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12/29/2012 10:41:36 AM
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Your organized thoughts on Halo 4.

I think I'm I'm the minority here, but I thoroughly enjoyed Halo 4. The campaign was incredible and multiplayer was the second-best of the series after Halo 2. It's far from perfect, though, and I do have several complaints. Pros - Flawless campaign story. Confused? Watch the damn Terminals. - Superb campaign gameplay. - Dazzling graphics and sound design. - Fresh art direction. - Great enemy AI. The Prometheans are challenging and irritating in the best possible way. Oh, you think Knights are "overpowered"? Of course, that's the point. They're Forerunner AI soldiers! They provide a unique challenge and I enjoyed every second of fighting them. - Second-best multiplayer in the series after Halo 2. - Infinity Slayer rocks. All game types play well. - Excellent map design. Only the default Erosion set-up (Ascent) disappoints, and it's not in matchmaking anyway. - AAs are actually balanced! I still don't like Hologram, though, and it doesn't continue to flicker if you shoot at it like it did in Reach. - On the topic of AAs, universal sprint was a good change. - Incredible weapons and vehicles. Incredible balance. - The Mantis rocks. *puts on flamesuit* - Great music. Sub-par when compared to Marty's work, of course, but that doesn't make it bad. It just means Marty is a tough act to follow. - Chief/Cortana relationship was well-handled. - The Forerunners still feel sufficiently alien and mysterious. I liked that they were able to maintain that despite revealing so much about them. - NO FLOOD. (Flood mode does not count.) Cons - The Mammoth was boring and underused, which unfortunately made Reclaimer a fairly ho-him level. It takes forever to get from place to place and there's nothing interesting to do with it during the journey. - Cheap design tactics to discourage map exploration in the campaign. ("Return To The Battlefield," the killer streams on Reclaimer, etc.) - Spartan Ops is bland. The idea behind it is exciting, but in practice, it's just bland due to the constant re-use of maps and objectives and the lack of replayability. Shame. I had such high hopes for it. (I like the idea of the shorter arena-style missions as well as the use of multiplayer maps, and the re-use of existing campaign environments doesn't bother me, but the re-use of the same 8 maps over and over again got monotonous very quickly. It's still fun but I have no sense of anticipation for upcoming episodes at all.) - Lack of campaign scoring. - Lack of campaign theater. This has all but killed the speedrunning community. - Overpowered boltshot. Hopefully this gets fixed in a TU. I don't mind the DMR, though. - Lack of multiplayer playlist variety. I love Infinity Slayer, but there needs to be a "classic Grab Bag" playlist with regular Slayer and FFA objective game types. - Total lack of Forge map integration in matchmaking. (No Ravine, Erosion, or Impact map variants of any kind.) - Short campaign, although this has been true of every campaign since Halo 3 and it's looking unlikely that it will change in the near future. - "Return To The Battlefield" still sucks just as much as it did in Reach and needs to die a fiery death.
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  • -Campaign was good -Spartan Ops was pretty disappointing -Certain game types aren't available in theater. -Still no co-op theater -Multiplayer is fun, but not really addicting -Good Forge system, but we need good Forge MAPS -Customgames system is awful There's definitely better games out there than Halo 4, but it's still good.

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  • Pros: - Dialogue and characterization is the best it's ever been - Terminals were very cool and I genuinely enjoyed the story - It has good graphics - Sound design is good (Warthog is an exception) - Universal Sprint is actually not bad Cons: - Boring multiplayer, every match feels the same as the last - Campaign was a button-pushing sightseeing tour - Custom Classes are [i]not[/i] Halo. Sorry, I hate when people say stuff like this, but it's true. - Custom Game options are atrocious - Forge mode has been nerfed from Reach - Forge maps are terrible - Removal of a ton of gametypes - Prometheans aren't good enemies, they just have a ton of health and the ability to teleport - Spartan Ops is a joke - No campaign or SpOps scoring - No campaign theater - Dynamic lighting doesn't work in theater - Bad maps - Return to battlefield needs to go away and die - No file browser (I don't care if it's being added in later, it should've been ready on launch) - [i]TERRIBLE[/i] user interface

