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#Halo

5/7/2012 7:40:28 PM
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Create a NEW skull for Halo 2 Anniversary

If there is a Halo 2 Anniversary, design a skull that you want to be in it Here are mine Weapon swap-All covenant spawn with human weapons and humans spawn with covenant weapons Unpopular-All allies are now against you Thumbless-Allies spawn without weapons Discovery-Plasma weapons can now be recharged Backpack-You can now carry up to four weapons Doomsday-All enemies spawn with rocket launchers [Edited on 05.08.2012 8:56 AM PDT]
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#Halo #Halo2

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  • [quote][b]Posted by:[/b] Water Beetle Do you not approve of the flying one? [/quote]c'mon man, even the name for the skull was an overkill lol, but it's just my opinion

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  • [quote][b]Posted by:[/b] path1k [quote][b]Posted by:[/b] Water Beetle I believe I can fly!-Double tapping A makes you able to fly anywhere in your current section of the level[/quote]... [quote][b]Posted by:[/b] Water Beetle Pimp Slappin' - Melee does no damage[/quote]nice one! [/quote] Do you not approve of the flying one?

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  • [quote][b]Posted by:[/b] Water Beetle I believe I can fly!-Double tapping A makes you able to fly anywhere in your current section of the level[/quote]... [quote][b]Posted by:[/b] Water Beetle Pimp Slappin' - Melee does no damage[/quote]nice one!

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  • Phantasm - Arby's camo replaced with holo-drone (just like the Heretic leader). Either you take control of it leaving your body behind and vulnerable (if it dies, checkpoint revert) or it actively seeks out targets and shoots at them. Easily dispersed & provides distraction a la Reach hologram. Crisscross - sword becomes dual wieldable and can actually function (LT to swing left, RT to swing right. No lunge) Warmonger - stabilizes the existence of every enemy so they never disappear. Also introduces a little script that causes all the enemies to go on an exodus (often to the end of a mission segment or to the end of the mission) Crusader - berserking Brutes and berserking Hunters join your cause Keelbug - dead bodies decay and then disappear [quote][b]Posted by:[/b] TheSpiderChief [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] TheSpiderChief Assassin - All Elites wield Energy Swords and are invisible.[/quote]How about: All Elites wield Energy Swords, jump at enemies, and are completely invisible (including their swords)[/quote] Yeah, that would work. The description of the skull could be [i]"Keep your eyes peeled"[/i].[/quote][i]They're everywhere >_>[/i] [Edited on 08.06.2012 1:32 PM PDT]

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  • [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] TheSpiderChief Assassin - All Elites wield Energy Swords and are invisible.[/quote]How about: All Elites wield Energy Swords, jump at enemies, and are completely invisible (including their swords)[/quote] Yeah, that would work. The description of the skull could be [i]"Keep your eyes peeled"[/i].

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  • [quote][b]Posted by:[/b] TheSpiderChief Assassin - All Elites wield Energy Swords and are invisible.[/quote]How about: All Elites wield Energy Swords, jump at enemies, and are completely invisible (including their swords)

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  • Assassin - All Elites wield Energy Swords and are invisible.

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  • That gives me an idea Reverse orbit-All daytime levels become night and night levels become day

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  • [quote][b]Posted by:[/b] path1k [quote][b]Posted by:[/b] Sliding Ghost Scorch - overheating plasma weapons causes damage to the wielder Inferno - water on Uprising and Great Journey is replaced with lava. Sky also reflects the change, becoming darker with thunder clouds[/quote]nice ideas, if you're playing in a level that's already dark such as [i]Quarantine Zone[/i], can it be morning?[/quote]Sure.

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  • I believe I can fly!-Double tapping A makes you able to fly anywhere in your current section of the level. But you lose your energy shields. Pimp slappin-Melee does no damage God of thunder-All guns shoot lightning

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  • [quote][b]Posted by:[/b] Sliding Ghost Scorch - overheating plasma weapons causes damage to the wielder Inferno - water on Uprising and Great Journey is replaced with lava. Sky also reflects the change, becoming darker with thunder clouds[/quote]nice ideas, if you're playing in a level that's already dark such as [i]Quarantine Zone[/i], can it be morning?

