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black49

black49

4/18/2012 12:01:59 AM
[url=http://www.examiner.com/console-gaming-in-national/more-halo-4-details-on-weapons-spartan-ops-competitive-multiplayer-and-more]Link[/url] I have predicted for a long time that armor lock would not appear in Halo 4 but now I am glad to have confirmation of this. In addition 343 will be keeping all the other armor abilities from Reach while both tweeking and reworking them. 343 Industries says they learned from Halo: Reach and that the armor abilities in Halo 4 will have more of a rock, paper, scissor component versus Reach's "four rocks and one paper. Forerunner Vision continues to be one of the controversial new armor abilities in Halo 4 but 343 Industries suggests that comes from the Game Informer article that essentially suggested that it lets you see through walls. The 343 guys say it is actually more akin to the visor mode from Halo 3: ODST which provides players with better situational awareness. It's more like a sonar motion tracker that has a set distance and delay. Spartan Ops is more focused on teamwork and communicate with other players to achieve objectives versus the Firefight mode from Halo: Reach which could be played as a bunch of individuals. Objective gametypes will feature 5 vs 5 gameplay while traditional team deathmatch gametypes are 4 vs 4. Maps can support any gametype and player count but you'll be able to tell which particular mode each map was designed for. Players will be able to customize their loadouts during play. So what do you think about this? Comment below and let me know. [Edited on 04.17.2012 4:04 PM PDT]

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