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12/7/2012 1:38:43 AM
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Bravo is now a member of 343 Industries

[url=http://twitter.com/BravoMLG/status/276862536605900800]This is good news[/url] [quote][b]Posted by:[/b] ChemicalEnvy Did a little research on Bravo's new job 343 Industries is looking for a dynamic individual with a passion for creating and perfecting online multiplayer experiences. The qualified candidate will be responsible for working with an existing design and sustain team to help maintain and support Halo's existing multiplayer experiences, as well as the future implementation of new experiences. Additional responsibilities include hopper management and synthesizing community feedback and player data to inform gameplay recommendations. As a member of the Sustainment Team, you will get to interface with community members, designers, Franchise Management and test teams, so legendary communication and organizational skills are a must. Responsibilities: - Work with the Sustainment Team to maintain multiplayer experiences by recommending optimizations based on community feedback and player data - Work across several additional teams to ensure quality - Provide regular formal and informal matchmaking updates to the community across multiple channels - Maintain a healthy relationship with the community and its varied subsets - Represent Halo and 343 at community and industry events[/quote] [url=http://www.youtube.com/watch?v=RNGxCbvgoSQ]Those of you who don't know Bravo[/url] Bravo has a Computer Science degree for those who think he's unqualified. [Edited on 12.06.2012 10:44 PM PST]
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  • Well, I have watched his videos concerning the issues with Halo 4. Him and his team (aside from the former Lemon) had decent input and actually knew what the hell was going on. They didnt just dis everything new with the game and were actually quite attracted to the base gameplay. He knows that the game could be perfect with all the crap and bugs cut.

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  • [quote][b]Posted by:[/b] CrazzySnipe55 [quote][b]Posted by:[/b] ChemicalEnvy so [u][b]legendary[/b][/u] communication and organizational skills are a must.[/quote]Really? *facepalm ©[/quote]What do you have against him? Seriously.

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  • [quote][b]Posted by:[/b] Murcielago00 [quote][b]Posted by:[/b] mneo Who?[/quote][/quote]

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  • [quote][b]Posted by:[/b] ChemicalEnvy so [u][b]legendary[/b][/u] communication and organizational skills are a must.[/quote]Really? *facepalm © [Edited on 12.06.2012 8:34 PM PST]

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  • [quote][b]Posted by:[/b] ChemicalEnvy Did a little research on Bravo's new job 343 Industries is looking for a dynamic individual with a passion for creating and perfecting online multiplayer experiences. The qualified candidate will be responsible for working with an existing design and sustain team to help maintain and support Halo's existing multiplayer experiences, as well as the future implementation of new experiences. Additional responsibilities include hopper management and synthesizing community feedback and player data to inform gameplay recommendations. As a member of the Sustainment Team, you will get to interface with community members, designers, Franchise Management and test teams, so legendary communication and organizational skills are a must. Responsibilities: - Work with the Sustainment Team to maintain multiplayer experiences by recommending optimizations based on community feedback and player data - Work across several additional teams to ensure quality - Provide regular formal and informal matchmaking updates to the community across multiple channels - Maintain a healthy relationship with the community and its varied subsets - Represent Halo and 343 at community and industry events[/quote] Nice, i'm interested to see what 343 can come up with in the future.

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  • But Walshy > Bravo.

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  • Did a little research on Bravo's new job 343 Industries is looking for a dynamic individual with a passion for creating and perfecting online multiplayer experiences. The qualified candidate will be responsible for working with an existing design and sustain team to help maintain and support Halo's existing multiplayer experiences, as well as the future implementation of new experiences. Additional responsibilities include hopper management and synthesizing community feedback and player data to inform gameplay recommendations. As a member of the Sustainment Team, you will get to interface with community members, designers, Franchise Management and test teams, so legendary communication and organizational skills are a must. Responsibilities: - Work with the Sustainment Team to maintain multiplayer experiences by recommending optimizations based on community feedback and player data - Work across several additional teams to ensure quality - Provide regular formal and informal matchmaking updates to the community across multiple channels - Maintain a healthy relationship with the community and its varied subsets - Represent Halo and 343 at community and industry events

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  • [quote][b]Posted by:[/b] mneo Who?[/quote]

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  • [quote][b]Posted by:[/b] The CH1MP [quote][b]Posted by:[/b] GhostLink2401 So by the logic of everyone supporting this, anyone who's a fan is more/ equally qualified to make games than/ as professional game developers? *sigh* This is why I stick to Single-player mainly. [/quote] Lol. Changing MM settings =/= making a game. But to answer your question, yes.[/quote] Let's be honest with ourselves... it's just for PR. Anyone with thumbs who's played any other Halo game can read the community forums and make MM settings accordingly. ©

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  • Doesn't Bravo have a computer science degree? Bravo is a very smart person and player. He was the number 1 source for Halo 4 information

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  • [quote][b]Posted by:[/b] The CH1MP On the contrary, casuals are the cancer to Halo. This is why Reach failed, and Halo 4 had such a poor start, the gameplay was geared more toward the casual (ie. super aim assist, armor abilities, slow movement speed etc.) Halo 2 and 3 succeeded at being versatile in that it supported a thriving competitive aspect, and casual aspect, as Bravo mentioned in the linked video. The life spans of these games were much greater than Reach's in the sense of their population and prolonged developer support. I have faith that a former MLG player will handle the MM settings better than whoever's doing it right now. Let us see how he does before we start freaking out because we think he's going to make everything BR starts with no loadouts or something, even though that would be awesome. Bravo's goal is to support the casual community as well as the MLG community.[/quote] Pretty much this.

