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#Halo

2/24/2012 5:04:42 PM
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CMT SPv3 a50 Releases Today (February 24, 2012). Discuss.

[quote][url=http://www.halomods.com/ips/index.php?/page/index.html/_/articles/frontpage/cmt-spv3-release-1-the-truth-and-reconciliati-r12][i][b]>> Download Here <<[/b][/i][/url][/quote] I figured I ought to make a thread about this seeing as though it has brought [i]a lot[/i] of attention to the Halo PC community recently. I'm sure that most of you [i]will[/i] be downloading it. I'm definitely excited for it as I know many of you are as well. [i][u]About SPv3:[/i][/u] [quote]CMT's SPv3 is a campaign map pack for Halo Custom Edition that reimagines Halo: Combat Evolved's original campaign. It brings new weapons, new enemies, better graphics, and much more. It takes use of [url=http://www.youtube.com/watch?v=zL-xWbwbq14&list=UUzj_sMjkVI25Yy2CePTdGYw&index=1&feature=plcp]Open Sauce[/url] which extends Halo's source code to enable for many features; most noticeably out of these features to most being advanced post processing.[/quote] [i][u]Media:[/u][/i] [quote][url=http://www.youtube.com/watch?v=K9TzjhVSYH0&feature=related]Official Trailer[/url] [url=http://www.youtube.com/watch?v=j8NSbcg6KDU&feature=related]The Warthog (Won't be in a50, of course.)[/url] [url=http://www.halomods.com/ips/index.php?/forum/19-custom-map-team/]CMT's forums on halomods.com[/url] [url=http://dl.dropbox.com/u/10778064/misc/screencaps/haloce%202012-02-22%2016-43-02-94.png]New Battle Rifle[/url][/quote] [i][u]Bonus question:[/i][/u] What else would you like redone? I know I'd like some multiplayer maps like Grove updated. I'd also like to see remakes of some of the base maps with the original weapons only. Feel free to leave any questions for people here to answer. [u][i]Personal Review:[/u][/i][quote]First things first, the graphics are amazing. They were even greater than they seemed when watching the videos on YouTube for me. It was [i]really[/i] dark at the beginning, but I could tell it was to actually take advantage of the VISR mode, which I did. All of the weapons look much better and I [i]really[/i] like the overall artistic theme; although there are places where the new theme and old theme clash with each other. Most of the weapons felt great with only two exceptions. Both the Sniper Rifle and Battle Rifle felt off for me. They felt as though they were pea-shooters due to the silencers. When I'm using a high caliber sniper, I'd much rather feel the raw power rather than it feel as though I'm shooting an over-glorified silenced pistol. The SMG was absolutely fine silenced, though. As for more about the Battle Rifle, I stated previously that the red display wasn't that appealing and I stand by that. It would have been better blue or used the same sort of ammunition display as the Assault Rifle does. The encounters felt great. It was a nice fresh up from the normal game, but in a way that completely felt right. The parts where they have brutes make absolute sense with the level and felt seamless. It wasn't even until I finished killing the brute that I even started to think "Oh, a brute in Combat Evolved!". It just fit that well in my experience. VISR mode was a great addition. Like I said before, it was [i]very[/i] useful at the beginning of the game like the night vision [i]tried[/i] to be in the original. I was originally expecting it to be something I did once, thought was neat, and never touched again. I ended up using it for about the entire first part of the level. I only turned it off to admire the work they did making the level so beautiful. In the end, I really enjoyed it and I think CMT have outdone themselves so far. I really hope they continue to keep making this better after each release. Can't wait to here what level they're working on next. I also hope they listen about the Battle Rifle/Sniper Rifle silenced thing I talked about earlier. That might just be me, though. ;)[/quote] [Edited on 02.24.2012 7:17 PM PST]
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  • Damn, its not out for download yet... I suppose it is probably a rather large file (in comparison to normal maps) so it might take them a while to upload.

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  • I saw one person saying it will be around this time. We just have to be patient. Won't be too much longer. ;)

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  • Wow that looks pretty legit if you ask me.

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  • [quote][b]Posted by:[/b] Super PolarBear Wow that looks pretty legit if you ask me.[/quote]Definitely! I know that teh lag has worked on things for Crysis 2 and Brink. In fact, the headlights on the warthog immediately made me think of Crysis 2. xD

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  • As much as I hate the BR... that thing actually looks awesome. With the silencer, grenade launcher, and scope, it reminds me of the SC-20k assault rifle from the Splinter Cell games (excluding Conviction which has a crappy replacement for it) I'm going to get my ninja face on with that thing...

