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#Halo

7/10/2012 2:42:01 AM
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Halo 2 remake on the way?

IGN: A new rumor suggests that 343 Industries is developing a Halo 2 Anniversary edition. According to the UK print edition of Official Xbox Magazine, "Following the success of remake Halo Anniversary, 343 Industries has now started development of Halo 2 Anniversary." [url=http://www.ign.com/articles/2012/07/09/is-a-halo-2-hd-remake-on-the-way]Link[/url] [url=http://youtu.be/kC2Eaw62jVU]Abridged video version[/url] Thoughts? Would you be happy with a remake? Or should Halo 2 only be remembered for how it was back in the day? I don't think an HD remake could ever make Halo 2 as it good it used to be. Playing online just ins't the same anymore.
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  • It's not possible to brink back the same experience. Back then Halo 2 was new and uncharted, the experience will only be with us in memory. Even so, yes i do want it back, because Halo 2 is the one with the best multiplayer. Halo games have changed over time, taken new steps. Each time it adding more unnecessary complexity in form of gadgets, weapons etc. And the maps got progressively worse, and bigger. All my friends have lost interested in the Halo games, because it's just not the multiplayer experience it used to be: simple, but with depth. So yeah, i do want it back and i don't want the to change anything except maybe add some Hi-ress textures (like the perfect Dark remake). Online coop wouldn't hurt either of course, and i want that badly too.

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  • [quote][b]Posted by:[/b] joe campbell Would you be happy with a remake?[/quote]No. [quote][b]Posted by:[/b] joe campbell Or should Halo 2 only be remembered for how it was back in the day? I don't think an HD remake could ever make Halo 2 as it good it used to be. Playing online just ins't the same anymore. [/quote]I agree with you.

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  • a remake would be nice as long as they write good netcode for it. Halo ce:a had terrible netcode that would cause latency and weird loading sometimes

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  • Honestly if they kept the same engine, glitches, and menu and gave everything a graphical overhaul I would buy it. You could still have Invite-Only custom games, but DON'T include online multiplayer of any sort because it would just taint the experience. Back in '05 and 0'6, Halo 2 was THE online console shooter. People were new to the whole "online console gaming" thing, and most people were legitimately nice guys who just wanted to have fun and enjoy the game. If you put H2 multiplayer into Xbox Live as it is today, it would be an absolute disaster. TL;DR- Graphical overhaul only, no matchmaking, and I'd buy for up to $40

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  • Halo 2 is mainly good because for a lot of us, it was a pinnacle of our youth. It defined who we were, and are. Playing it now wouldn't feel [i]as[/i] nostalgic. I'd still be happy, and even more so if they reproduce Halo 2's original multiplayer experience.

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  • [quote][b]Posted by:[/b] MisguidedDrake4 Honestly if they kept the same engine, glitches, and menu and gave everything a graphical overhaul I would buy it. You could still have Invite-Only custom games, but DON'T include online multiplayer of any sort because it would just taint the experience. Back in '05 and 0'6, Halo 2 was THE online console shooter. People were new to the whole "online console gaming" thing, and most people were legitimately nice guys who just wanted to have fun and enjoy the game. If you put H2 multiplayer into Xbox Live as it is today, it would be an absolute disaster. TL;DR- Graphical overhaul only, no matchmaking, and I'd buy for up to $40[/quote] I heavily disagree with you on the no MP. I think it would be great to have it back again..

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  • It might not be the same, but I would be happy just to have it back again..

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  • [url=http://www.egmnow.com/articles/news/343-is-not-currently-working-on-halo-2-anniversary/]Nope[/url]

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  • This very well could be true. But 343i said the same things when the Halo CEA rumors first started. [quote][b]Posted by:[/b] Dr Syx [url=http://www.egmnow.com/articles/news/343-is-not-currently-working-on-halo-2-anniversary/]Nope[/url][/quote] -Also, I will be very upset if the glitches get tweaked. It just couldn't come close to being the same without the quad shot and bxr.

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  • 343i never denied CEA. They just worked their way around the question. This is a flat denial. :P Microsoft said no, though.

