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9/21/2012 9:03:15 PM
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cod never changes which is bad.. Halo changes and thats bad too?

Flood im really confused about a lot of you. So most of you hate on call of duty for barely changing at all but... Halo 4 is bringing a lot of new changes and that makes it bad?.. Almost every change ive seen them announce, someone has to complain about.
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#Offtopic #Flood

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  • This thread is [i]still[/i] floating around. Damned shame.

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  • People have different opinions, and there's absolutely no way to please people on both ends of the spectrum. There will always be whiners.

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  • CoD never changes? Obvious Halo fanboy thread is obvious.

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  • People are afraid of change People hate the same old game Some developers try to find the middle but end up stuffing it up like Battlefield 3 Removed Commander mode thinking it would benefit console players but everyone just hated that

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  • I think it's about time Halo gets a massive overhaul. Change is always good, my friends. Here are my ideas, pick the best one: Super Spartan Brothers U - Sidescroller Exclusive to the WiiU Halo Kart - Play as all your Halo pals and race around Requiem! Super Spartan Brothers 3DS - Same as Super Spartan Brothers U but for the 3DS. Has radical 3D effects that will [i]flood[/i] you with joy!

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  • [quote][b]Posted by:[/b] Princess Tay Tay LETS GET THIS -blam!- STARTED CHANGE =/= GOOD CHANGE For -blam!- sake you bunch of plebs[/quote]

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  • When Call of Duty does change, people still complain. It's how the gaming fan-base is OP.

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  • [quote][b]Posted by:[/b] Gen Petitt [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Gen Petitt I underlined the fine print for you. Want reading glasses too?[/quote] >For the most part >Always Pick one.[/quote] I go with for the most part meaning 96% as long they are not suicidal.[/quote] And here's your sign.

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  • [quote][b]Posted by:[/b] A 3 Legged Goat OH NO THE LEGENDARY ICON HAS CHANGED CAMPAIGN IS RUINED[/quote]

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  • This thread is still floating around? Damn.

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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Gen Petitt I underlined the fine print for you. Want reading glasses too?[/quote] >For the most part >Always Pick one.[/quote] I go with for the most part meaning 96% as long they are not suicidal.

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  • [quote][b]Posted by:[/b] Gen Petitt I underlined the fine print for you. Want reading glasses too?[/quote] >For the most part >Always Pick one.

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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Gen Petitt [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] P3P5I [quote][b]Posted by:[/b] Darkside Eric The [i]idea[/i] of change is not always good, you don't ever have to get to implication in the final product to see that.[/quote]His definition is a bit weird. I'm seeing it like: given a copy paste sequel that is already good compared to a change to the gameplay that is also good, people are going to like the change better because it is fresh, which I think we can all agree with. So I agree with both of you.[/quote] This is a no brainer. But how he presents his side has been idiotic so far. Change itself, just the "idea" of it, is not inherently good, which is what he has been saying.[/quote] [b]The idea[u] for the most part [/u]is always good,[/b] it is implication that is causes it to be bad. Many things in Goverment prove that statement to be true, a modern example was NAFTA good in theory not in implication.[/quote] Why do you continue being wrong? If I have the "idea" to change my diet to eating nothing but glass, I don't have to put it into practice to probably know it's a terrible idea.[/quote] I underlined the fine print for you. Want reading glasses too?

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  • [url=http://image.streetchopperweb.com/f/36184845/1105-stcp-12-z+slab-city-riot-2+riot.jpg]>This Thread.[/url]

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  • Don't fix what ain't broke.

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  • [quote][b]Posted by:[/b] Gen Petitt [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] P3P5I [quote][b]Posted by:[/b] Darkside Eric The [i]idea[/i] of change is not always good, you don't ever have to get to implication in the final product to see that.[/quote]His definition is a bit weird. I'm seeing it like: given a copy paste sequel that is already good compared to a change to the gameplay that is also good, people are going to like the change better because it is fresh, which I think we can all agree with. So I agree with both of you.[/quote] This is a no brainer. But how he presents his side has been idiotic so far. Change itself, just the "idea" of it, is not inherently good, which is what he has been saying.[/quote] [b]The idea for the most is always good,[/b] it is implication that is causes it to be bad. Many things in Goverment prove that statement to be true, a modern example was NAFTA good in theory not in implication.[/quote] Why do you continue being wrong? If I have the "idea" to change my diet to eating nothing but glass, I don't have to put it into practice to probably know it's a terrible idea.

