[url=http://halo4nation.com/news/halo-4-infection-confirmed/]Check it out:[/url]
This is gonna be an awesome gametype.
Sorry if old, I just wanted to inform the unaware.
Also:
[quote][b]Posted by:[/b] DarkSunnyboy1
For you non-French speakers:
"Particular attention has been brought to the character design, which is in that game mode."
"Different so as not to overlap with the weapons already known. But certain elements give the impression of a happy mixture of materials between covenant and the UNSC. For example, the Boitshot is equivalent to a Promethean Magnum spartan with shooting function concentrated. The improvements in Promethean armour also offers interesting possibilities of attack. One of them brings up a drone that draws on everything that enters its field of action. The helmet offers a Promethean vision through the fog, but also the identification of enemy caches. Very practical. Once the safe theater of operations must fulfill certain objectives imposed by the scenario. 343i will post every week a new xbox webnews chapter consisting of five missions."
^ First two paragraphs.[/quote]
[Edited on 09.22.2012 12:47 PM PDT]
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[quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] xThe Panda Didn't realize the majority loved infection this much..[/quote] I liked it in Halo 3 but it was terrible in Reach. This sounds like fun. [/quote] When Alpha Zombies was first introduced, like in March 2011, it was really fun.
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[quote][b]Posted by:[/b] ajw34307 Amazing. It pretty much relied on a lot of honour rules and was best played on Headlong.[/quote]Waterworks, Ascension, Backwash, Containment, Ivory Tower, Relic, Sanctuary, Terminal, [b]Turf[/b], and Zanzibar all beg to differ!!! :)
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[quote][b]Posted by:[/b] xThe Panda Didn't realize the majority loved infection this much..[/quote] I liked it in Halo 3 but it was terrible in Reach. This sounds like fun.
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[quote][b]Posted by:[/b] DarkSunnyboy1 [quote][b]Posted by:[/b] dmg04 Every time someone posts 'too bad i won't be buying this', i'm extremely tempted to quote and say 'And nothing of value was lost' But that'd be mean. I'd say it in a joking manner, but it'd be taken in a negative way. Looking forward to this. Been wanting it since Halo 2.[/quote] Second person to say that, how was the gametype in Halo 2?[/quote] Amazing. It pretty much relied on a lot of honour rules and was best played on Headlong.
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[quote][b]Posted by:[/b] DarkSunnyboy1 [quote][b]Posted by:[/b] dmg04 Every time someone posts 'too bad i won't be buying this', i'm extremely tempted to quote and say 'And nothing of value was lost' But that'd be mean. I'd say it in a joking manner, but it'd be taken in a negative way. Looking forward to this. Been wanting it since Halo 2.[/quote] Second person to say that, how was the gametype in Halo 2?[/quote]It was a custom gametype created by the community. Zombies on Waterworks with a full party was absolutely amazing. When killed by a zombie, you switched teams manually. Bungie made it into an actual gametype for Halo 3.
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Er mer gerd. Flerd!
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[quote][b]Posted by:[/b] dmg04 Every time someone posts 'too bad i won't be buying this', i'm extremely tempted to quote and say 'And nothing of value was lost' But that'd be mean. I'd say it in a joking manner, but it'd be taken in a negative way. Looking forward to this. Been wanting it since Halo 2.[/quote] Second person to say that, how was the gametype in Halo 2?
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Every time someone posts 'too bad i won't be buying this', i'm extremely tempted to quote and say 'And nothing of value was lost' But that'd be mean. I'd say it in a joking manner, but it'd be taken in a negative way. Looking forward to this. Been wanting it since Halo 2.
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[quote][b]Posted by:[/b] Arbiter 739 AWESOME. Too bad I won't be buying Halo 4 because of how bad the game mechanics are in gameplay videos. [/quote] Your loss. My main incentive for buying it is the story, but this gave me some hope for MM.