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  • [quote][b]Posted by:[/b] the omega man117 As much as I hate the BR... that thing actually looks awesome.[/quote]The only thing I would change about it would be the ammunition display color. I've never thought red was a good color for it. Seems Bungie has always been right about how it ought to be blue. [quote]With the silencer, grenade launcher, and scope, it reminds me of the SC-20k assault rifle from the Splinter Cell games (excluding Conviction which has a crappy replacement for it)[/quote]The grenade launcher isn't actually on the Battle Rifle in that screenshot. They've said things might change, but as of right now they don't have it on the Battle Rifle anymore. I never liked that idea, though. Definitely in multiplayer. :/ [quote]I'm going to get my ninja face on with that thing...[/quote]Same. I'm really like the silenced variants of weapons. I've always loved the feel of silenced weapons. <3 [Edited on 02.24.2012 1:32 PM PST]

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  • I'm looking forward to SPv3 using the full potential of OpenSauce v3; add some InjectSMAA, Anisotropic x16, and a 1920x1080 display for extra flavour... :)

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  • [quote][b]Posted by:[/b] Zetren I'm looking forward to SPv3 using the full potential of OpenSauce v3; add some InjectSMAA, Anisotropic x16, and a 1920x1080 display for extra flavour... :)[/quote] Same here. I still wish you could use the override setting for AA on Halo CE... I wonder if OS could allow for that in the future...

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  • [quote][b]Posted by:[/b] Zetren I'm looking forward to SPv3 using the full potential of OpenSauce v3; add some InjectSMAA, Anisotropic x16, and a 1920x1080 display for extra flavour... :)[/quote]I plan to take some video. No promises. Most likely just sight seeing after killing enemies in a specific area. \o/

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  • [quote][b]Posted by:[/b] the omega man117 [quote][b]Posted by:[/b] Zetren I'm looking forward to SPv3 using the full potential of OpenSauce v3; add some InjectSMAA, Anisotropic x16, and a 1920x1080 display for extra flavour... :)[/quote] Same here. I still wish you could use the override setting for AA on Halo CE... I wonder if OS could allow for that in the future...[/quote] InjectSMAA does it perfectly

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  • [url=http://www.halomods.com/ips/index.php?/page/index.html/_/articles/frontpage/cmt-spv3-release-1-the-truth-and-reconciliati-r12/]It's been released![/url] [Edited on 02.24.2012 3:51 PM PST]

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  • 0_0

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  • [quote][b]Posted by:[/b] Zetren [quote][b]Posted by:[/b] the omega man117 [quote][b]Posted by:[/b] Zetren I'm looking forward to SPv3 using the full potential of OpenSauce v3; add some InjectSMAA, Anisotropic x16, and a 1920x1080 display for extra flavour... :)[/quote] Same here. I still wish you could use the override setting for AA on Halo CE... I wonder if OS could allow for that in the future...[/quote] InjectSMAA does it perfectly[/quote] not exactly... I can use the override AA for regular Halo PC with the injector. I have OS and the AA injector for CE. I have the "enhance application settings" on for CE because override makes it freeze on startup. There is a VERY noticeable difference between the level of AA. Although, it IS better with the injector than it was without it, but not as good as regular Halo with the AA on override.

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  • [quote][b]Posted by:[/b] the omega man117 [quote][b]Posted by:[/b] Zetren [quote][b]Posted by:[/b] the omega man117 [quote][b]Posted by:[/b] Zetren I'm looking forward to SPv3 using the full potential of OpenSauce v3; add some InjectSMAA, Anisotropic x16, and a 1920x1080 display for extra flavour... :)[/quote] Same here. I still wish you could use the override setting for AA on Halo CE... I wonder if OS could allow for that in the future...[/quote] InjectSMAA does it perfectly[/quote] not exactly... I can use the override AA for regular Halo PC with the injector. I have OS and the AA injector for CE. I have the "enhance application settings" on for CE because override makes it freeze on startup. There is a VERY noticeable difference between the level of AA. Although, it IS better with the injector than it was without it, but not as good as regular Halo with the AA on override. [/quote] -blam!- sake man, didnt you listen to me the first time!? 1. Disable override/enhance. 2. Extract the injectSMAA files into root halo ce/pc. 3. Set to preset ultra in the .ini 4. Dissable Xfire 5. ??? 6. PROFIT/DIGNITY! Back on topic from now on. [b]Enhance only works if there is a level of AA already applied, hence the word "enhance", Halo CE/PC do not work with FXAA. PERIOD.[/b] Replace that with FSAA* [Edited on 02.24.2012 4:12 PM PST]

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  • [quote]Halo CE/PC do not work with FXAA. PERIOD.[/quote] That explains why there is a clear visual difference. After I am done playing the epic (hopefully) CMT SPV3 "demo" I will post screenshots so you can see what I am talking about because you, sir, are the one that does not understand.

