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#Halo

11/14/2012 7:33:15 PM
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Reach/Halo3 vs. Halo 4 - Multiplayer & Point System

[b]There is a stark contrast between Halo 4 Multiplayer and Halo Reach multiplayer. --- Can you point out what is different between Halo 4 multiplayer and Halo3/Reach multiplayer and explain whether it is for the better or for the worse? ---[/b] Example: I played in the two Halo 4 Infinity Slayer matches below, and was a little frustrated to say the least. See if you can guess which player I was in both. Remember. these are [u]TWO HALO 4 INFINITY SLAYER MATCHES[/u]. Key: Place /Points /Kills /Assists /Deaths /Average Life /K.D. /Spree /Medals Match A 1st / 325 / 21 / 2 / 19 / 0:21 / +2 / 3 / 44 2nd / 265 / 13 / 11 / 14 / 0:28 / -1 / 4 / 36 3rd / 235 / 17 / 8 / 8 / 0:48 / +9 / 5 / 30 4th / 190 / 9 / 6 / 12 / 0:33 / -3 / 2 / 28 Match B 1st / 255 / 18 / 4 / 17 / 0:32 / +1 / 3 / 32 2nd / 255 / 14 / 10 / 5 / 1:37 / +9 / 7 / 36 3rd / 235 / 18 / 4 / 10 / 0:53 / +8 / 3 / 29 4th / 195 / 10 / 10 / 11 / 0:48 / -1 / 3 / 29 [Edited on 11.15.2012 10:26 PM PST]
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#Halo #Reach

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  • wat

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  • This thread makes no sense.

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  • [quote][b]Posted by:[/b] BracingJaguar42 Also, let's share some differences in the multiplayer gameplay between the two.[/quote]alright * sword in Halo 3 was slightly incompetent but nothing compared to how useless it is in Halo Reach * needler keeps getting better after each release * IIRC rocket launcher is worse in Halo 4 compared to Halo Reach * Halo 4 pistol is stronger then the Halo Reach pistol

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  • [quote][b]Posted by:[/b] BracingJaguar42 Also, let's share some differences in the multiplayer gameplay between the two.[/quote]One has Sprint and the other as a Chopper.

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  • Match A - 3rd Match B - 2nd

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  • [quote][b]Posted by:[/b] path1k [quote][b]Posted by:[/b] BracingJaguar42 Also, let's share some differences in the multiplayer gameplay between the two.[/quote]alright * sword in Halo 3 was slightly incompetent but nothing compared to how useless it is in Halo Reach * needler keeps getting better after each release * IIRC rocket launcher is worse in Halo 4 compared to Halo Reach * Halo 4 pistol is stronger then the Halo Reach pistol[/quote] I do like the needler now that I've gotten used to it in halo 4, but the needles are much faster with less amo. Seems [quote][b]Posted by:[/b] Fitcherman07 Match A - 3rd Match B - 2nd[/quote] You are right!

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  • I've been really trying to have a conversation about the health packs. I liked them in Reach and miss them in halo 4 as I am about to level up to 45. I liked them for two reasons: (1) You knew how many shots you were when your shields blew. (2) It added a variable and an incentive to keep your health up. - I remember owning people who were full shields running for health pack because they were one red bar. [Edited on 11.14.2012 3:07 PM PST]

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  • [quote][b]Posted by:[/b] BracingJaguar42 (1) You knew how many shots you were when your shields blew. [/quote] 1 Shot unless you played against thumbless players. [quote][b]Posted by:[/b] BracingJaguar42 (2) It added a variable and an incentive to keep your health up.[/quote] If you say so.