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  • [quote][b]Posted by:[/b] D4RKN3SS 94 [quote][b]Posted by:[/b] MisguidedDrake4 Honestly if they kept the same engine, glitches, and menu and gave everything a graphical overhaul I would buy it. You could still have Invite-Only custom games, but DON'T include online multiplayer of any sort because it would just taint the experience. Back in '05 and 0'6, Halo 2 was THE online console shooter. People were new to the whole "online console gaming" thing, and most people were legitimately nice guys who just wanted to have fun and enjoy the game. If you put H2 multiplayer into Xbox Live as it is today, it would be an absolute disaster. TL;DR- Graphical overhaul only, no matchmaking, and I'd buy for up to $40[/quote] I heavily disagree with you on the no MP. I think it would be great to have it back again..[/quote] Think of the Halo: Reach community on Halo 2 Anniversary. It would be terrible.

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  • True, all those little annoying ass kids,, would not be good for sure.. I would still play in playlists where they don't play in such large numbers.

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  • [quote][b]Posted by:[/b] D4RKN3SS 94 True, all those little annoying ass kids,, would not be good for sure.. I would still play in playlists where they don't play in such large numbers.[/quote]It's not that Reach has more "annoying ass kids" than Halo 2 did. You guys [i]were[/i] the annoying ass kids back then. That's why you think things were sunshine rainbows in those days. Example: I assume your username hints to your birth year. Judging by that, you would have probably been 10 when Halo 2 first released. Needless to say, I bet you were just as annoying as the people you're referring to. [Edited on 07.12.2012 10:05 AM PDT]

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    MR RATCHET
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    [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] D4RKN3SS 94 True, all those little annoying ass kids,, would not be good for sure.. I would still play in playlists where they don't play in such large numbers.[/quote]It's not that Reach has more "annoying ass kids" than Halo 2 did. You guys [i]were[/i] the annoying ass kids back then. That's why you think things were sunshine rainbows in those days. Example: I assume your username hints to your birth year. Judging by that, you would have probably been 10 when Halo 2 first released. Needless to say, I bet you were just as annoying as the people you're referring to.[/quote] I know I was. Between Ratchet and Clank 3, Halo 2 and Battlefield 2, I'm pretty sure I did my fair share of annoying older gamers. That said, I did learn that being annoying gets you nowhere in MM so within a few months a started playing properly. 8 Years on, I still have fond memories but yes, Syx you are absolutely right.

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  • I think it's possible it would have the same influence it had back in 2004. At this current time, FPS's are revolving on a shared set of elements and traits. And if 343i would bring back Halo 2 exactly as it was in 2004, it could remind people what made Halo 2 a success despite its simplicity. And I trust 343i in handling the remodeling of Halo 2 in a very professional and delicate manner. Halo: CE Anniversary was a success, and made me remember what made Halo: CE an incredible game.

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  • I'd prefer they wait a little bit. If it was the ten year anniversary it would come out in 2014. I wouldn't want it released on the 360. So we'd get Halo 2 AE for maybe a year then the system is done and halo 2 dips off again, probably forever? They'll most likely shut down 360 live service at some point in the future, not anytime soon mind you. The new xbox is rumored to be slated for a winter 2013 release date. I'd prefer to have halo 2 again on a system not ending it's life cycle. I think it'd also decrease the likelyhood of making it based off of halo 4's mulitplayer. I'd like to think they'd keep the glitches. They kept the glitches in Halo CEA. I just popped in my disc and did the glitch where you can load your weapon that's on your back to make sure I remembered correctly. So if they kept the glitches intact in CEA that I'd assume they'd keep halo 2's or at least some of them. Multiplayer is another good question. I seem to recall them saying they used reach's mulitplayer for CEA for two reasons A. They didn't want to divide the community and B. because CE (for xbox) didn't have live support and they didn't want to slap sloppy netcode on it (so they say). But halo 2 had live support...so hopefully that would make a rerelease much smoother. Honestly, I'd just be happy with an live arcade release with live support. Clan support intact etc. we'll see though. Here's to hopin' Halo 4 is solid :) If they waited for the ten year anniversary that would make it a 2014 release.... and by then...if you've stopped playing Halo 4 I don't think you'd start up again.

