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#Halo
0
the new easy

the new easy

10/12/2012 12:56:51 AM
I'm looking for players in proximity of the San Francisco bay area with a good connection/open NAT to play firefight with, in hopes of experiencing less synchronous network delay. As I understand the delay occurs for all clients and that it is just the nature of a synchronous network model, but my theory is that players near each other with a good connection can help reduce that delay. I have an open NAT and here's my connection: [url]http://www.speedtest.net/result/2235723260.png[/url]. Since 3/4 of players per match experience the delay I wonder what others have done to come to terms with it?

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