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  • Pros: -It looks nice -It sounds nice Cons: -Bad story -Bad voice acting (though this was in most Halo games) -Spartan Ops is the least fun thing I've done in a game in my entire life -Multiplayer is beyond terrible -Need more fun playlists like Halo 3 or even Reach -Need more fun gametypes -Terrible maps -343 needs to stop being such bad devs [Edited on 12.29.2012 11:04 AM PST]

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  • Very good, campaign was exceptional and I genuinely can't see how people fault it so much. MM is pretty average though I feel a majority of its issues could be fixed simply by adding competitive playlists to separate the two types of players. Spartan Ops is meh but I won't complain since it's free atm.

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  • [quote][b]Posted by:[/b] MrR46 [u]Pros[/u] -Best aiming mechanics since CE. -The BTB maps are good. Best group since at least Halo 2. -Skill matching, although the fact that the Halo skill gap is the smallest it's ever been kills the buzz. -The beginning and end levels of the campaign. The middle drags. -Soundtrack, minus the dubstep crap and that Star Wars ripoff that played during half of Composer. -Impact is a great forge map, even if the mechanics are a little off. -Environments have been scaled up, so the game actually feels [i]big[/i] again. [u]Cons[/u] -Other than that last cutscene sequence (from the Green and Blue scene to the credits), the story was hilariously generic and very poorly done overall. -Not enough ammo in campaign, every level forces you to do the weapon dance and ration your shots, as opposed to just letting you play. But, this has been an issue ever since Halo 2. -Bad sandbox design. -Emphasis on class based play. -Skill gap continues to crumble. -Awful slayer scoring system. 10 per kill, 600 to win? Lolz. -Instant respawn. -Armor abilities still exist. -Bloom still exists. -Sprint. -LolCTF. -Lolball. -Lolregicide. -LolSpartanOps. -Custom loadouts. Especially boltshot and plasma pistol starts. -Vehicles are still made of paper. -The mantis is a joke. -PODs are an unforgivably bad design idea. -No weapons on map. The fact that RODs take their place is even worse. -Haven and Abandon are the only playable 4v4 maps. The others either way overcompensate for sprint or just blow. -The fact that Solace even exists is sad. -Awful movement traits, including strafe. -Godawful playlist management. Instead of doing something useful like bringing in that 'unmolested classic experience' that was promised, or BTB objective, they're busy dicking around with team regicide and FFA KOTH. -Lack of object variety in forge maps. The pieces only look right with Impact. Ravine should have been forerunner pieces, Erosion (or some other third map) should have been covenant. -Theater still isn't fixed. -No visible ranks.[/quote] This is essentially my thoughts on H4.

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  • I concur.

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  • [quote][b]Posted by:[/b] mcclintonsl Positives: Less frame rate lag No bloom Good campaign Ability to copy forge items Load out Customisation BTB is slayer exclusive Better Graphics Return to Halo art direction Mantis Better/more forge items Vehicle physics improved Interesting new enemy class Many new weapons Separate playlist for each game type Less playlists More customization options Magnets Three forge maps, with unique objects Large variety of enemy classes Faster movement speeds Better maps Better menu music Easier to rank up Active lighting Good sound design Valhalla remake Negatives: Short campaign No fine edit Unbalanced personal ordnance No UNSC aircraft No covenant vehicle role between the Ghost and Wraith Flinching Unbalanced random weapon drops Not unique, ugly armour Even less game types Still lack of gamp type options Boltshot is OP Sprint cannot be disabled Sniper Rifle is difficult to use No Firefight Weapons respawn too quickly No file browser No ability to check what games people are playing exactly Load-out cameras are blurry No scarabs Campaign ending was anticlimactic Significant areas in forge located on bad angles, co-ordinates Unbalanced loadouts/specialisations Forge pieces are asymmetric Terminals not in-game No visible ranking system based around skill [/quote] This. Added negatives: - Campaign was too short and has very little replay ability value due to its unnecessary restrictions, linear animations, and QTEs. - The story was massively disappointing. Instead of acknowledging the events of past Halo games and building off of them (everything that has happened has lead to the Didact), the campaign felt lonely and un-epic as just about every old character is gone (the Arbiter?), you need to have background information to understand it, and the graphical design made you think all of the events in the other Halo games never happened. There were Spartan IIs with upgraded Mark VI armor from right after the augmentations when we know the Chief got his Mark VI from Halo 2 and upgraded it to a unique style on the Dawn. The teaser trailers seemed to stick to canon, however, and this made for a very contradicting game experience. - Multiplayer graphics are too fast paced and cartoony. - the fact that you have to choose loadouts makes for a very forced multiplayer experience. - The music is great, but was horribly placed in the Campaign and lacked both a central theme and the complete original Halo theme (again, they should have built off the old music and introduced us to new sounds through it). - The game just feels incomplete. - The art style, specifically the lighting, doesn't look as good as Halo 3. I don't know why. [Edited on 12.29.2012 7:35 AM PST]