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  • [quote][b]Posted by:[/b] MisguidedDrake4 Honestly if they kept the same engine, glitches, and menu and gave everything a graphical overhaul I would buy it. You could still have Invite-Only custom games, but DON'T include online multiplayer of any sort because it would just taint the experience. Back in '05 and 0'6, Halo 2 was THE online console shooter. People were new to the whole "online console gaming" thing, and most people were legitimately nice guys who just wanted to have fun and enjoy the game. If you put H2 multiplayer into Xbox Live as it is today, it would be an absolute disaster. TL;DR- Graphical overhaul only, no matchmaking, and I'd buy for up to $40[/quote]if the remake goes the same way as CEA and the multiplayer is just halo 4 multiplayer on halo 2 maps then I don't care about it. HOWEVER, if they include the original physics, game engine, game settings, button glitches and everything that made halo 2 multiplayer great, then I would play that all day. Halo 2 multiplayer was some of the most fun and competitive gameplay in the series. Halo 3 topped it for fun and halo ce topped it for competitiveness. Halo 2 sits almost perfectly in the middle. I still play halo 2 vista and I LOVE it. If they remove any of the button glitches then the game will not be as fun. Double shot, quad shot and bxr made everything that little bit more competitive and opened up the skill gap even more. It isn't easy to just press those buttons. You need to time it perfectly and react perfectly. Bxr was easy enough but the quad shot takes a bit to get down. I hope they include the original multiplayer :)

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  • [quote][b]Posted by:[/b] xlSamsonlx I seem to recall them saying they used reach's mulitplayer for CEA for two reasons A. They didn't want to divide the community and B. because CE (for xbox) didn't have live support and they didn't want to slap sloppy netcode on it (so they say). [/quote] B is a poor excuse. Perfect Dark for N64 didn't have online at all, and yet the remake have smooth online gameplay on the 360. I think 343 studios where either lazy or under a too tight schedule.

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  • [quote][b]Posted by:[/b] playkid I think 343 studios where either lazy or under a too tight schedule. [/quote]They were under a tight schedule. They [i]had[/i] to release it on the Anniversary of Halo: Combat Evolved. :P

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  • Of course, but the could have had a longer development time.

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  • [quote][b]Posted by:[/b] playkid Of course, but the could have had a longer development time.[/quote]Not really, no. It's not like they could go back in time and tell their past selves the idea they had for creating Anniversary. They were against creating a remake until someone had the idea to use Saber's engine as a graphical overlay. By that time they had less than a year to create it and they were already about 2 years into the development of Halo 4. [Edited on 07.14.2012 1:00 PM PDT]

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  • What i meant to say was, that they didn't have the time they needed for the game. Sorry if i was a little vague about it. The Saber engine was a bad idea imo, not that the graphics wasn't pretty, but when the real geometry is different from the overlay then it makes for a poor experience.

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  • [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] playkid I think 343 studios where either lazy or under a too tight schedule. [/quote]They were under a tight schedule. They [i]had[/i] to release it on the Anniversary of Halo: Combat Evolved. :P[/quote]What? No they didn't.

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  • [quote][b]Posted by:[/b] MrR46 What? No they didn't.[/quote]Of course they didn't have to release Halo [i]Anniversary[/i] on the [i]Anniversary[/i] of Combat Evolved. That would be silly. You're completely right. Thanks for showing me the light. [quote][b]Posted by:[/b] playkid What i meant to say was, that they didn't have the time they needed for the game. Sorry if i was a little vague about it. The Saber engine was a bad idea imo, not that the graphics wasn't pretty, but when the real geometry is different from the overlay then it makes for a poor experience.[/quote]They thought it would be nice to release a small remake of the Combat Evolved campaign to celebrate the anniversary of Halo at a fairly low price. I appreciate what they did. I don't see the positive in not releasing it at all versus what we got. I enjoyed it. [Edited on 07.14.2012 3:48 PM PDT]

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  • [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] MrR46 What? No they didn't.[/quote]Of course they didn't have to release Halo [i]Anniversary[/i] on the [i]Anniversary[/i] of Combat Evolved. That would be silly. You're completely right. Thanks for showing me the light.[/quote] Lol, I was going to post something earlier, but I couldn't think of anything sarcastic enough xD

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  • [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] D4RKN3SS 94 True, all those little annoying ass kids,, would not be good for sure.. I would still play in playlists where they don't play in such large numbers.[/quote]It's not that Reach has more "annoying ass kids" than Halo 2 did. You guys [i]were[/i] the annoying ass kids back then. That's why you think things were sunshine rainbows in those days. Example: I assume your username hints to your birth year. Judging by that, you would have probably been 10 when Halo 2 first released. Needless to say, I bet you were just as annoying as the people you're referring to.[/quote] Well I was young when I played, but I never talked, and I also listened to my team,,, big difference to the reach kids....

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