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  • Scorch - overheating plasma weapons causes damage to the wielder Inferno - water on Uprising and Great Journey is replaced with lava. Sky also reflects the change, becoming darker with thunder clouds off topic: Damn you summer heat! [Edited on 08.06.2012 12:29 AM PDT]

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  • Bam!- Twice as many Jackal Snipers.

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  • Teleporter: You teleport to wherever your grenade lands

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  • Miasma - high rank elites and hunters drain your shield if you get too close.

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  • [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] Water Beetle I actually don't have a PC so I wouldn't be able to download modding programmes. I don't really like that idea. They shouldn't turn on you, because it would just disrupt the story, which is the best thing about the game. Better if it was something else, maybe even flood?[/quote]So you're typing in a public place, school, or something? Yeah good point. Flood wouldn't be so great either.[/quote] I'm using my iPad. It is a much more conveinient alternative to a PC How about jackals? Or drones? [Edited on 06.28.2012 6:10 AM PDT]

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  • [quote][b]Posted by:[/b] Water Beetle I actually don't have a PC so I wouldn't be able to download modding programmes. I don't really like that idea. They shouldn't turn on you, because it would just disrupt the story, which is the best thing about the game. Better if it was something else, maybe even flood?[/quote]So you're typing in a public place, school, or something? Yeah good point. Flood wouldn't be so great either.

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  • [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] Water Beetle [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] Water Beetle Supersoldier-Invincible and [u]infinite ammo and grenades[/u]. Only found on LASO[/quote]No. We don't need another Bandanna. That would be defilement. Regenerating grenades might work though. That would have made CEA's Bandanna slightly better. As for invincibility effect, it could replace active camo/flashlight, lasting 10 seconds on lower difficulties and 5 seconds on higher difficulties. For perma invincibility, perma camo glitch would work. Personally, I don't see the point of either effects when a game save modding program like Liberty exists.[/quote] For those of us who don't have PCs and can't mod :P I think it should just be permanent invincibility. It would be a reward to those who completed it on LASO. You find it on Great Journey at the Tartarus battle. To get it, you must kill Tartarus by melee and then quickly pick up the skull that drops from his dead body.[/quote]It's inevitable a modding program/support will come out for H2A. There's one for CEA. It'd be better/easier to just make a wave challenge like IWHBYD skull: After defeating Tartarus by killing him with a sword, if requirements are met, Elite allies would turn on Arbiter and 7 waves of Councilors would arrive. Hunter pairs would occasionally spawn.[/quote] I actually don't have a PC so I wouldn't be able to download modding programmes. I don't really like that idea. They shouldn't turn on you, because it would just disrupt the story, which is the best thing about the game. Better if it was something else, maybe even flood?

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  • [quote][b]Posted by:[/b] Water Beetle [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] Water Beetle Supersoldier-Invincible and [u]infinite ammo and grenades[/u]. Only found on LASO[/quote]No. We don't need another Bandanna. That would be defilement. Regenerating grenades might work though. That would have made CEA's Bandanna slightly better. As for invincibility effect, it could replace active camo/flashlight, lasting 10 seconds on lower difficulties and 5 seconds on higher difficulties. For perma invincibility, perma camo glitch would work. Personally, I don't see the point of either effects when a game save modding program like Liberty exists.[/quote] For those of us who don't have PCs and can't mod :P I think it should just be permanent invincibility. It would be a reward to those who completed it on LASO. You find it on Great Journey at the Tartarus battle. To get it, you must kill Tartarus by melee and then quickly pick up the skull that drops from his dead body.[/quote]It's inevitable a modding program/support will come out for H2A. There's one for CEA. It'd be better/easier to just make a wave challenge like IWHBYD skull: After defeating Tartarus by killing him with a sword, if requirements are met, Elite allies would turn on Arbiter and 7 waves of Councilors would arrive. Hunter pairs would occasionally spawn.

