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10/3/2012 2:44:56 AM
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Destiny: What do you want?

I've seen some topics about what Destiny could be. Speculation and theorys about Bungie's next title. I've heard it's probably going to be an FPS/MMO on the Xbox 360/720, and that sounds awesome! A console MMO is something I've wanted for a while, and it's a risky move, that's why I think Bungie is doing it. But what I havn't really seen people talk about is what would you [i]want[/i] to see from Destiny? Imagine you're a developer at Bungie, what do you want in you're new universe? Anything from the gameplay, to the story, to the easter eggs. As for me, if it is an MMO, I hope it's not focused on leveling, I want a really gripping story that's told in the most epic way possible. And forces you to team up with your freinds in an all-or-nothing struggle for survival. As for the story itself, I think it should really be up to the player. There should be an awesome main story, but depending on how you act influences everything. And since it's an MMO, think of what Clan battles will be like! They'll be like there own little story themselves, pick a side. Who do you allign youself with? Do you make your own army of gamers? Or do you just simply fly solo and watch all of the carnage? As for the gameplay, I hope you can really customize your character. Not just visually, but maybe even have the ability to create your own personal story for them. Something that would effect your gameplay, and future events. Plus, when you encounter a problem, be it an enemy, or a puzzle, I think you should have to use your [b]own[/b] skills to solve it. Not some bunch of stats. What about you? -Shadow

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  • I don't know what I want. It is Bungie's job to figure that out and force it upon me.

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  • I don't know but I'll buy it like the filthy lil rascal that I am.

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  • Shadow I was having the same conversation with a friend a couple of days ago about a similar concept to the clan concept you mentioned only it was on a larger scale. Like you I have been waiting for a real console MMO and so I was thinking up ideas for my perfect MMO and the idea of factions was a big theme for me. The game would be on a galaxial scale with about 6 or 8 factions controlling key planets in the galaxy all vying for control of smaller planets in a constantly changing player driven war. At the start of the game one could choose a faction that best fit their focus (FPS or more RPG styled combat for example) or simply be a factionless mercenary (exciting prospect for me as factions could hire mercenaries for extra war potential like hiring security guards). The game wouldn't just be an FPS but would blend what each player is the best at whether that be shooting in the first person or hack and slashing from third person perspective. In the end this game would probably not have a leveling system like you suggested and probably at most some kind of perk system to keep the game level but still with some degree of customization, by removing the leveling system every player would be on equal footing and puts more of an emphasis on skill. The better your performance in a battle for a planet (i.e. a game match) the more notoriety you would gain as a mercenary or the higher ranks you would achieve as a soldier. Now each faction would have war councils comprised of their best players who would make the major decisions like what planets to take or how much war potential or defensive priority a planet should be given with Bungie employees or trusted moderators making sure the councils weren't messing around. Some contested worlds would hold benefits to those who controlled them (like faster spawns or 10% extra health for a match) like a home field advantage adding another layer of strategy. If nobody joins a faction or its capital world is taken then it disbands and the former faction members can join other factions until there is one faction left standing which results in the resetting of the season. Players would keep their ranks for next season and would be rewarded with points for cosmetic changes to their characters and titles with a bonus at the end of a season depending on how well their faction won (2nd place gets a bigger bonus than 8th). A lot like Call of Duty mixed with Star Wars Battlefront but your matches mean something and your name and rank carries weight and shows you haven't just invested time into the game but that you are truly skilled. Ranks would depend on your performance across matches (like KD and capturing objectives) with poor results in one match resulting in a demotion and consistently better performance resulting in your advancement through the ranks. Your rank would fluctuate like a GPA with only the best having the ability to reach and maintain high ranks like General and join war councils. Additionally, your rank is not affected by time or the ranks of other players only performance, there isn't a set number of a certain rank a faction can have so if a faction is outrageously good they can totally have all General class fighters (scary XD). Anyways that is my idea and I'd love to hear feedback :3

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  • ^Seems Legit.