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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] P3P5I [quote][b]Posted by:[/b] Darkside Eric The [i]idea[/i] of change is not always good, you don't ever have to get to implication in the final product to see that.[/quote]His definition is a bit weird. I'm seeing it like: given a copy paste sequel that is already good compared to a change to the gameplay that is also good, people are going to like the change better because it is fresh, which I think we can all agree with. So I agree with both of you.[/quote] This is a no brainer. But how he presents his side has been idiotic so far. Change itself, just the "idea" of it, is not inherently good, which is what he has been saying.[/quote] The idea for the most part is always good, it is implication that is causes it to be bad. Many things in Goverment prove that statement to be true, a modern example was NAFTA good in theory not in implication. [Edited on 09.21.2012 3:48 PM PDT]

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  • [quote][b]Posted by:[/b] CoolAlliki Welcome to the flood.[/quote]

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  • [quote][b]Posted by:[/b] P3P5I [quote][b]Posted by:[/b] Darkside Eric The [i]idea[/i] of change is not always good, you don't ever have to get to implication in the final product to see that.[/quote]His definition is a bit weird. I'm seeing it like: given a copy paste sequel that is already good compared to a change to the gameplay that is also good, people are going to like the change better because it is fresh, which I think we can all agree with. So I agree with both of you.[/quote] Thanks for wording it better my computer crashed two years ago and it is still being repaired though I have considered getting a new computer since I view that would be a lot easier. Besides Apple phones have a terrible set up that needs to be simplified, try the wording what you used with one finger it is not the easiest of things to do.

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  • [quote][b]Posted by:[/b] P3P5I [quote][b]Posted by:[/b] Darkside Eric The [i]idea[/i] of change is not always good, you don't ever have to get to implication in the final product to see that.[/quote]His definition is a bit weird. I'm seeing it like: given a copy paste sequel that is already good compared to a change to the gameplay that is also good, people are going to like the change better because it is fresh, which I think we can all agree with. So I agree with both of you.[/quote] This is a no brainer. But how he presents his side has been idiotic so far. Change itself, just the "idea" of it, is not inherently good, which is what he has been saying.

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  • Some of you guys seriously need to think before you speak.

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  • [quote][b]Posted by:[/b] Gen Petitt [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Gen Petitt [quote][b]Posted by:[/b] P3P5I [quote][b]Posted by:[/b] Gen Petitt Objectively implys I can find flaws. As I said change is good but however, when implemented wrong it can cause quite the hectic. The gameplay changes is welcoming, felt that old halo gameplay was a bit stale. The changing of armor abilities such as removing the armor lock is welcoming, however that shield might cause problems when they are in a phlalenx formation. The weapon drops are a fair idea better than having weapons stay in the same place so people can camp weapon spawns. I would like to do more but I can only do so much on a mobile phone.[/quote]So from what I could decipher, you are saying all change is good change, and even if it is not the chaos the change creates is fun. Am I understanding this, right?[/quote] Nope, the theme is the idea of change is good but it is the implication in the final product that can bad.[/quote] And this is why you're wrong.[/quote] *INTJstare* ok why is that?[/quote] [quote]The idea of change is not always good, you don't ever have to get to implementation in the final product to see that.[/quote] I can have the [i]idea[/i] to change Master Chief into being Sonic the Hedgehog, or to make all melee attacks instantly take both players out of normal in-game combat and put them into a Super Smash Bros. arena to see who wins the melee duel. Neither of those are [i]good[/i] ideas for change, and you don't need to even [b]prototype[/b] them to see that.

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  • [quote][b]Posted by:[/b] Darkside Eric The [i]idea[/i] of change is not always good, you don't ever have to get to implication in the final product to see that.[/quote]His definition is a bit weird. I'm seeing it like: given a copy paste sequel that is already good compared to a change to the gameplay that is also good, people are going to like the change better because it is fresh, which I think we can all agree with. So I agree with both of you. [Edited on 09.21.2012 3:30 PM PDT]

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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Gen Petitt [quote][b]Posted by:[/b] P3P5I [quote][b]Posted by:[/b] Gen Petitt Objectively implys I can find flaws. As I said change is good but however, when implemented wrong it can cause quite the hectic. The gameplay changes is welcoming, felt that old halo gameplay was a bit stale. The changing of armor abilities such as removing the armor lock is welcoming, however that shield might cause problems when they are in a phlalenx formation. The weapon drops are a fair idea better than having weapons stay in the same place so people can camp weapon spawns. I would like to do more but I can only do so much on a mobile phone.[/quote]So from what I could decipher, you are saying all change is good change, and even if it is not the chaos the change creates is fun. Am I understanding this, right?[/quote] Nope, the theme is the idea of change is good but it is the implication in the final product that can bad.[/quote] And this is why you're wrong.[/quote] *INTJstare* ok why is that?

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  • [quote][b]Posted by:[/b] P3P5I [quote][b]Posted by:[/b] Gen Petitt Nope, the theme is the idea of change is good but it is the implication in the final product that can bad.[/quote]That is the exact same thing we are all saying. This is an argument of semantics. Glad we are all back on track. Continue.[/quote] The [i]idea[/i] of change is not always good, you don't ever have to get to implementation in the final product to see that. [Edited on 09.21.2012 3:26 PM PDT]

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  • [quote][b]Posted by:[/b] Gen Petitt Nope, the theme is the idea of change is good but it is the implication in the final product that can bad.[/quote]That is the exact same thing we are all saying. This is an argument of semantics. Glad we are all back on track. Continue.

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