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  • [quote][b]Posted by:[/b] Kira Onime [quote][b]Posted by:[/b] BracingJaguar42 (1) You knew how many shots you were when your shields blew. [/quote] 1 Shot unless you played against thumbless players. [quote][b]Posted by:[/b] BracingJaguar42 (2) It added a variable and an incentive to keep your health up.[/quote] If you say so.[/quote] Cute, but no. You don't know what you're writing about. Once your shields blow, it was three to the body or just one shot to the head. If it was just one shot, you wouldn't need health packs. [Edited on 11.14.2012 3:50 PM PST]

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  • [quote][b]Posted by:[/b] BracingJaguar42 Cute, but no. You don't know what you're writing about. Once your shields blow, it was three to the body or just one shot to the head. If it was just one shot, you wouldn't need health packs.[/quote] You're a 1 shot once your shields are down unless you play with thumbless players that can't aim the head. Any good player will hit the head once the shields are down. Health after the shields are gone are still, and always were, present in the game. It just recharges once the shields are up but takes longer than said shields. Again, as I said, you're always a 1 shot once your shields are down unless the other player can't aim.

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  • Reach scoring is way better this point stuff is DAF

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  • [quote][b]Posted by:[/b] Kira Onime [quote][b]Posted by:[/b] BracingJaguar42 Cute, but no. You don't know what you're writing about. Once your shields blow, it was three to the body or just one shot to the head. If it was just one shot, you wouldn't need health packs.[/quote] You're a 1 shot once your shields are down unless you play with thumbless players that can't aim the head. Any good player will hit the head once the shields are down. Health after the shields are gone are still, and always were, present in the game. It just recharges once the shields are up but takes longer than said shields. Again, as I said, you're always a 1 shot once your shields are down unless the other player can't aim.[/quote] Ok, my bad on the "thumb" thing, i didn't get the joke at first, but so many people kill with the 3 body shots. Health is not still there in Halo 4. You fully recharge your shields and health (if you want to say there is health, which there isn't - not even implied health) every time. In Halo Reach, when you only have one red bar with full shields, if anyone takes your shields down, you are one shot anywhere on the body. Thus, if you are red bar/full shields, you should pick up a health pack. In Halo 4, this "implied health" is exactly what I find to be less helpful than health bars + sheild bar. [quote][b]Posted by:[/b] ankerd123 Reach scoring is way better this point stuff is DAF[/quote] I just don't understand the reasoning behind the point system. ---------------------- On a different note, has anyone noticed that the compass on the top of the screen is gone in Halo 4? I liked that in reach, but I understand why they took it out because it took me forever before I realized how useful it was. [Edited on 11.14.2012 5:40 PM PST]

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  • I like the No Health System. I hate having to search for a Health Back. Slows down the game.

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  • [quote][b]Posted by:[/b] BracingJaguar42 [/quote] Halo has always had a health system. CE/ODST/Reach had it visible, the rest didn't. [url=http://halo.wikia.com/wiki/Health]Google is your friend[/url] You should inform yourself before trying to convince others with wrong ideas. [Edited on 11.14.2012 6:32 PM PST]

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  • [quote][b]Posted by:[/b] Kira Onime [quote][b]Posted by:[/b] BracingJaguar42 [/quote] Halo has always had a health system. CE/ODST/Reach had it visible, the rest didn't. [url=http://halo.wikia.com/wiki/Health]Google is your friend[/url] You should inform yourself before trying to convince others with wrong ideas.[/quote] Wow, no need to be rude. I'm not trying to convince anyone. In fact, I started this post to [u]learn[/u] more about Halo. I'm happy you just did a google search and found the information for me. I read it, and learned a hellofalot more about Halo. You're right, in halo 3, your sheilds can be completely up, but your health can still be recovering, BUT it recovers all the way, so basically, its not really health because it recovers, unless every player is like wolverine from the x-men. Also, you shouldn't lord knowledge over people by being rude, just tell them like you would like to be told. My point still holds water. This system is not easily grasped by the player in gameplay. During the game, Players never know if they are one body shot away from dying because they don't have bars telling them (e.g. 1/3 health = 1 more bullet hit anywhere is death or 3/3 health = 3 more body shots or one head shot) which was my original point. [Edited on 11.14.2012 7:17 PM PST]