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  • [quote][b]Posted by:[/b] [url=http://www.bungie.net/Account/Profile.aspx?memberID=7382256]Zuriax[/url][/quote] Sounds great, the ability to acually defeat another faction makes for a constantly changing battlefield, witch would make it really hard to get bored of this game. I like your idea for 7 or 8 factions, especially if they're actually lead by player councils as you suggested. This would make for some interesting battles, and alliances could even be forged to stop an ever groing faction from total control. Anyway, the "Home field advantage" thing you suggested should prabably be different for each faction, giving the player a harder choice when joining(i.e. Do I sacrifice faster spawning for more ammo?) Plus it would force the councils to change theire strategys up a bit for each faction that they attack. Seasons would be great to. Especially the idea to be ranked up and keep your rank for the next one. Though like any good Bungie game, Destiny would have to have a captivating story. Sounds like an awesome idea, you should work at Bungie.

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  • I'd like some more info on what Destiny is, to start.

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  • Yeah I went back and realized I didn't address the story issue so I made an edit but my internet crashed :( so it got deleted. Anyways my idea for a good story would come from the background knowledge surrounding each faction and their goal for Galaxial domination and key planets would have stories as well (like how "Remember Reach" was a recurring theme in other Halo Games). A lot of mythos would come from the players themselves with each faction having a hall of fame for players who had achieved incredible feats during their time (like most successive planetary conquers or most effective general) showcasing the caliber of players a faction had and would inspire players to attempt their own incredible feats so that they would be remembered (the Hall of Fame never gets reset and previous title holders are still mentioned)so players are constantly striving to better themselves :). By all means the faction war could only be a facet of the game with a separate story mode having been crafted by the excellent creative minds at Bungie if you are really craving memorable moments and characters. When I think of a story for a game like the one I'm suggesting I can't help but think of Starcraft and how the three different factions or races (Terran, Zerg and Protoss) are a big part to the story and that same importance is transferred to multiplayer with each race having it's own identity and play style so it could be the same for the faction system I'm proposing. Thanks for the feedback guys :3

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  • Pretty much if ODST had a baby with Borderlands 2 is what I'm sort of expecting. what I WANT is a mix between ODST and borderlands 2

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  • Like playing borderlands but in the Halo universe?

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  • [quote][b]Posted by:[/b] CoRaMo I don't know what I want. It is Bungie's job to figure that out and force it upon me.[/quote]

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  • [quote][b]Posted by:[/b] Jesse Pinkman [quote][b]Posted by:[/b] CoRaMo I don't know what I want. It is Bungie's job to figure that out and force it upon me.[/quote][/quote]

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  • What i want destiny to be? Well, I know for a fact that i wouldnt want another Halo-Like game from them. I mean, Bungie's time for Halo has come and gone now. And i want to see what else Bungie has to offer.(I mean, A couple Halo reference easter eggs wouldnt be bad.;)) I want something fresh and new from Bungie. Something that i or anyone else hasnt experienced in a game before. I dont want a standard FPS. I want a game with a heartfelt campaign, A story that will really make you FEEL something! I want a game that has EPIC fights, Fights that when your in the mist of combat you feel like the weight of the world is on your shoulders. Now, With that said, I also want parts in the game where its laid back and you actually get to know the people in your squad and what they've been though and their stories. I believe they should make a BETTER FPS game. Where you have NO HUD! They should make it where when your in combat you have to talk and move with your squad and strategically take out the enemy. And where you as a player, watch your character grow and mature over time, Not only physically, But mentally as well! THATS what i want! ~OB666

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  • [quote][b]Posted by:[/b] [url=http://www.bungie.net/Account/Profile.aspx?memberID=11837940]ObviouslyGod666[/url] [/quote] I see what you're saying. But I don't think Bungie will make this into a Halo-Like game. They've moved on from that and I'm sure what we'll see next from them is truly going to be like nothing that's come before. I do like your idea for the story, what you said sounds pretty cool. The struggle and growth of your character is what makes the story great. And actually getting to know the stories of your squad would be nice. With that said, I don't know how having no HUD would make a BETTER FPS I'm not sure how it would even work. It'd be okay to have a minimal HUD, at least to know how much ammo you have, considering this is a Futuristic FPS. I do enjoy the in game squad communication that you suggested. That's if it's a Single Player FPS like Halo and CoD.

