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#Halo

5/8/2012 5:45:36 AM
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You know why the community died out after Reach?

Because Bungie abandoned it. Reach wouldn't have sucked so bad without bloom since 2010, or if Armor Lock wasn't able to shed off stickies since 2010. But Bungie proved how much they will support their community. Getting rich and abandoning it. At least Treyarch and Infinity Ward Patch their damn games. [Edited on 05.07.2012 9:46 PM PDT]
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#Halo #Reach

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  • Or it's because they couldn't do anything other than a MM update every month? They didn't abandoned the community. I can guarantee you that Bungie would of made a TU if they could, and it would of been done properly, not half-assed like 343 did.

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  • Treyarch and Infinity Ward have to patch their games, because there are OP guns, and weird glitches, etc. Vanilla Reach was still playable just not very good.

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  • [quote][b]Posted by:[/b] boomdeyadah Or it's because they couldn't do anything other than a MM update every month? They didn't abandoned the community. I can guarantee you that Bungie would of made a TU if they could, and it would of been done properly, not half-assed like 343 did.[/quote] I would like to believe this but Bungie had their chance to fix the garbage Beta > final release but they didn't. Jeremiah is the only Bungie employee I trust.

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  • Yeah, but it was pretty obvious that they couldn't do anything game altering after NMP. Jeremiah only did what he could, funny enough some of the stuff he did to please the people on here was taken away from 343. lol.

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  • The moment they signed the papers where they could just release Halo games and not patch them was the moment when they abandoned the community they were supposed to support from the first place.

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  • [quote][b]Posted by:[/b] boomdeyadah Yeah, but it was pretty obvious that they couldn't do anything game altering after NMP.[/quote] You're right, maybe even before the NMP Bungie lost total control, doesn't change the fact that they obviously had little to no care in what the community wanted. [quote][b]Posted by:[/b] boomdeyadah Jeremiah only did what he could, funny enough some of the stuff he did to please the people on here was taken away from 343. lol.[/quote] Jeremiah did amazing work with the limited tools he had. Halo 3 would have been amazing the entire time if Jeremiah was in control.

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  • A lot of people would of done a better job than Shishka.

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    [quote][b]Posted by:[/b] SatansReverence Halo 3 would have been amazing the entire time if Jeremiah was in control.[/quote]This. As for the OT, the Reach community died out because the game pushed away a lot of long time fans, the ones who stay after the next CoD or Battlefield game is released. As such when aforementioned games were released Reach lost a large amount of it's remaining population. What is left now is either- -People who genuinely enjoy Reach and probably disliked Halo. -People holding out for Halo 4. -People playing MLG which got rid of all of the "Reach" elements. [Edited on 05.07.2012 10:38 PM PDT]

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  • [quote][b]Posted by:[/b] Tomberry What is left now is either- -People who genuinely enjoy Reach and probably disliked Halo. -People holding out for Halo 4. -People playing MLG which got rid of all of the "Reach" elements.[/quote] I don't fall under any of those categories. What do?

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    [quote][b]Posted by:[/b] SatansReverence I don't fall under any of those categories. What do?[/quote]You are a little in in category 1 and a little 2 is my guess. Why do you actually play Reach?

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  • To play with friends. I hate Reach, I'm not holding out for Halo 4 because it's gonna suck and I rarely play MLG lol.

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    [quote][b]Posted by:[/b] SatansReverence To play with friends.[/quote]That's what I gathered. For a while a tiny bit of me was holding out hoping H4 will be good, I really have my doubts. Meh, will see November or whenever this game comes out. Also check your PM's.

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  • I don't blame Reach, I blame Call of Duty. It destroyed everything we knew and loved in Halo 2-3 era. It is only going to get more popular, no end in sight. Limitless, while Halo is only going to sell less and less copies because it isn't a game that you can easily adjust to 10 years later, and the original fanbase is whithering away for a variety of reasons, such as game quality, competition, personal factors, etc. The 10 year old kids most of us were are now probably too old to play anymore, and not enough newcomers are joining.

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  • [quote][b]Posted by:[/b] Quantam I don't blame Reach, I blame Call of Duty.[/quote] You blame the wrong thing than. Bungie refused to make Reach a good game. That's why it was so easy for CoD to take over.

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  • Cod will start to die with black ops 2 and people will buy halo 4.

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  • Whole lot of assumptions in this thread.

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  • Whilst I agree that Bungie half-assed Reach, I cannot blame them. They were forced to make this game by microsoft. I believe that microsoft forced alot of -blam!- out of bungie, like the massive cutbacks in halo 2 (which was supposed to be 7 x more epic). Even when bungie leaves microsoft, m$ cannot help but seize halo as their own IP and give it to 343 to take a dump on. I'm glad bungie did this as a final 'goodbye' to microsoft. And to be far, reach is still a relatively good game and racked up big profits.

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  • [quote][b]Posted by:[/b] boomdeyadah Or it's because they couldn't do anything other than a MM update every month? They didn't abandon the community. I can guarantee you that Bungie would of made a TU if they could, and it would of been done properly, not half-assed like 343 did.[/quote]Yes.

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  • They never abandoned the community.