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  • [quote][b]Posted by:[/b] BracingJaguar42 [/quote] So CE/ODST/Reach can't be considered to have a health system because you can recover it. /your logic. You have a health system in all the games. Being able to recharge it on your own or not is besides the point and saying "oh well you regenerate health so it doesn't count" is absurd. [quote][b]Posted by:[/b] BracingJaguar42 Players never know if they are one body shot away [/quote] Shields up?* = more than 1 shot to die. Shields down?* = At minimum 1 shot to die. *1 shot kill weapons not included The "meter" you are looking for are your shields. You don't need a second one after your shields are down. If a blinking health bar and sound ain't enough to tell you "HEY, NEXT SHOT CAN KILL YOU" than maybe we need to announcer screaming it.

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  • Oh really, then you're telling me that there was never a time when you wanted to finish off a guy you had been dueling with because it would help the team in that specific scenerio, but your shields were down and you didn't know if you were one shot or three. Let's say that you were three and he is only one. What then? With health you know you can suffer at least 2 more shots if your jumping and squating and moving side to side to go in for the kill. Without health bars, you may run because you [u]think[/u] that you are one shot. It's to ambiguous, health was an improvement. PS ...again with the rudeness, chill out. [Edited on 11.14.2012 7:29 PM PST]

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  • [quote][b]Posted by:[/b] BracingJaguar42 Oh really, then you're telling me that there was never a time when you wanted to finish off a guy because it would help the team in that specific scenerio, but your shields were down and you didn't know if you were one shot or three. Let's say that you were three and he is only one. What then? [/quote] I have no shields, thus, I can be killed in 1 shot. Since H4 still works with health, I could theoretically take 2 extra shots to the body if the other player can't aim properly. How hard is this for you to understand? "No shields = 1 shot" You already have your screen flashing and bipping at you to tell you, "YOU'RE 1 SHOT".

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  • Reread what I wrote. This time you didn't quit get what I said. I understood that you have invisible regenerating health when your shields are down after I read the article. What I'm saying has to do with the ambiguity and its affect on gameplay. "Halo 4" No Shields = Maybe 1 body shot, Maybe 2 body shots, Maybe 3 body shots and definitely 1 head shot. "Halo:Reach" No Sheilds = Whatever your bar says. Definitly either 1 body shot, 2 body shots, 3 body shots, or 1 head shot. PS Again with the rudeness... chill out. [Edited on 11.14.2012 7:44 PM PST]

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  • [quote][b]Posted by:[/b] BracingJaguar42 Reread what I wrote. This time you didn't quit get what I said. I understood that you have invisible regenerating health when your shields are down after I read the article. What I'm saying has to do with the ambiguity and its affect on gameplay. "Halo 4" No Shields = Maybe 1 body shot, Maybe 2 body shots, Maybe 3 body shots and definitely 1 head shot. "Halo:Reach" No Sheilds = Whatever your bar says. Definitly either 1 body shot, 2 body shots, 3 body shots, or 1 head shot. PS Again with the rudeness... chill out.[/quote] I get what you're saying. Not every weapon in the game is headshot capable. I liked the health pack system as well. You can gain a large advantage when one player had red health, versus full health of your own. Of course I realize the "1 shot, no shield" system, but again, not every weapon is headshot capable.