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  • All great ideas Zuriax! I am really hoping that Bungie is developing something along these lines. To expand on your thoughts some, and I'll try to keep it coherent, I really would like a more nuanced strategic combat experience than what the current generation of FPSs has to offer, and here's what I mean by that. For me it's not enough to just campaign to take over a planet by conquering static bases (like in Battlefront). See here's the thing. With each of the Halos, Bungie has done an excellent job in expanding players ability to creativity build in their sandbox. So, why not take that to the next level? Halo originally started out as an RTS, which is based around being able to build infrastructure to support your combat units. Therefore, I think the next logical step is Destiny should allow players and/or factions to strategically build various types of infrastructure on the territories/planets they control, such as command centers, weapon depots, supply caches, communication hubs, research centers, vehicle storage, monetary centers, etc. Also being a true sandbox and like in an RTS, each player/faction should have the ability to strategically place their infrastructure wherever they want withing their area of control. This in turn will give so much depth to the combat experience. Here's the scenario I have in my mind: say you want to start a new campaign to conquer a planet your faction has never set foot on. To start such a campaign is going to require intel, which means you will need to send an infiltration team to the planet and recon the infrastructure. Depending on your strategic objectives, you might simply exfiltrate with only that intel...or perhaps you might send a unit to a communication hub and have them hack into the communication flow, maybe leave a bug. Maybe you could check out a supply depot and download data on the resources they currently have or change their numbers so they think they more resources available. Each one of these options would have risk/reward factors involved. To effectively begin your main campaign, you would probably want to covertly land commando units to sabotage communication hubs and supply depots, thus giving you a greater strategic advantage. However, say your faction's planet has access to another planet controlled by the same opposing faction. You could send a sabotage team as a decoy to the other planet and raise cane and then attack your primary objective. However, regardless whether the FPS portion revolves around simpler combat operations, such as taking static bases or is more in-depth, I think one thing that needs to be addressed is overall battlefield coordination. I mean it's one thing to have a counsel decide which planet to attack but it's another matter to coordinate realtime battlefield maneuvers and tactics. Question: I am kind of curious to hear on how big of a scale you all are thinking for these planetary battles? Hundreds? A Thousand? But back to my point, say you drop in 250 troops onto a planet to take it over. You need at least one person if not multiple people who can see the whole picture to coordinate the assault. This probably isn't going to take place with someone in FPS mode but rather someone in a mobile command center that has access to streaming information about the battlefield. Thus I do not see all roles in combat being FPS roles. I think players should able to do both in the field of combat, and that leadership should not be limited solely to those that have the highest combat proficiency. I've coached HS basketball and, just because you score the most points, does not necessarily translate into you being the best person to coach the entire team. Should those who excel in combat receive recognition and have leadership status? Yes. But there should also be avenues for good strategic thinkers to be in leadership as well. If success and status is dictated solely or largely on your FPS combat proficiency, I will be disappointed because, in my mind, an opportunity to be a game changer in the industry will have been missed. Having said that though, I have complete faith that whatever Bungie comes up with will be a game changer, will have a good balance and will lift the gaming industry out of the same ole' same ole' rut it's been stuck in. Well, that's all I have for now. Am I being a little too ambitious here or, do you think with this new generation of consoles, something on this scale, with this much depth, would be possible? I am looking forward to your thoughts.

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  • [quote][b]Posted by:[/b] MasterBarek[/quote] Excellent ideas Barek! I like your suggestion for more customization. That's what I've been saying only in a first person (Pardon the pun) scale. I think you should have the ability to customize your fortresses. Maybe not only functionally, but aesthetically as well. And you would need to send scout's, sabotage squads, and other forces to an enemy fortress before attacking. Maybe even have the ability do things like take out A-A guns, Radar scanners so you can come in unnoticed, comm relays so they can't call for help. And since it would be lead by actual people they would have to set up protocols and assignments to prevent such attacks. Thus making it harder for others to attack, thus making for more creative strategys. And the strategic options could be nearly endless. But I never meant that if you get the most kills you get to be our leader, maybe a front-line soldier, but not a person who decides the tactics. You're right, different roles would be a great thing. Not like traditional MMO's where you have a tank, healer, ranger, and all that. But like engineer, scout, foot soldier, and not things that you would pick in a menu, but things that you are actually good at. You'd have to prove that you are a good strategic leader to actually become one. Just like you'd have to prove you're good at doing anything before actually going on a high importance mission on an invasion. Maybe leader-decided combat drills during times when you aren't invading/invaded. Like a Red vs. Blue style simulation. You'd pick what you think you're good at, or what you want to do, and if you score well in the field you picked they would let you undertake that role in an invasion. Because you don't want a rookie saboteur messing up your whole operation by getting caught. But, not only do I think it's possible to make what you're suggesting, I would hope that it's what they're working on! -Shadow