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  • [quote][b]Posted by:[/b] Zanir I stopped taking you seriously after the casual comment.[/quote] Well that's your problem not mine

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  • [quote][b]Posted by:[/b] WolfmanMaverick Wait, people actually think some random kid knows more about a game than the people that made it?[/quote]Considering the people the made the game made a complete mess...

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  • Anyone who's ever heard Bravo commentate MLG tournaments or analyze gameplays on Youtube knows that this is a very good thing. I expect we'll get some playlists with more competitive settings in the near future.

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  • 0
    A lot of you are -blam!- on some guy who hasn't even done anything yet.

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  • [quote][b]Posted by:[/b] The CH1MP [quote][b]Posted by:[/b] Garrux [quote][b]Posted by:[/b] Noshotskill [quote][b]Posted by:[/b] Murcielago00 [quote][b]Posted by:[/b] mneo Who?[/quote][/quote] So according to the thread its some guy that used to pro on the MLG circuit... Well this is now bad news. [/quote]Wait... he is? Well there goes any chance of fun in future Halo games. Now it's going to be back to the ever so stupid days of dumb mechanics like flag juggling. Can't MLG just go die already? They don't deserve as much attention as they get. They're cancer to Halo.[/quote] On the contrary, casuals are the cancer to Halo. This is why Reach failed, and Halo 4 had such a poor start, the gameplay was geared more toward the casual (ie. super aim assist, armor abilities, slow movement speed etc.) Halo 2 and 3 succeeded at being versatile in that it supported a thriving competitive aspect, and casual aspect, as Bravo mentioned in the linked video. The life spans of these games were much greater than Reach's in the sense of their population and prolonged developer support. I have faith that a former MLG player will handle the MM settings better than whoever's doing it right now. Let us see how he does before we start freaking out because we think he's going to make everything BR starts with no loadouts or something, even though that would be awesome. Bravo's goal is to support the casual community as well as the MLG community.[/quote] I stopped taking you seriously after the casual comment.

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  • [quote][b]Posted by:[/b] Murcielago00 [quote][b]Posted by:[/b] mneo Who?[/quote][/quote]

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  • [quote][b]Posted by:[/b] Garrux [quote][b]Posted by:[/b] Noshotskill [quote][b]Posted by:[/b] Murcielago00 [quote][b]Posted by:[/b] mneo Who?[/quote][/quote] So according to the thread its some guy that used to pro on the MLG circuit... Well this is now bad news. [/quote]Wait... he is? Well there goes any chance of fun in future Halo games. Now it's going to be back to the ever so stupid days of dumb mechanics like flag juggling. Can't MLG just go die already? They don't deserve as much attention as they get. They're cancer to Halo.[/quote] On the contrary, casuals are the cancer to Halo. This is why Reach failed, and Halo 4 had such a poor start, the gameplay was geared more toward the casual (ie. super aim assist, armor abilities, slow movement speed etc.) Halo 2 and 3 succeeded at being versatile in that it supported a thriving competitive aspect, and casual aspect, as Bravo mentioned in the linked video. The life spans of these games were much greater than Reach's in the sense of their population and prolonged developer support. I have faith that a former MLG player will handle the MM settings better than whoever's doing it right now. Let us see how he does before we start freaking out because we think he's going to make everything BR starts with no loadouts or something, even though that would be awesome. Bravo's goal is to support the casual community as well as the MLG community.

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  • Hopefully someone else that knows how to balance out Halo gets to join bravo soon. They can certainly get creative and find ways to balance out everything.

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  • [quote][b]Posted by:[/b] GhostLink2401 So by the logic of everyone supporting this, anyone who's a fan is more/ equally qualified to make games than/ as professional game developers? *sigh* This is why I stick to Single-player mainly. [/quote] Lol. Changing MM settings =/= making a game. But to answer your question, yes.

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  • I hope he gets fired. Honestly how did they offer him the job? lol. Well then, I am so glad Destiny will be coming. Plus some other amazing games.

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  • [quote][b]Posted by:[/b] Noshotskill [quote][b]Posted by:[/b] Murcielago00 [quote][b]Posted by:[/b] mneo Who?[/quote][/quote] So according to the thread its some guy that used to pro on the MLG circuit... Well this is now bad news. [/quote]Wait... he is? Well there goes any chance of fun in future Halo games. Now it's going to be back to the ever so stupid days of dumb mechanics like flag juggling. Can't MLG just go die already? They don't deserve as much attention as they get. They're cancer to Halo.

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  • The heck? Is that guy in the back wearing a Brute Stalker Mask?

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  • [quote][b]Posted by:[/b] BR131 [quote][b]Posted by:[/b] Zanir [quote][b]Posted by:[/b] VitalHalofreak [quote][b]Posted by:[/b] Zanir Some MLG nobody? Great.[/quote]He's not a nobody. Ever hear of Triggers down?[/quote] No.[/quote]Lol, you're the nobody then. K, bye.[/quote]Lol at this guy.

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  • [quote][b]Posted by:[/b] ROBERTO jh Cool, it'll be good to see what he can do.[/quote]

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  • [quote][b]Posted by:[/b] Murcielago00 [quote][b]Posted by:[/b] mneo Who?[/quote][/quote] So according to the thread its some guy that used to pro on the MLG circuit... Well this is now bad news.

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