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  • Im only trying to help you Omega, after receiving no reply in your previous thread I assumed you started using InjectSMAA and began to realise override/enhance does not work. If it is the case that they do work then please state your graphics card and your driver version so we can make this public on the forum. Anyway, I'm sure Syx wont be happy about this. Lets stay on topic from now on please, PM me Omega.

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  • Alright! Just finished playing it! Had tons of things happen at once as soon as I finished the download. Funny how absolutely [i]nothing[/i] was going on until that happened, huh? I wrote a review and added it to the OP. Originally wrote it here, but felt it was best to put it there. :P [Edited on 02.24.2012 6:05 PM PST]

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  • Glad you are all enjoying it and so enthusiastic about it. I'll be monitoring this thread to answer and questions and gather your input, but please do register on our forums. The team as a whole values your input and wants to help solve any problems you have, and I don't want any of your opinions to accidentally be ignored because a team member didn't check these forums. Enjoy the mod guys. There's going to be lots more coming :)

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  • Thank you for coming together again to do this! [quote]but please do register on our forums[/quote]That's mainly why I put the link in the OP \o/

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  • For the first time in five years, Halo does not play at 60 fps on my PC xD. Absolutely excellent. It's things like this which stirs up my hope for 343i's future for Halo on PC's. For the first time in myself playing any Halo, this feels... [i]real[/i] The marines are tougher and more intelligent, the enemies have fantastic new clearer textures and more polygons, the weapons are beautiful, the VISR is an awesome achievement, the snow and the burnt out shades and the dead bodies everywhere... For the first time since playing Halo, nothing has felt so vivid or intense. Like any average -blam!- xD, there are some things I feel need tweaked; The brute plasma rifles becomes pretty loud and OTT in the hands of several marines, their plasmas often hit the marines in front of them. The SMG is positioned slightly to far away from the body of MC for my taste, to it fills to much of the screen, (this can be tweaked with the F7 commands though). Key's body textures, although improved, still seem out of place when you see him among his shiny surroundings and other marines. Apart from this, keep it up! I'm looking forward to the next map! Question: What's the recommended FOV for SPv3? [Edited on 02.25.2012 4:31 AM PST]

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  • 0
    MR RATCHET
    MR RATCHET

    Youtube - MR RATCHET - old

    I am really impressed with SPv3, CMT truly have outdone themselves and I'd be more than happy to play an entire campaign of their re-imagining of Halo CE. The gameplay was spot on, I was impressed how they implemented the upgraded textures and visuals, weapons, even audio from newer Halo games. I do have to agree with the SR and BR comments Syx, they just feel underwhelming and a red TAC display doesn't really fit. Apart from that, it's brilliant. I'll be looking to make a video of my entire playthrough of the level at some point this week, maybe with a commentary.

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  • [quote][b]Posted by:[/b] Wilis_kid I'll be looking to make a video of my entire playthrough of the level at some point this week, maybe with a commentary.[/quote]I would do the same, but I'm terrible at playing Campaign now. I've spent too long not playing and now my skills have completely gone. xD Who knows? I might attempt it anyways... The only way I'd upload it is if I didn't die the entire time. \o/ [Edited on 02.25.2012 8:30 AM PST]

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  • Is the plasma pistol still powerful? I don't want another H3 campaign imitation. Taking elements is alright but making an exact copy is horrific. [Edited on 02.25.2012 12:32 PM PST]

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  • [quote][b]Posted by:[/b] Sliding Ghost Is the plasma pistol still powerful? I don't want another H3 campaign.[/quote]Yes it is. :P It doesn't try to model its self after any other campaigns in the Halo series; however, it does take things from other Halo campaigns (Like VISR) to, for lack of better words, make it better. :P

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  • [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] Sliding Ghost Is the plasma pistol still powerful? I don't want another H3 campaign.[/quote]Yes it is. :P It doesn't try to model its self after any other campaigns in the Halo series; however, it does take things from other Halo campaigns (Like VISR) to, for lack of better words, make it better. :P[/quote]Sweet! Btw, I've just read the manual and OMFG, does save new checkpoint really allow you to get a cp at any time?!! Also, what about the T&R megabattle? Is it still intact?

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  • [quote]Btw, I've just read the manual and OMFG, does save new checkpoint really allow you to get a cp at any time?!![/quote]I do believe so :D [quote]Also, what about the T&R megabattle? Is it still intact?[/quote]What battle are you talking about? If you're talking about a campaign manipulation then it might be. Other than that, all the encounters are still there except slightly modified with newer enemies/weapons.

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