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  • [quote][b]Posted by:[/b] Tomberry [quote][b]Posted by:[/b] SatansReverence Halo 3 would have been amazing the entire time if Jeremiah was in control.[/quote]This. As for the OT, the Reach community died out because the game pushed away a lot of long time fans, the ones who stay after the next CoD or Battlefield game is released. As such when aforementioned games were released Reach lost a large amount of it's remaining population.[/quote] I'm curious where the population went, then. Hundred of thousands of people stopped playing Reach. They sure as hell didn't go back to Halo 3 (Which everyone was perfectly fine playing up UNTIL Reach came out). 10 to 1 their all playing CoD or BF3 now. Some fans, eh? [quote]What is left now is either- -People who genuinely enjoy Reach and probably disliked Halo. -People holding out for Halo 4. -People playing MLG which got rid of all of the "Reach" elements.[/quote] You forgot one. -People who hate Reach, but still play it.

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  • [quote][b]Posted by:[/b] boomdeyadah would of[/quote] It's [i]would have[/i] Boom. Every post--come on man. OT: The community died out after Reach because Reach just isn't that good. Some of the things 343 did made the game better. However, just like the fiction it's based on, this game was doomed from the start. The developer was leaving midway and we went a long time without any fixes to core gameplay. Couple that with bad maps on release and even worse maps from forge and you just don't have a good experience.

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  • [quote][b]Posted by:[/b] SatansReverence even before the NMP Bungie lost total control, doesn't change the fact that they obviously had little to no care in what the community wanted. [/quote]Oh? Do go on about how you came to that rather silly conclusion. I mean, adding Armor Abilities (yes, Jetpack too), Forge World/Forge 2.0, complete overhaul of Arena ratings based on the community's demands, matchmaking changes every month that followed directly what the community wanted, bloom (which the community asked for, yes), constant upgrading of the banning/monitoring system to ensure cheating was at an absolute minimum (which they did EXTREMELY effectively). Seems to me like you're just conveniently forgetting everything Bungie did because they cared about the community just because you're blind. :/ [Edited on 05.08.2012 9:25 AM PDT]

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  • [quote][b]Posted by:[/b] CharlesBrown33 Because Bungie abandoned it. Reach wouldn't have sucked so bad without bloom since 2010, or if Armor Lock wasn't able to shed off stickies since 2010. But Bungie proved how much they will support their community. Getting rich and abandoning it. At least Treyarch and Infinity Ward Patch their damn games.[/quote] You just went full retard

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  • [quote][b]Posted by:[/b] burritosenior Oh? Do go on about how you came to that rather silly conclusion. I mean, adding Armor Abilities (yes, Jetpack too), Forge World/Forge 2.0, complete overhaul of Arena ratings based on the community's demands, matchmaking changes every month that followed directly what the community wanted, bloom (which the community asked for, yes), constant upgrading of the banning/monitoring system to ensure cheating was at an absolute minimum (which they did EXTREMELY effectively). Seems to me like you're just conveniently forgetting everything Bungie did because they cared about the community just because you're blind. :/[/quote] I dont know anybody who wanted any of those things (except for the cheating). The arena change was needed, but it is still a far stretch from what the ranking stystem was in the past.

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  • they may have been in the beginning of making their new game. wouldn't you rather have a way better next game, then having a little bit better game now? Bungie gave Halo to 343i, because you can't always keep doing the same thing. Have you ever worked on something for months and months or years. It just gets old. Maybe they had ideas that wouldn't work in Halo and they just had to do it or they where gonna go nuts. or they may have run flat out of ideas and gave it to 343 to build more of the Halo universe we love and may not have had another Halo installment if they had not given it to them. We need to respect their decision. It was theirs to gave. [Edited on 05.08.2012 10:06 AM PDT]

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  • [quote][b]Posted by:[/b] vballryan I dont know anybody who wanted any of those things (except for the cheating).[/quote]Most likely because you're rather new here. I pretty much lived in the Halo 3 forum for years. Some people might go, 'oh you suck at Halo so you don't know what is good' or crap like that, but I'll be damned if I don't know better than any of them what the -blam!-ton of threads in the Halo 3 forum said. AA's? Evolution of equipment (which was initially met with hatred, by the way). Jetpack just... jetpack. People wanted a jetpack. Thought it would be cool. People wanted a giant, giant map to Forge on for epic battles. Forge world sacrificed detail to make it happen. People wanted tools like phasing in Forge (though it seems an unfortunate affect is the ability to shoot through Forge World walls... kinda lame). Bloom. People complained the BR was too powerful (and rightfully so). It was supposed to be a long range suppression weapon, extremely capable in mid-range. Instead, it was an all-purpose weapon that a player never had a reason to not pick up since it was so useful in every single imaginable situation. Thus people wanted the next BR (DMR, now) to be effective at that mid range, but not so hot at close range. Thus... bloom. Bungie implemented Bloom poorly, I'll agree with everyone else. But the concept is sound. Also the community didn't like Bloom in the beta so Bungie nerfed it a ton (even though it was brilliant before... Bungie had it right the first time) based on the community's demands. EVERY 'competitive' arena player -blam!-ed and moaned about the old Arena ranking system that was based on individual skill because it 'discouraged teamwork' and stuff like that. So Bungie outright changed it back to win/loss and increased the reset to three months rather than one month. Changes like removing the tank on Blood Gulch and other such things were done monthly. Bungie

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