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AWESOME. Too bad I won't be buying Halo 4 because of how bad the game mechanics are in gameplay videos.
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For you non-French speakers: "Particular attention has been brought to the character design, which is in that game mode." "Different so as not to overlap with the weapons already known. But certain elements give the impression of a happy mixture of materials between covenant and the UNSC. For example, the Boitshot is equivalent to a Promethean Magnum spartan with shooting function concentrated. The improvements in Promethean armour also offers interesting possibilities of attack. One of them brings up a drone that draws on everything that enters its field of action. The helmet offers a Promethean vision through the fog, but also the identification of enemy caches. Very practical. Once the safe theater of operations must fulfill certain objectives imposed by the scenario. 343i will post every week a new xbox webnews chapter consisting of five missions." ^ First two paragraphs. [Edited on 09.22.2012 1:11 AM PDT]
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[quote][b]Posted by:[/b] Vandelay16 This is tits! [/quote] [i]Nice.[/i]
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This is tits!
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Awesome!
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[quote][b]Posted by:[/b] rejected1s Halo 3 sword to sword.[/quote] You mean like, sword battles? Why are those essential? And they'll have different gametype, and it'll be customizable for custom games.
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[quote][b]Posted by:[/b] DarkSunnyboy1 [quote][b]Posted by:[/b] rejected1s [quote][b]Posted by:[/b] DarkSunnyboy1 [quote][b]Posted by:[/b] rejected1s Guys, hate to put this on more "serious" note, but notice the lack of sword in their hands? What dangers could thing appose to the game type?[/quote] ...They bite now.[/quote] Same range and attack speed? Still able to parry?[/quote] I guess, maybe even higher. And parry?[/quote] Halo 3 sword to sword.
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[quote][b]Posted by:[/b] rejected1s [quote][b]Posted by:[/b] DarkSunnyboy1 [quote][b]Posted by:[/b] rejected1s Guys, hate to put this on more "serious" note, but notice the lack of sword in their hands? What dangers could thing appose to the game type?[/quote] ...They bite now.[/quote] Same range and attack speed? Still able to parry?[/quote] I guess, maybe even higher. And parry?
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[quote][b]Posted by:[/b] DarkSunnyboy1 [quote][b]Posted by:[/b] rejected1s Guys, hate to put this on more "serious" note, but notice the lack of sword in their hands? What dangers could thing appose to the game type?[/quote] ...They bite now.[/quote] Same range and attack speed? Still able to parry?
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[quote][b]Posted by:[/b] rejected1s Guys, hate to put this on more "serious" note, but notice the lack of sword in their hands? What dangers could thing appose to the game type?[/quote] ...They bite now.
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[quote][b]Posted by:[/b] Methew [quote][b]Posted by:[/b] DarkSunnyboy1 Elaborate on the "broken" settings.[/quote] Alpha Zombies.[/quote] Not entirely broke.
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[quote][b]Posted by:[/b] Hal0 M4N I got what I wanted. I now can't ever complain about anything 343i does to Halo 4 (Matchmaking not included).[/quote] Still remember, we got the classic playlists or we can go classic in custom games. And the Halo 4 core gameplay is more true to Halo 2/3 than Reach was. Except it's movement is faster and more fluid now. And apparenally Halo 4's BR kills slighty faster than the Halo 2 BR (double shot not counted.). And plus you never know, all these new features could work for Halo. If you play it. [Edited on 09.21.2012 11:41 PM PDT]
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Guys, hate to put this on more "serious" note, but notice the lack of sword in their hands? What dangers could thing appose to the game type?
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OMG horror machinima is gonna be so cool
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Interesting.
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I got what I wanted. I now can't ever complain about anything 343i does to Halo 4 (Matchmaking not included).
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Sheeeeeeeeiiiiit. This is what I've been expecting the first time I played the Infection gametype in Halo 3. Glad to see 343 has made the right adjustments to the gametype.