to me once. About being a machine.[/i] That's melodramatic TV drama drivel, no beating around the bush. [quote][b]Posted by:[/b] TH3_AV3NG3R I didn't say the QTE ruined the game, all it did was ruin the campaign for me. I don't know why you are making such a big deal over my opinion. Halo for me as something I could always come to when I wanted to play a campaign without QTEs. Well actually, there was more than just QTEs that ticked me off about the campaign but I don't feel like getting into those.[/quote]How did you like stopping gameplay every time you touched a button?

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  • Well gameplay-wise the campaign was good and better than Reach's. Sometimes you had the feeling that they just took an area and filled it with as many enemies as possible to make it hard instead of making a good AI, but it has its limits. The new light and special effects are very good and some of the new sound effects too while others are horrible (Battle Rifle, Plasma Pistol, Fuel Rod Gun i.e.). But I don't like the story direction at all (Didact, ancient humans and so on) and all this melodramatic stuff with Cortana and Chief almost kissing in the end. *facepalm* Also the new designs of the Covenant are cheap and generic and except for the mantis and warthog all the new vehicles or vehicle designs look ugly (Broadsword, new Pelican, Lich, Didact's ship). Oh and I don't think I have to mention the armour permutations for multiplayer. epic fail. About the soundtrack: Well I can't really remember anything but one short piece you know this dooom-dom-dom-dom-DAM-dam-DAM-dam if you know what I mean. I don't think this is about multiplayer, but all the new things they did in Halo 4 MP are crap. Perks, Loadouts, Personal Ordnance, keeping AAs as they are, keeping sprint and combining it with a faster walking speed, making grenades useless and so on.

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  • The three things that bothered me the most were mostly trivial stuff, but it didn't help with my immersion to it. Every time I fought Elites, I didn't want to fight them. Not because they were now a boring rather repetitive enemy, but because their reasons for re-forming the Covenant were stupid and in my opinion not like them at all. This is the race that fought the prophets to a standstill before they brought out their ace in the hole and then formed the Covenant. They had to have some intelligence to make their own spacecraft right? The general "feel" of a fair amount of the game. I can understand that 343 might change things up appearance wise because this was their first game and they wanted to make it clear that the series was in different hands now. But they overdid it. When I look at all the various aliens and things in the UNSC, it just doesn't say halo to me. No connection whatsoever. And finally, why orange? I understand that players needed a distinction between the Didact and his forces when compared to normal Forerunner architecture, to distinguish, good forerunner, bad forerunner. But is there any logical reason the Didact would change his colour, his forces colour, and even the Forerunner environment around him and his forces to orange? Again, you have this split, this contrast and clash. I liked the campaign, probably one of the best ones I played in a long time, but I had to force myself to get immersed into it, which ironically helped drive me away from it.

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  • As I said i've not long had the game, this is just an initial thought of the game =]

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  • I haven't read the books thats right, but i'm sure i'm not the only one whose gone into the game without reading the books. I'm going to get the books at some point so i could get a better understanding of the universe. Chief being chatty i said it was a silly thought but this is me saying this from playing all the games. If the ending against the Didact was good for the books fair enough but is that enough of a reason to take away what could have been a awesome boss battle? why not just make it a cutscene. Even though the campaign had 2 quick time events throughout it, I feel that they shouldn't have existed particularly with the Didact. QE didn't ruin the game or the campaign for me, they just seemed to really sour the experience and emersion of it.

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  • [quote][b]Posted by:[/b] TH3_AV3NG3R Halo 4 is the worst campaign just because of QTEs. I hate them and I will never ever, think they are good.[/quote]It ruined so much, including the Campaign Theatre. Also, I didn't mind him talking so much when it was in the cutscenes, but it killed the immersion during gameplay.

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  • Halo 4 made me incredibly disappointed. And that was with all the things I knew wouldn't work before the game came out. It isn't a bad game. It just isn't good.

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  • [quote][b]Posted by:[/b] grey101 The ending was a way for everybody to be happy as it didn't shame the didact yet we won.[/quote]But it did shame the Didact. I can understand the player having a choice in planting the grenade on Didact (players who read the novels would have had second thoughts about thwarting the Didact's plan because they know he's well meaning, just misled), but why give us control when hanging on the edge? A first person cutscene would have been better at that point. Who in their right mind would want to fall into a slipspace rupture?