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  • Infinity Slayer is the worst thing that has ever happened to Halo.

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  • It's probably the worst shooter this year. AA's are imbalanced. Custom class system makes the game uninteresting.

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  • [u]Pros[/u] -Best aiming mechanics since CE. -The BTB maps are good. Best group since at least Halo 2. -Skill matching, although the fact that the Halo skill gap is the smallest it's ever been kills the buzz. -The beginning and end levels of the campaign. The middle drags. -Soundtrack, minus the dubstep crap and that Star Wars ripoff that played during half of Composer. -Impact is a great forge map, even if the mechanics are a little off. -Environments have been scaled up, so the game actually feels [i]big[/i] again. [u]Cons[/u] -Other than that last cutscene sequence (from the Green and Blue scene to the credits), the story was hilariously generic and very poorly done overall. -Not enough ammo in campaign, every level forces you to do the weapon dance and ration your shots, as opposed to just letting you play. But, this has been an issue ever since Halo 2. -Bad sandbox design. -Emphasis on class based play. -Skill gap continues to crumble. -Awful slayer scoring system. 10 per kill, 600 to win? Lolz. -Instant respawn. -Armor abilities still exist. -Bloom still exists. -Sprint. -LolCTF. -Lolball. -Lolregicide. -LolSpartanOps. -Custom loadouts. Especially boltshot and plasma pistol starts. -Vehicles are still made of paper. -The mantis is a joke. -PODs are an unforgivably bad design idea. -No weapons on map. The fact that RODs take their place is even worse. -Haven and Abandon are the only playable 4v4 maps. The others either way overcompensate for sprint or just blow. -The fact that Solace even exists is sad. -Awful movement traits, including strafe. -Godawful playlist management. Instead of doing something useful like bringing in that 'unmolested classic experience' that was promised, or BTB objective, they're busy dicking around with team regicide and FFA KOTH. -Lack of object variety in forge maps. The pieces only look right with Impact. Ravine should have been forerunner pieces, Erosion (or some other third map) should have been covenant. -Theater still isn't fixed. -No visible ranks. [Edited on 12.29.2012 7:16 AM PST]

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  • I really loved it. It's probably my favourite Halo game. I only have a few gripes such as: Fileshare system still messed up Too small forge maps The music is too cheerful, I want music to remember, like never forget Spartan Ops got boring quickly Battle rifle design, it looks nothing the battle rifle did in Halo 2 and 3. Randomly looks extremely smaaller with a funky scope.

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  • Campaign- No flaws Forge- It's perfect except the maps are too small Multi-player- Not competitive at all, it's fun but just not competitive or satisfied to win. In all truth they just needed to improve Halo 3's multi-player.