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  • [quote][b]Posted by:[/b] recklessfire [quote][b]Posted by:[/b] BracingJaguar42 Reread what I wrote. This time you didn't quit get what I said. I understood that you have invisible regenerating health when your shields are down after I read the article. What I'm saying has to do with the ambiguity and its affect on gameplay. "Halo 4" No Shields = Maybe 1 body shot, Maybe 2 body shots, Maybe 3 body shots and definitely 1 head shot. "Halo:Reach" No Sheilds = Whatever your bar says. Definitly either 1 body shot, 2 body shots, 3 body shots, or 1 head shot. PS Again with the rudeness... chill out.[/quote] I get what you're saying. Not every weapon in the game is headshot capable. I liked the health pack system as well. You can gain a large advantage when one player had red health, versus full health of your own. Of course I realize the "1 shot, no shield" system, but again, not every weapon is headshot capable.[/quote] Cool, thanks for giving my argument a chance. I wasn't even really thinking about the weapons that are not headshot capable, but I think you're right. ...and it's not as easy to get a headshot as you guys are saying with a gun such as the DMR when you're in a duel with someone who bobs and weaves and jumps and melees. Hence, the whole reason some people are not good at swat. When you are cross dueling with a headshot capable weapon, such as the DMR, and your opponent breaks your shield and you break your opponents shield, chances are that he's missing and hitting your chest or feet - especially if he is jumping and shooting or has just meleed or someone else is shooting him. However, it is nice to see how many shots he's connected with your body via the health bars 1/3 or 2/3. It tells you whether or not you can risk finishing it off or you have to run for the hills. [Edited on 11.14.2012 9:49 PM PST]

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  • [quote][b]Posted by:[/b] BracingJaguar42 [quote][b]Posted by:[/b] recklessfire [quote][b]Posted by:[/b] BracingJaguar42 Reread what I wrote. This time you didn't quit get what I said. I understood that you have invisible regenerating health when your shields are down after I read the article. What I'm saying has to do with the ambiguity and its affect on gameplay. "Halo 4" No Shields = Maybe 1 body shot, Maybe 2 body shots, Maybe 3 body shots and definitely 1 head shot. "Halo:Reach" No Sheilds = Whatever your bar says. Definitly either 1 body shot, 2 body shots, 3 body shots, or 1 head shot. PS Again with the rudeness... chill out.[/quote] I get what you're saying. Not every weapon in the game is headshot capable. I liked the health pack system as well. You can gain a large advantage when one player had red health, versus full health of your own. Of course I realize the "1 shot, no shield" system, but again, not every weapon is headshot capable.[/quote] Cool, thanks for giving my argument a chance. I wasn't even really thinking about the weapons that are not headshot capable, but I think you're right. ...and it's not as easy to get a headshot as you guys are saying with a gun such as the DMR when you're in a duel with someone who bobs and weaves and jumps and melees. Hence, the whole reason some people are not good at swat. When you are cross dueling with a headshot capable weapon, such as the DMR, and your opponent breaks your shield and you break your opponents shield, chances are that he's missing and hitting your chest or feet - especially if he is jumping and shooting or has just meleed or someone else is shooting him. However, it is nice to see how many shots he's connected with your body via the health bars 1/3 or 2/3. It tells you whether or not you can risk finishing it off or you have to run for the hills.[/quote] Ignore the ignorance. If everyone had perfect aim, there would be no bloom complaints.

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  • [quote][b]Posted by:[/b] path1k * Halo 4 pistol is stronger then the Halo Reach pistol[/quote] That is totally wrong and you should feel bad for being wrong on that point. [Edited on 11.14.2012 10:21 PM PST]

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  • Did anyone else start seeing the value in the top compass for "call outs" in Reach, or was that just me? [Edited on 11.15.2012 8:35 AM PST]

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  • 343i improved on the melee attack in halo 4, I think, because in halo reach if you had put 3 shots into the shields and then meleed, it would reduce your melee's damage to just one DMR shot, that is, it would only break the shields. However, still refering to Reach, if you meleed a player with full shields, it would break the shields completely - the damage equal to 4 DMR shots. This seems to be the main reason why uninformed players would be so confused at why they lost a duel in Reach. In my opinion, in any new Halo after 4, the melee should just stun someone when their shields are down, not kill them. Even though I use the melee attack more than anyone, I've lately thought about the logic. Should a hit be worth more than a bullet? I know we're talking fictional logic, but reasonably, I think it would be cool to nerf it. [Edited on 11.15.2012 8:54 AM PST]

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  • [quote][b]Posted by:[/b] BracingJaguar42 in halo reach if you had put 3 shots into the shields and then meleed, it would reduce your melee's damage to just one DMR [/quote] lolNo Ever heard of bleedthrough?

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