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  • [quote][b]Posted by:[/b] JustDEMON HEAD I haven't read the books thats right, but i'm sure i'm not the only one whose gone into the game without reading the books. I'm going to get the books at some point so i could get a better understanding of the universe. Chief being chatty i said it was a silly thought but this is me saying this from playing all the games. If the ending against the Didact was good for the books fair enough but is that enough of a reason to take away what could have been a awesome boss battle? why not just make it a cutscene. Even though the campaign had 2 quick time events throughout it, I feel that they shouldn't have existed particularly with the Didact. QE didn't ruin the game or the campaign for me, they just seemed to really sour the experience and emersion of it. [/quote] 1. Then don't call the game crappy if you seriously have no understanding of it. The difference between most people is you have an account on an internet forum. You are already half way nerdy so you might as well go all the way. 2. Do that then come back saying how bad the game was. 3.Um, i have been playing since CE and to finally hear him talk [b]somewhat[/b] is better than him having like 10 vague lines through the whole game. Why have a voice actor if he isn't even going to talk? 4. It wouldn't have been "awesome". There is absolutely no reason Chief should be able to touch chief without him letting chief. The armor is ridiculously strong and has a novel worth of protective systems. It would have been so stupid. 5. Yeah. The ending should have been a CGI scene so you can see that the Didact is 15-16 feet tall and chief is like a Child to him. Do you drive? The height clearance for an average overpass is 14-15 feet. The didact is [b]huge[/b]. 6. The entire point of them is to have you more involved with the game instead of just sitting there. You don't even know who or what he is so you can't really say that. 7.Which makes no since because it was perfectly emersed.

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  • [quote][b]Posted by:[/b] grey101 [quote][b]Posted by:[/b] JustDEMON HEAD I haven't read the books thats right, but i'm sure i'm not the only one whose gone into the game without reading the books. I'm going to get the books at some point so i could get a better understanding of the universe. Chief being chatty i said it was a silly thought but this is me saying this from playing all the games. If the ending against the Didact was good for the books fair enough but is that enough of a reason to take away what could have been a awesome boss battle? why not just make it a cutscene. Even though the campaign had 2 quick time events throughout it, I feel that they shouldn't have existed particularly with the Didact. QE didn't ruin the game or the campaign for me, they just seemed to really sour the experience and emersion of it. [/quote] 1. Then don't call the game crappy if you seriously have no understanding of it. The difference between most people is you have an account on an internet forum. You are already half way nerdy so you might as well go all the way. 2. Do that then come back saying how bad the game was. 3.Um, i have been playing since CE and to finally hear him talk [b]somewhat[/b] is better than him having like 10 vague lines through the whole game. Why have a voice actor if he isn't even going to talk? 4. It wouldn't have been "awesome". There is absolutely no reason Chief should be able to touch chief without him letting chief. The armor is ridiculously strong and has a novel worth of protective systems. It would have been so stupid. 5. Yeah. The ending should have been a CGI scene so you can see that the Didact is 15-16 feet tall and chief is like a Child to him. Do you drive? The height clearance for an average overpass is 14-15 feet. The didact is [b]huge[/b]. 6. The entire point of them is to have you more involved with the game instead of just sitting there. You don't even know who or what he is so you can't really say that. 7.Which makes no since because it was perfectly emersed.[/quote] If you like this abomination more than the original trilogy - what are you still doing on bungie.net? You could meet more like-minded individuals there.

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  • [quote][b]Posted by:[/b] Sliding Ghost Who in their right mind would want to fall into a slipspace rupture?[/quote] What control did he have over that with cortana holding him so he couldn't move? It isn't like he was [b]just[/b] about to kill john like twice. had cortana not been there to [b]save[/b] john like she always did he would have been killed.

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  • [quote][b]Posted by:[/b] grey101 I read a little bit more and you clearly haven't read the books because if we fought the Didact 343I would have lost their Story loving fanbase. The Didact is the most prominent forerunner military general who fought both ancient humanity and the flood. Over 9,000 years old (biologically),15 feet tall, and at least 1,000 pounds. If he were to lose to chief (directly) or even let him land a physical hit on him then we would be done with 343I. The ending was a way for everybody to be happy as it didn't shame the didact yet we won.[/quote]And that was accomplished by there being a QTE? Isn't that a bit void of imagination? Who said that Chief had to fight the Didact in his full might? [b]He didn't even do that in the game.[/b] 343i made Cortana restrain the Didact so that Chief could defeat him. They could just as well have had Cortana lower the Didact's speed and mess with his shields or something; bring him down to Chief's level. Such an event could be shown through both cutscene and gameplay. Even through a QTE for that matter. More than two steps anyway. Now it's just a compromise; [i]no one likes QTEs, so we'll make it short[/i]; what they seemed to think. To use your own argument against you: [i]Does the average player find QTEs fun let alone understand the Didact's power?[/i] If that's all Halo asipres to...

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  • It was above average, but not mind blowing. Drawbacks and flaws are: campaign felt pretty short, multiplayer maps are not very good, armour is awful, no file share, horrible UI, overreliance on EU (not a problem for me, is a problem for others), Didact had very little presence in the game aside from floating around in a cryptum, lack of campaign theatre, lack of firefight, some pretty bad Spartan Ops characters, lack of Blue team, and, most importantly, the worst sounding Warthog ever.