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  • Yeah. I keep going back to Joseph Staten's comments in the last Bungie vidoedoc: [quote][i]We feel responsible for not just telling an isolated story but for building a universe that at some point is going to become more of the fans' than ours. It's going to take a life of its own.[/i][/quote] Other than Halo, I've never really experienced console game that's done that. Before I owned an Xbox, I played PC games, it was easy to find ones that did this because you could mod. I can't tell you how many hours I spent playng Star Wars: Jedi Knight Outcast. There was something for everyone, even players that would have games where they'd just do virtual role-playing. (They'd always get so mad when you would join the game and start shooting everyone.) It's kind of funny when you think about it but a big part of that for me in Halo 2 was based around exploiting glitches. You could superbounce glitch out of maps, explore, and it was awesome. However, I digress. My point is, if Bungie is looking to bring forth a universe on the scale of which they speak and believe that players will eventually give it a life of its own, then in some form or fashion, they have to give us some pretty hefty tools to dynamically impact our surroundings. Logically, it makes the most sense to me that they build upon what they know works, Forge, and take it to the next level. Now I don't know if I necessarily want to build my world's infrasturcter block-by-block. I've never tinkered in Forge too much, but the idea has me intrigued. Another reason I feel it's going in this direction though is the comment another Bungie employee made that the game will have something for everyone. Bungie had three main constiuencies in Halo that within themselves have many different subcultures and are quite different from each other, although there was plenty of crossover as well. You had the FPS gamers, the creative Forge World people, and you had the machinima film-makers. Bungie knows this and even though they are going in a new direction, I am sure they will include elements that appeal to each of these groups and, at the same time create newer constituencies as well. (Perhaps for players interested in stategic planning for large-scale combat.) I think another interesting element we have not discussed yet is the economic system. I mean we know that Bungie hired someone along those lines, although we do not know whether it was specifically for Destiny. But I'd be willing to put money on they are working on Destiny. I mean I've never played Eve, but it sounds as if you nearly have to have a degree in accounting to play (some sarcasm). So, not sure if I want it that complex or open, but I think having a legitimate economic system with the game will be cool and keep player interested and motivated. CAVEAT: As long as they don't try to turn it into a money making scheme for buying XBL points. [Edited on 10.07.2012 2:45 PM PDT]

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  • I'm not seeing how an MMO would work on the Xbox.

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  • Here's my problem, I don't know what I want from Bungie's next title. I'm a different gamer than the one who fell in love with CE, I'm a different gamer than the one who put more than 6,600 games into Halo 3. I want to be entertained, I want to feel involved, I want to be part of something bigger than myself and I want to feel rewarded for the time I put into a game. To quote Nathan Fillion "I belive in Bungie". [Edited on 10.07.2012 12:01 PM PDT]

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  • A box of Twinkies, a pack of smokes, some Mt.Dew, and the game in my Xbox. After that, nothing else matters.

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  • [quote][b]Posted by:[/b] double051 [quote][b]Posted by:[/b] Jesse Pinkman [quote][b]Posted by:[/b] CoRaMo I don't know what I want. It is Bungie's job to figure that out and force it upon me.[/quote][/quote][/quote]

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  • An mmo on Xbox 360/720 would be awesome for the people who have live gold. For those of us who don't, me included, I think bungie should make a pc game. One with a long and challenging campaign and that the decisions you make will effect the outcome of the game. I also think it should be another fps sci-fi game. Bungie has creative minds and epic skills.

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  • I belive I read somewhere that they would also be releasing this on PC.

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  • I would like to wait to see what has Bungie cooking there, after watching a preview I would love to give some ideas and suggestions, but I'll have to wait for the time being.

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  • As long as it has guns and tis futuristic.

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  • Needs more cowbell.

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  • Great thread OP! I hope that Destiny will only feature MMO elements because I don't like MMO's. I don't have a lot of time to play games so I don't want to waste the time I have with stupid grinding. I love games who are balanced and fair like Halo 3 where you pick up weapons (an importent gameplay aspect that most MMO's lack). I also hate MMO gameplay where characters are just "hitting" "an empty space" while there appears stupid text on the screen and the other player receives damage. I want a science fiction first person shooter in an epic open world where I can join a faction with my friends and do co-op missions. I also want to be able to do innovative stuff like building a giant space ship with parts i bought/robbed from an in-game store.

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