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DragonzZilla

DragonzZilla

2/24/2012 3:57:17 AM
Thanks to Cortland_Brewer, Dozen Plague and Scoopicus for being awesome. [i]Click this [url=http://www.bungie.net/Forums/posts.aspx?postID=70417294&postRepeater1-p=1#70417423]link[/url] for the weapon thread.[/i] [i]Click this [url=http://www.bungie.net/Forums/posts.aspx?postID=72113150]link[/url] for the multiplayer thread.[/i] "[b]On My Own[/b]" would be a first-person survival video game that has shooting and role-playing elements. It would revolve around one Raven, a war journalist who is separated from the unnamed "good guys" on a unidentified alien world. Raven is forced to survive in the jungle, conflicting with the anonymous "bad guys" and the dangerous wildlife. Nothing more than a simple civilian with a camera, Raven must learn to kill or be killed on a planet populated by monstrous animals and hostile soldiers. AI free-roam the sandbox world of On My Own, producing random encounters. The entire game would run on a single time-cell; AI would interact with each other even if the player is absent from the area. A platoon of "good guys" and a platoon of "bad guys" are out running around and they run into each other. Raven could run into a group on the eve of the attack, Raven could run into the aftermath of the fight and scavenge for weapons and supplies or Raven might even get randomly caught in a hail of gunfire and mortarfire as the two opposing forces clash around him. The game would play alot into the environment and how you would handle it; say you have to cross a canyon. You could either go down into the canyon and venture forth on foot, risking running into dangers along the way or you could try to find a "bad guy" base and steal an aerial vehicle (that'll eventually run out of fuel), pushing all potential danger into one specific encounter. The environment and world would play against you and make you rethink your strategy. Players would decide the name and gender of Raven when starting a new game. Raven would usually wear a military-grade helmet due to the safety it provides, preventing the player to remove it and see Raven's face. However, players can interchange helmets if any are found. The helmets in the game would be very [url=http://images.wikia.com/masseffect/images/7/7c/QuarianMaleAndFemale.jpg]Quarian[/url]-esque. The plot is kept on a need-to-know basis, leaving most players in the dark in terms of story... but going further into the storyline and completing certain sidequests, players can learn more about the universe of On My Own, explained by Raven in a self-conversation. The only available plot players can make out at first is that in the untold future, war-journalist Raven is riding with several "good guy" marines on a "good guy" helicopter, high above the jungles of an anonymous planet. The helicopter is then shot down by the "bad guys". During the crash, the corpse of a large soldier lands on Raven, knocking out the journalist's breath; then the "bad guys" show up, everyone seems dead and moves on. Later, Raven awakens, forces the dead man off and starts walking. This planet is vast and unknown to Raven and the "enemy" aren't the only predators... Raven's only hope is move through the jungle and find a way back to "friendly" ground. - - - - - - - Gameplay would be about survival. Platforming, patience, using the senses, and attacking are key to the formula. Raven starts out as weak but by the end of the game, Raven'll be little more than an equal to an actual soldier. Raven wasn't a soldier secretly before... Raven is just a citizen down inside. Extreme actions like running, climbing or jumping would drain stamina; health is shown as red (but not bloody) vision. Sound, vision would be key to surviving. Rocks and sticks can be picked up; any branch or nook can be scaled; any plant and hunk of meat can be eaten. Diseases can be caught, wounds can be infected. Night and day would change how you would play; brightness cannot be adjusted (see below). While the game would have guns, it wouldn't revolve around gunfights. In fact, rifles and ammunition would be treasured weapons that would be risky -but very useful- to acquire. Most weapons would be simple branches, rocks, stones that you picked up from the ground. Experience wouldn't be earned through just killing animals or completing tasks; actually, experience would be earned from doing just about anything. Merely existing would increase into your experience pool, albeit slowly. Eating new things, using a certain weapon more, discovering a new animal, finding your bearings atop of a tree, all these kind of things would coin the player experience. Experience could be distributed into skills and talents which can be accessed by the pause menu. Like the other options at said menu, the Skills Menu can be pulled up by the player. These talents would provide little but can help in the long run; one would increase how well you can see in the dark, one can increase your resistance to disease while another can pull up relevant tips and notes when you hover your cursor over an object. Skills would be classified into different trees. Each skill would help benefit you and nothing would be useless. - - - - - - - One more thing. There would be a special story-plot that revolves a secret third-party in On My Own; the members of 'faction' would watch over Raven as the journalist advances in the campaign. These anonymous fellows are only active at night, are pitch-black and possess neon-green eyes. Only some hints are available beyond sight (these guys run away when seen and are impossible to track), completing certain sidequests can reveal more on these mysterious stalkers. - - - - - - - Share your opinion. [Edited on 05.11.2012 4:35 PM PDT]

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