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  • I personally don't care for QTE and i am talking about what actually happened. Which is so stupid, is he just going to sit there the whole time? How would chief fight him without a gun? [quote] The Didact walked around me, punching my shoulder and torso ribbons, poking a darkly shielded finger into the interstitial at my neck, and generally putting my armor through a series of forceful tests, none of which I felt was strictly necessary.[/quote] If The Didact himself beating the hell out of a forerunner combat skin (and being a child bornstellars wouldn't have been strong at all) didn't damage it do you really think chief could? And like he is going to sit there to let chief do it and not get pissed enough to break from from cortana. What? You do understand that cortana isn't anything to the AI the Didact has in his armor. I don't even think That stuff works in halo as it sounds like some mass effect style fight. Again, the didact is just going to let that all happen? I do't even have an argument, pressing a button to do something twice in the game doesn't affect anything. It is funny how people complain about halo getting stale but every attempt to do something new is shunned.

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  • [quote][b]Posted by:[/b] grey101 I personally don't care for QTE and i am talking about what actually happened. [...] [/quote] Why not just have Cortana use the light bridge to give Didact a handicap? We see her using the light bridge to hold Didact in place by the wrists, why not have Cortana crush his armor there (so he can't use Force), and disable his shield? Didact then escapes from Cortana's imprisonment and we have a straight up boss fight. Didact is now on the same level as Chief because Cortana disabled his shields and some weapons. As for weapons, they are on the middle of a Forerunner ship. It shouldn't be that hard for Chief to find something like a Binary rifle or Scattershot lying around. Those are strong weapons and would be readily available. It also seems Didact lacks an Ancilla, or the one he has is inferior to Cortana. Remember when you plugged Cortana into that tower and had to hold off the Crawlers while she made a portal? Cortana says she managed to lock Didact out of the system. She managed to [i]beat Didact's security on his own ship.[/i] Earlier, Didact also refers to Cortana as an evolved Ancilla. Edit: Curse you, typos! [Edited on 01.06.2013 9:47 AM PST]

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  • [quote][b]Posted by:[/b] Xd00999 [quote][b]Posted by:[/b] grey101 I personally don't care for QTE and i am talking about what actually happened. [...] [/quote] Why not just have Cortana use the light bridge to give Didact a handicap? We see her using the light bridge to hold Didact in place by the wrists, why not have Cortana crush his armor there (so he can't use Force), and dusable his shield? Didact then escapes from Cortana's imprisonment and we have a straight up boss fight. Didact is now on the same level as Chief because Cortana disabled his shields and some weapons. As for weapons, they are on the middle of a Forerunner ship. It shouldn't be that hard for Chief to find something like a Binary rifle or Scattershot lying around. Those are strong weapons and would be readilly available. It also seems Didact lacks an Ancilla, or the one he has is inferior to Cortana. Remember when you plugged Cortana into that tower and had to hold off the Crawlers while he made a portal? Cortana says she managed to lock Didact out o the system. She managed to [i]beat Didact's security on his own ship.[/i] Earlier, Didact also refers to Cortana as an evolved Ancilla.[/quote]Exactly. Imagination ftw! EDIT: And it is important. Doesn't matter if it's less than a percent of the campaign, it's the last moment of gameplay before one puts down the controller. If that's lackluster, the last impression of the game is lackluster. Why end a game on a low, or in this case [i]meh[/i]? Oh yeah, shiny CG... [Edited on 01.06.2013 9:47 AM PST]

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  • Rule of thumb when talking about Halo 4's ending: Didact survived. [quote][b]Posted by:[/b] Sandtrap The three things that bothered me the most were mostly trivial stuff, but it didn't help with my immersion to it. Every time I fought Elites, I didn't want to fight them. Not because they were now a boring rather repetitive enemy, but because their reasons for re-forming the Covenant were stupid and in my opinion not like them at all. This is the race that fought the prophets to a standstill before they brought out their ace in the hole and then formed the Covenant. They had to have some intelligence to make their own spacecraft right? [u]That intelligence was rotted after 3000 years of religious dogma being shoved down their throats by, oddly enough, the Prophets. After that long of believing you'll ascend to godhood alongside the Forerunners, it can kinda get to your head. The Prophets [i]won[/i] against the Elites: they won not by military might, but by turning them into obedient cannon fodder.[/u] The general "feel" of a fair amount of the game. I can understand that 343 might change things up appearance wise because this was their first game and they wanted to make it clear that the series was in different hands now. But they overdid it. When I look at all the various aliens and things in the UNSC, it just doesn't say halo to me. No connection whatsoever. And finally, why orange? I understand that players needed a distinction between the Didact and his forces when compared to normal Forerunner architecture, to distinguish, good forerunner, bad forerunner. But is there any logical reason the Didact would change his colour, his forces colour, and even the Forerunner environment around him and his forces to orange? Again, you have this split, this contrast and clash. [u]Orange is the color of the Composer, and thereby the color of the composed humans that became Prometheans. Plus there's the simple fact that blue indicates auromated Knights and Orange means they have a leader.[/u] I liked the campaign, probably one of the best ones I played in a long time, but I had to force myself to get immersed into it, which ironically helped drive me away from it. [/quote] [Edited on 01.06.2013 9:55 AM PST]

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