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  • Positives: Less frame rate lag No bloom Good campaign Ability to copy forge items Load out Customisation BTB is slayer exclusive Better Graphics Return to Halo art direction Mantis Better/more forge items Vehicle physics improved Interesting new enemy class Many new weapons Separate playlist for each game type Less playlists More customization options Magnets Three forge maps, with unique objects Large variety of enemy classes Faster movement speeds Better maps Better menu music Easier to rank up Active lighting Good sound design Valhalla remake Negatives: Short campaign No fine edit Unbalanced personal ordnance No UNSC aircraft No covenant vehicle role between the Ghost and Wraith Flinching Unbalanced random weapon drops Not unique, ugly armour Even less game types Still lack of gamp type options Boltshot is OP Sprint cannot be disabled Sniper Rifle is difficult to use No Firefight Weapons respawn too quickly No file browser No ability to check what games people are playing exactly Load-out cameras are blurry No scarabs Campaign ending was anticlimactic Significant areas in forge located on bad angles, co-ordinates Unbalanced loadouts/specialisations Forge pieces are asymmetric Terminals not in-game No visible ranking system based around skill

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  • [quote][b]Posted by:[/b] Android Spartan [quote][b]Posted by:[/b] TH3_AV3NG3R [quote]Flawless campaign story. Confused? Watch the damn Terminals.[/quote] Wouldn't having to watch an outside source, so you wouldn't be confused, mean that the game story, is in fact not flawless?[/quote]How is an ingame source considered outside??[/quote] Maybe the fact that you have to go to waypoint to watch them. You just have to unlock them ingame first.

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  • [quote][b]Posted by:[/b] TH3_AV3NG3R [quote]Flawless campaign story. Confused? Watch the damn Terminals.[/quote] Wouldn't having to watch an outside source, so you wouldn't be confused, mean that the game story, is in fact not flawless?[/quote]How is an ingame source considered outside??

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  • [quote]Flawless campaign story. Confused? Watch the damn Terminals.[/quote] Wouldn't having to watch an outside source, so you wouldn't be confused, mean that the game story, is in fact not flawless?

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  • I can't believe you said it was 2nd best to Halo 2. GET OUT!!!!!!!

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  • Spartan Ops and lack of campaign scoring disappointed me.

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  • Overall, I was extremely disappointed with Halo 4. I agree that the campaign was very fun, and I actually liked most of the levels. The story did feel a bit nonsensical at times, but I thought the Chief/Cortana stuff was done very well. BUT imo it has the worst multiplayer in the whole franchise. So boring to play for more than 2/3 games, and the [i]horrendous[/i] map selection and design just slowly killed me. Halo 4 was designed for maps with vehicles, and so 4v4 suffered greatly. I spent a week playing the same 2 maps over and over again and basically gave up. Don't even mention the ridiculous sound design for most of the weapons, which is also the worst it has been in the series.

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  • [quote][b]Posted by:[/b] car15 I think I'm I'm the minority here, Pros - Flawless campaign story. Confused? Watch the damn Terminals. [/quote] But the other Halo games didn't have such a befuddled story that could only be explained with a non-linear source. Play any of the othe Halo games and the story tells itself. Halo 4 was "read, play, scratch head in confusion"

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  • [quote][b]Posted by:[/b] Bryanesie I like it. [/quote]

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  • [quote][b]Posted by:[/b] hadlermaster I still don't understand how people can say the soundtrack is bad. It's full of great songs. Haven, Arrival, Immaterial, Nemesis, etc.[/quote] The Flood has been officially declared the Halo 4 hate forum many times. I can think of a few people who are gonna post blind hate in this thread any minute now.

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  • [quote][b]Posted by:[/b] car15 Why don't you offer your own opinion instead of ripping mine apart point-by-point?[/quote] Well I would've ended up typing each of those topics anyways, you just did it for me. /Lazy

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  • I still don't understand how people can say the soundtrack is bad. It's full of great songs. Haven, Arrival, Immaterial, Nemesis, etc.

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  • [quote][b]Posted by:[/b] Ice Penjamin [quote][b]Posted by:[/b] car15 Why don't you offer your own opinion instead of ripping mine apart point-by-point?[/quote]But isn't that their opinion? [/quote] Opinionception

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  • [quote][b]Posted by:[/b] car15 Why don't you offer your own opinion instead of ripping mine apart point-by-point?[/quote]But isn't that their opinion?

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