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  • [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] Water Beetle Supersoldier-Invincible and [u]infinite ammo and grenades[/u]. Only found on LASO[/quote]No. We don't need another Bandanna. That would be defilement. Regenerating grenades might work though. That would have made CEA's Bandanna slightly better. As for invincibility effect, it could replace active camo/flashlight, lasting 10 seconds on lower difficulties and 5 seconds on higher difficulties. For perma invincibility, perma camo glitch would work. Personally, I don't see the point of either effects when a game save modding program like Liberty exists.[/quote] For those of us who don't have PCs and can't mod :P I think it should just be permanent invincibility. It would be a reward to those who completed it on LASO. You find it on Great Journey at the Tartarus battle. To get it, you must kill Tartarus by melee and then quickly pick up the skull that drops from his dead body.

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  • [quote][b]Posted by:[/b] Water Beetle Supersoldier-Invincible and [u]infinite ammo and grenades[/u]. Only found on LASO[/quote]No. We don't need another Bandanna. That would be defilement. Regenerating grenades might work though. That would have made CEA's Bandanna slightly better. As for invincibility effect, it could replace active camo/flashlight, lasting 10 seconds on lower difficulties and 5 seconds on higher difficulties. For perma invincibility, perma camo glitch would work. Personally, I don't see the point of either effects when a game save modding program like Liberty exists. [Edited on 06.28.2012 4:10 AM PDT]

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  • But who says new skulls won't be a challenge to get? Maybe some skulls can only be found on LASO Which gives me an idea Supersoldier-Invincible and infinite ammo and grenades. Only found on LASO

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  • [quote][b]Posted by:[/b] MisguidedDrake4 Nope. Bad idea. The skulls in Halo 2 are perfect. Keep it so that they can only be obtained on Legendary difficulty, and they cannot be toggled on or off from the menu. Keep everything the same. Blind can be found on any difficulty, the rest stay Legendary only. Keep the exact same code behind the IWHBYD skull and its spawning. The reason why H2's skulls are better than any other Halo's is because they can only be found on Legendary, and they cannot be saved to a menu. It broke my heart that they did that with H3. In H3, skulls were easy. Look up the location online, play through on normal, and do some sort of tricky grenade jump or something to get it. The challenge was [i]finding[/i] the skull, but everyone knew the locations so it was simply a boring grind to get them. Halo 2 was so much better because while the locations were still online, the Legendary only part made them so much more satifying to get. In Halo 2, you actually had to FIGHT for your skulls, and while it could be hard for some skulls, it only added to the satisfaction once they were attained. In Halo 2, the challenge was [b] not[/b] finding the skull, the challenge was [i]getting to[/i] the skull.[/quote]Still, it's a -blam!- turning on/off skulls for LASO. There should be a skull menu (as long as we don't have to restart the game to turn off skulls. Think about it. Perma camo would be much more convenient). As for collecting on Legendary, I understand what u mean. That itself is an accomplishment, equivalent to completing the game on Legendary. [Edited on 06.28.2012 1:32 AM PDT]

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  • Nope. Bad idea. The skulls in Halo 2 are perfect. Keep it so that they can only be obtained on Legendary difficulty, and they cannot be toggled on or off from the menu. Keep everything the same. Blind can be found on any difficulty, the rest stay Legendary only. Keep the exact same code behind the IWHBYD skull and its spawning. The reason why H2's skulls are better than any other Halo's is because they can only be found on Legendary, and they cannot be saved to a menu. It broke my heart that they did that with H3. In H3, skulls were easy. Look up the location online, play through on normal, and do some sort of tricky grenade jump or something to get it. The challenge was [i]finding[/i] the skull, but everyone knew the locations so it was simply a boring grind to get them. Halo 2 was so much better because while the locations were still online, the Legendary only part made them so much more satifying to get. In Halo 2, you actually had to FIGHT for your skulls, and while it could be hard for some skulls, it only added to the satisfaction once they were attained. In Halo 2, the challenge was [b] not[/b] finding the skull, the challenge was [i]getting to[/i] the skull.

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  • [quote][b]Posted by:[/b] RisenDesert Blam- all enemies explode when they die[/quote]haha that will just mess the whole game up, like how Grunt Funeral Skull messed up Halo: Combat Evolved Anniversary

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  • Leech - Every minute, your shields will deactivate

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