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#Halo

1/6/2012 1:09:24 AM
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Halo Anniversary Edition tops at 1.7 million sales. Expected?

I just borrowed my neighbors Halo Anniversary edition, and I have been having a good time revisiting memory lane. I saw that it has sold 1.7 million units world wide, which I actually expected. I did not ever think this game was going to come close to any previous sales numbers of Halo games. 1.7 million is still a solid amount of sales for any game especially with so much to choose from these days. Overall I would give the game a 8/10. I felt the redoing of the controls on the ghosts brought my score down a solid 1 point. Not only that but they underpowered the gun. Forever I have always hated how Bungie de-powered the ghost as each game went on. 343 ruined the ghost in this game. Sad really. The way they altered how the rockets launched. Atrocious. Anyone experience any bugs? I did. I actually lost two hours of play time when it didn't save right, and also I noticed bugs and slow downs that I don't ever remember seeing in the 7 times I played the original years ago. Oh, and to make you have to grenade jump for three different skulls. -blam!- pathetic. I absolutely loved the terminal cut scenes though. Those were brilliantly done. Other then that enjoyed. [url]http://gamrreview.vgchartz.com/sales-data/51759/halo-combat-evolved-anniversary/[/url] [Edited on 01.05.2012 5:09 PM PST]
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#Halo #HaloCE

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  • [quote][b]Posted by:[/b] Wilis_kid Care to explain the differences? I'm curious, apart from the new graphics engine causing a few problems (invisible walls on new, actual wall/cliff on classic) but apart from that, i've noticed next to no difference in CEA compared to CE Xbox and PC?[/quote] -A few bumps (like the Cortana pedestal bump in PoA) no longer work. -There are a few spots which have very minor collision differences, though they're very small and almost never in a position to have any effect on gameplay. -At least one projectile has some differing behaviour from the original, namely the banshee's FRG (particularly when shot downward). Also, it feels a lot more difficult than in the original game to knock the banshee off the AotCR platform with a rocket, at least with Boom turned off. (I've done the trick on oXbox recently, it's very easy. For some reason it wasn't working very nicely on the 360 emulator version, though. I dunno, either there's something strange going on or I'm very inconsistent.) [Edited on 01.06.2012 9:45 AM PST]

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    MR RATCHET
    MR RATCHET

    Youtube - MR RATCHET - old

    [quote][b]Posted by:[/b] sdnomdE [quote][b]Posted by:[/b] cromy1 I felt the redoing of the controls on the ghosts brought my score down a solid 1 point. Not only that but they underpowered the gun. Forever I have always hated how Bungie de-powered the ghost as each game went on. 343 ruined the ghost in this game. Sad really. The way they altered how the rockets launched. Atrocious. Anyone experience any bugs? I did.[/quote] What exactly are you referring to? I've actually done a fair amount of testing particular mechanics in CEA, and while I've found a few differences, I have no idea what you're talking about with the ghosts and the rockets. [/quote] Care to explain the differences? I'm curious, apart from the new graphics engine causing a few problems (invisible walls on new, actual wall/cliff on classic) but apart from that, i've noticed next to no difference in CEA compared to CE Xbox and PC?

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  • [quote][b]Posted by:[/b] cromy1 I felt the redoing of the controls on the ghosts brought my score down a solid 1 point. Not only that but they underpowered the gun. Forever I have always hated how Bungie de-powered the ghost as each game went on. 343 ruined the ghost in this game. Sad really. The way they altered how the rockets launched. Atrocious. Anyone experience any bugs? I did.[/quote] What exactly are you referring to? I've actually done a fair amount of testing particular mechanics in CEA, and while I've found a few differences, I have no idea what you're talking about with the ghosts and the rockets.

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  • I was disappointed in the time required to switch between classic and anniversary mode, nothing much else though; still the same old to me.

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